User talk:MHarris

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Useful links

Welcome!

Hello, MHarris, and welcome to Conservapedia!

We're glad you are here to edit. We ask that you read our Editor's Guide before you edit.

At the right are some useful links for you. You can include these links on your user page by putting "{{Useful links}}" on the page. Any questions--ask!

Thanks for reading, MHarris!


--Jpatt 12:33, 3 June 2011 (EDT)

Response to email

Hi MHarris,

The first paragraph that I read was the first in the 'second generation' section. Your content:

Prior to the mid 1970's, most video games were hard coded into the consoles using discrete logic, meaning that no new games could be added afterwards. With the Second Generation, came the invention of cartridges, starting in 1976 with the release of the Fairchild 'Video Entertainment System (VES). In these cartridges, were rom chips surrounded by plastic. This allowed developers to take out the hard coded chips that had the games and easily replace them with new games. Although consumers could now amass libraries of game cartridges, video game production was still a niche skill.

WP's:

In the earliest consoles, the computer code for one or more games was hardcoded into microchips using discrete logic, and no additional games could ever be added. By the mid-1970s video games were found on cartridges, starting in 1976 with the release of the Fairchild 'Video Entertainment System (VES). Programs were burned onto ROM chips that were mounted inside plastic cartridge casings that could be plugged into slots on the console. When the cartridges were plugged in, the general-purpose microprocessors in the consoles read the cartridge memory and executed whatever program was stored there. Rather than being confined to a small selection of games included in the game system, consumers could now amass libraries of game cartridges. However video game production was still a niche skill. Warren Robinett, the famous programmer of the game Adventure, spoke on developing games "in those old far-off days, each game for the 2600 was done entirely by one person, the programmer, who conceived the game concept, wrote the program, did the graphics—drawn first on graph paper and converted by hand to hexadecimal—and did the sounds."[21]

Note particularly:

  • the error you copied over: "Fairchild 'Video Entertainment System (VES).", with no closing quote after "(VES)"
  • 'video game production was still a niche skill'
  • 'consumers could amass libraries of game cartridges'.

I've found that in a few minutes of looking in just one paragraph, so you must excuse my swift action - copied material on CP hurts the credibility of the site and risks introducing bias from poor sources, so when a prima facie case can be made it's best to remove the possibly-copied material at once.

Jcw 15:31, 13 June 2011 (EDT)

Stating that video game production was a niche skill at the time isn't necessarily wrong. As the demand for it was more or less low and no one could really teach it. Most of the people who became developers or could adapt a business into producing the game were self taught. and I actually never heard of the VES or Fairchild, i was just looking for history so that people can actually learn something from the page.

And the invention of the cartridge did unlock the ability to gather a library of games. You are no longer limited to two or three games that were hard wired into your console. You could now take the games out and put them in. I have seen literal libraries of cartridge games so that statement is true. MHarris

True or not, you're not allowed to copy from WP. Jcw 15:48, 13 June 2011 (EDT)

Two important points

First, Conservapedia has a 90/10 rule. Second, rude or personal comments in edit summaries are disfavored here.--Andy Schlafly 23:56, 16 June 2011 (EDT)