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Rockstar Advanced Game Engine is a game engine developed almost entirely by Rockstar Games. It was used in the production of Grand Theft Auto IV, Grand Theft Auto: The Lost & Damned, Grand Theft Auto: The Ballad of Gay Tony, and Grand Theft Auto V, and many others dating back to 2006.


It's predecessor was RenderWare, a more primitive rendering engine used to develop games for the previous generation of consoles. It has since become obsolete and has been abandoned.


  • High definition polygon and texture rendering.
  • Real life physics; being run over by a car and being tossed like a ragdoll, being ejected from a vehicle from a front end collision, bailing out of a moving vehicle and rolling around like a ragdoll, suffering injuries of all kinds.
  • Real life-like vehicle physics. The player has the feeling of actually controlling a vehicle of a certain weight, unlike the train track like physics felt in previous GTA games.
  • Pushing down a pedestrian and watching him or her fall to the ground, sometimes dropping various objects and shouting obscene insults.
  • Life like skin and body textures in characters.
  • More realistic fire and explosion effects.


Title Release
Rockstar Games Presents Table Tennis[1] 2006 Xbox 360, Wii
Grand Theft Auto IV[1][2] 2008 PC, PS3, Xbox 360
Midnight Club: Los Angeles[3] 2008 PS3, Xbox 360
Grand Theft Auto: Episodes from Liberty City 2009 PC, PS3, Xbox 360
Red Dead Redemption[4] 2010 PS3, Xbox 360
Red Dead Redemption: Undead Nightmare 2010 PS3, Xbox 360
Max Payne 3[5] 2012 PC, PS3, Xbox 360

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