From Conservapedia
This is the current revision of Radiosity as edited by CSGuy (Talk | contribs) at 20:55, 3 May 2008. This URL is a permanent link to this version of this page.

(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search

Radiosity is a global illumination algorithm based on the finite element method for simulating the transport of light in a 3-dimensional scene as formulated by the rendering equation. Radiosity takes into account the bouncing of light across diffuse surfaces, thus it's able to generate images much more realistic than ones generated using algorithms that only calculate direct illuminations.[Citation Needed]

Commercial Image Renderers Supporting Radiosity

Image rendered using Lighwave's Radiosity engine.