Video game industry

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The video game industry is a major entertainment industry that has over $20 billion in annual sales.[1] Video game sales surpassed Hollywood revenue in the year 2007.[2]

Video Games and the Spreading of Liberal Values

The video game industry has a long history of unintentionally spreading liberal values and extremist ideals to children.

Examples

  • Overusing profanity (Many games rated "T" for "teen")
  • Meticulous designs of blood and gore (Virtually every game rated for 17+ players)
  • Allowing players to be terrorists and perform terrorism (Call of Duty: Modern Warfare 2)
  • Allowing players to have fornication with prostitutes (All Grand Theft Auto video games)
  • Welcoming to more violence, such as providing bonus points for extra murders (Grand Theft Auto IV)
  • Over reliance on violence than story (Gears of War)
  • Overtones of Hollywood Values (Grand Theft Auto: The Ballad of Gay Tony)
  • Allowing players to gamble in Las Vegas themed casinos and borrow money from mafia bosses (Grand Theft Auto: San Andreas after completing a flight school).
  • Godless protagonists, religious antagonists. (Sins of a Solar Empire)
  • Encourages radical terrorism (Red Faction: Guerrilla)
  • Promotes idolatry (Black and White)
  • Homosexual relationships (The Sims, The Ville, and Bully)
  • Removes all traces of religion from established real life holidays (Animal Crossing)

Anders Breivik and Call of Duty Modern Warfare 2

Anders Breivik, the Norwegian gunman and bomber who killed 77 people in a terrible massacre in Oslo on July 22, 2011, was apparently very fond of the 2009 FPS (First Person Shooter) Call of Duty Modern Warfare 2 (MW2). He considered it to be his "training" for the bloody act he was going to commit. In his "manifesto," he wrote that the videogame: "... is probably the best military simulator out there and it’s one of the hottest. I see MW2 more as part of my training-simulation than anything else."[3]

In fact, the Utoya island massacre bears a striking resemblance to the fourth level of MW2, named No Russian. In the level, the player takes control of a machine gun-armed gunman who has to shoot against helpless crowds in a Moscow airport, during an acknowledged terrorist act. Said level is extremely graphic and full of blood, panicking victims, screams and gore; many people in the airport raise their hands to try and surrender, but the player has to gun them down anyway; there is no reaction or foe to fight with during the massacre, save for harmless security guards that are easily dispatched, and all the player has to do is to keep firing with his machine gun against running crowds. The game offers twice the opportunity to skip the level if the player thinks he or she will find it disturbing, but this obviously has no deterrence against ill-intentioned players. It would be like putting a "Don't take this if you are an alcoholist" on a liquor bottle when alcoholists are all around. It may be speculated that Breivik was inspired by the videogame for his shooting massacre.


References

  1. http://www.npd.com/press/releases/press_100114.html
  2. http://seekingalpha.com/article/89124-the-video-game-industry-an-18-billion-entertainment-juggernaut
  3. http://www.telegraph.co.uk/news/worldnews/europe/norway/8663329/Norway-Anders-Behring-Breivik-used-online-war-games-as-training.html