<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
		<id>https://conservapedia.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=DanteGaming</id>
		<title>Conservapedia - User contributions [en]</title>
		<link rel="self" type="application/atom+xml" href="https://conservapedia.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=DanteGaming"/>
		<link rel="alternate" type="text/html" href="https://conservapedia.com/Special:Contributions/DanteGaming"/>
		<updated>2026-06-28T20:31:34Z</updated>
		<subtitle>User contributions</subtitle>
		<generator>MediaWiki 1.24.2</generator>

	<entry>
		<id>https://conservapedia.com/index.php?title=User_talk:DanteGaming&amp;diff=1755690</id>
		<title>User talk:DanteGaming</title>
		<link rel="alternate" type="text/html" href="https://conservapedia.com/index.php?title=User_talk:DanteGaming&amp;diff=1755690"/>
				<updated>2021-05-17T06:11:02Z</updated>
		
		<summary type="html">&lt;p&gt;DanteGaming: Jackpot&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Jackpot!&lt;/div&gt;</summary>
		<author><name>DanteGaming</name></author>	</entry>

	<entry>
		<id>https://conservapedia.com/index.php?title=Devil_May_Cry&amp;diff=1755689</id>
		<title>Devil May Cry</title>
		<link rel="alternate" type="text/html" href="https://conservapedia.com/index.php?title=Devil_May_Cry&amp;diff=1755689"/>
				<updated>2021-05-17T06:10:19Z</updated>
		
		<summary type="html">&lt;p&gt;DanteGaming: I removed the file link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Devil May Cry''' is an action hack and slash video game series developed and published by Capcom featuring a slew of characters with half and quarter demon heritage who use their demonic powers and human determination to fight against forces of hell.&lt;br /&gt;
&lt;br /&gt;
The existence of Christian themes in Devil May Cry take inspiration from Dante Alighieri’s Christian-mysticism poem, The Divine Comedy. &lt;br /&gt;
In the DMC games, main characters Dante, Vergil and Nero are all descendants of a legendary demon-knight named ‘Sparda’, who is worshiped and renowned, not unlike how Jesus is in Christianity.&lt;br /&gt;
&lt;br /&gt;
The franchise didn’t become known for its heart-wrenching storytelling until the third game, which carried on into its fourth and fifth installments.&lt;br /&gt;
&lt;br /&gt;
Themes and motifs throughout the series include family, power, and the conflict between the main character’s clashing heritage – demon and human.&lt;br /&gt;
&lt;br /&gt;
'''Power and family'''&lt;br /&gt;
The ever-human ambition to attain more power is a core theme to the DMC games, and while it glorifies having power (specifically, crazy superpowers that are really fun to use in the game), the story shows that pursuing power over things like family leads to spiritual corruption. Dante’s twin brother, Vergil, pursues power above all else throughout the series, and it causes him to continually lose touch with his human side, undergoing transformations that nullify any humanity left in him, becoming a demon.&lt;br /&gt;
&lt;br /&gt;
Finding family is also another recurring theme, and it ties into the theme of power. Dante continually tries to save his brother Vergil from falling into darkness, a result of Vergil’s quest for power. Vergil’s obsession with power also stems from a family issue, as he was not able to protect his mother who died in a demonic attack.&lt;br /&gt;
&lt;br /&gt;
Nero is a newer addition to the DMC family, and was an orphan before it was revealed that Vergil and Dante were his father and uncle, respectively. Toward the end of the fifth game, Nero tries to stop Dante and Vergil from killing one another, refusing to lose them after only just discovering they’re related. But it’s not until Nero embraces his demon side that he gains the power needed to defeat both of them and heal his broken family.&lt;br /&gt;
&lt;br /&gt;
'''Sparda as an allegory for God'''&lt;br /&gt;
In the early games, Dante rejects both his demon heritage and his father, though without the blessing of his demon powers, he can’t make a living through his gun-for-hire business.&lt;br /&gt;
&lt;br /&gt;
Eventually, Dante comes to terms with his demonic side and embraces his dual heritage, and he’s better off for it as it helps him gain the power needed to defeat his enemies and ultimately meet his nephew. Nero’s journey mentioned previously follows a similar direction.&lt;br /&gt;
&lt;br /&gt;
In Devil May Cry, Sparda and the demonic side of these characters represents God, it’s not until they accept that this force is part of their lives that they are able to overcome their obstacles. While we may not have to accept a demonic spirit, there is a similarity to how Christians need to accept God in order to overcome the trials we face. The powers gained by these characters through their demon heritage also reflects the power of God demonstrated through miracles being performed by characters such as Moses in the Old Testament.&lt;br /&gt;
&lt;br /&gt;
'''The Trinity – V, Vergil and Urizen'''&lt;br /&gt;
&lt;br /&gt;
In the fifth game, there is symbolism of the trinity from Christian belief that manifests through three characters, Vergil, V, and Urizen. V is one of Devil May Cry 5’s protagonists, and Urizen is the main antagonist. Toward the end, it is revealed that V and Urizen are both halves of Vergil. Having split his soul between two bodies, Vergil once again fully embraces his demon side in the form of Urizen, but unintentionally embraces his human side through V. Three separate entities, yet also one individual entity – Vergil. The fact that Vergil is essentially the son of the Devil May Cry universe’s god, Sparda, strengthens the validity of this symbolism.&lt;/div&gt;</summary>
		<author><name>DanteGaming</name></author>	</entry>

	<entry>
		<id>https://conservapedia.com/index.php?title=Talk:Devil_May_Cry&amp;diff=1755229</id>
		<title>Talk:Devil May Cry</title>
		<link rel="alternate" type="text/html" href="https://conservapedia.com/index.php?title=Talk:Devil_May_Cry&amp;diff=1755229"/>
				<updated>2021-05-16T16:56:51Z</updated>
		
		<summary type="html">&lt;p&gt;DanteGaming: Creation&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;DMC&lt;/div&gt;</summary>
		<author><name>DanteGaming</name></author>	</entry>

	<entry>
		<id>https://conservapedia.com/index.php?title=Devil_May_Cry&amp;diff=1755225</id>
		<title>Devil May Cry</title>
		<link rel="alternate" type="text/html" href="https://conservapedia.com/index.php?title=Devil_May_Cry&amp;diff=1755225"/>
				<updated>2021-05-16T16:55:42Z</updated>
		
		<summary type="html">&lt;p&gt;DanteGaming: Picture&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Https://i.redd.it/set1wp26tn311.png|thumbnail|Devil May Cry]]&lt;br /&gt;
'''Devil May Cry''' is an action hack and slash video game series developed and published by Capcom featuring a slew of characters with half and quarter demon heritage who use their demonic powers and human determination to fight against forces of hell.&lt;br /&gt;
&lt;br /&gt;
The existence of Christian themes in Devil May Cry take inspiration from Dante Alighieri’s Christian-mysticism poem, The Divine Comedy. &lt;br /&gt;
In the DMC games, main characters Dante, Vergil and Nero are all descendants of a legendary demon-knight named ‘Sparda’, who is worshiped and renowned, not unlike how Jesus is in Christianity.&lt;br /&gt;
&lt;br /&gt;
The franchise didn’t become known for its heart-wrenching storytelling until the third game, which carried on into its fourth and fifth installments.&lt;br /&gt;
&lt;br /&gt;
Themes and motifs throughout the series include family, power, and the conflict between the main character’s clashing heritage – demon and human.&lt;br /&gt;
&lt;br /&gt;
'''Power and family'''&lt;br /&gt;
The ever-human ambition to attain more power is a core theme to the DMC games, and while it glorifies having power (specifically, crazy superpowers that are really fun to use in the game), the story shows that pursuing power over things like family leads to spiritual corruption. Dante’s twin brother, Vergil, pursues power above all else throughout the series, and it causes him to continually lose touch with his human side, undergoing transformations that nullify any humanity left in him, becoming a demon.&lt;br /&gt;
&lt;br /&gt;
Finding family is also another recurring theme, and it ties into the theme of power. Dante continually tries to save his brother Vergil from falling into darkness, a result of Vergil’s quest for power. Vergil’s obsession with power also stems from a family issue, as he was not able to protect his mother who died in a demonic attack.&lt;br /&gt;
&lt;br /&gt;
Nero is a newer addition to the DMC family, and was an orphan before it was revealed that Vergil and Dante were his father and uncle, respectively. Toward the end of the fifth game, Nero tries to stop Dante and Vergil from killing one another, refusing to lose them after only just discovering they’re related. But it’s not until Nero embraces his demon side that he gains the power needed to defeat both of them and heal his broken family.&lt;br /&gt;
&lt;br /&gt;
'''Sparda as an allegory for God'''&lt;br /&gt;
In the early games, Dante rejects both his demon heritage and his father, though without the blessing of his demon powers, he can’t make a living through his gun-for-hire business.&lt;br /&gt;
&lt;br /&gt;
Eventually, Dante comes to terms with his demonic side and embraces his dual heritage, and he’s better off for it as it helps him gain the power needed to defeat his enemies and ultimately meet his nephew. Nero’s journey mentioned previously follows a similar direction.&lt;br /&gt;
&lt;br /&gt;
In Devil May Cry, Sparda and the demonic side of these characters represents God, it’s not until they accept that this force is part of their lives that they are able to overcome their obstacles. While we may not have to accept a demonic spirit, there is a similarity to how Christians need to accept God in order to overcome the trials we face. The powers gained by these characters through their demon heritage also reflects the power of God demonstrated through miracles being performed by characters such as Moses in the Old Testament.&lt;br /&gt;
&lt;br /&gt;
'''The Trinity – V, Vergil and Urizen'''&lt;br /&gt;
&lt;br /&gt;
In the fifth game, there is symbolism of the trinity from Christian belief that manifests through three characters, Vergil, V, and Urizen. V is one of Devil May Cry 5’s protagonists, and Urizen is the main antagonist. Toward the end, it is revealed that V and Urizen are both halves of Vergil. Having split his soul between two bodies, Vergil once again fully embraces his demon side in the form of Urizen, but unintentionally embraces his human side through V. Three separate entities, yet also one individual entity – Vergil. The fact that Vergil is essentially the son of the Devil May Cry universe’s god, Sparda, strengthens the validity of this symbolism.&lt;/div&gt;</summary>
		<author><name>DanteGaming</name></author>	</entry>

	<entry>
		<id>https://conservapedia.com/index.php?title=Devil_May_Cry&amp;diff=1755205</id>
		<title>Devil May Cry</title>
		<link rel="alternate" type="text/html" href="https://conservapedia.com/index.php?title=Devil_May_Cry&amp;diff=1755205"/>
				<updated>2021-05-16T16:46:17Z</updated>
		
		<summary type="html">&lt;p&gt;DanteGaming: Bold&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Devil May Cry''' is an action hack and slash video game series developed and published by Capcom featuring a slew of characters with half and quarter demon heritage who use their demonic powers and human determination to fight against forces of hell.&lt;br /&gt;
&lt;br /&gt;
The existence of Christian themes in Devil May Cry take inspiration from Dante Alighieri’s Christian-mysticism poem, The Divine Comedy. &lt;br /&gt;
In the DMC games, main characters Dante, Vergil and Nero are all descendants of a legendary demon-knight named ‘Sparda’, who is worshiped and renowned, not unlike how Jesus is in Christianity.&lt;br /&gt;
&lt;br /&gt;
The franchise didn’t become known for its heart-wrenching storytelling until the third game, which carried on into its fourth and fifth installments.&lt;br /&gt;
&lt;br /&gt;
Themes and motifs throughout the series include family, power, and the conflict between the main character’s clashing heritage – demon and human.&lt;br /&gt;
&lt;br /&gt;
'''Power and family'''&lt;br /&gt;
The ever-human ambition to attain more power is a core theme to the DMC games, and while it glorifies having power (specifically, crazy superpowers that are really fun to use in the game), the story shows that pursuing power over things like family leads to spiritual corruption. Dante’s twin brother, Vergil, pursues power above all else throughout the series, and it causes him to continually lose touch with his human side, undergoing transformations that nullify any humanity left in him, becoming a demon.&lt;br /&gt;
&lt;br /&gt;
Finding family is also another recurring theme, and it ties into the theme of power. Dante continually tries to save his brother Vergil from falling into darkness, a result of Vergil’s quest for power. Vergil’s obsession with power also stems from a family issue, as he was not able to protect his mother who died in a demonic attack.&lt;br /&gt;
&lt;br /&gt;
Nero is a newer addition to the DMC family, and was an orphan before it was revealed that Vergil and Dante were his father and uncle, respectively. Toward the end of the fifth game, Nero tries to stop Dante and Vergil from killing one another, refusing to lose them after only just discovering they’re related. But it’s not until Nero embraces his demon side that he gains the power needed to defeat both of them and heal his broken family.&lt;br /&gt;
&lt;br /&gt;
'''Sparda as an allegory for God'''&lt;br /&gt;
In the early games, Dante rejects both his demon heritage and his father, though without the blessing of his demon powers, he can’t make a living through his gun-for-hire business.&lt;br /&gt;
&lt;br /&gt;
Eventually, Dante comes to terms with his demonic side and embraces his dual heritage, and he’s better off for it as it helps him gain the power needed to defeat his enemies and ultimately meet his nephew. Nero’s journey mentioned previously follows a similar direction.&lt;br /&gt;
&lt;br /&gt;
In Devil May Cry, Sparda and the demonic side of these characters represents God, it’s not until they accept that this force is part of their lives that they are able to overcome their obstacles. While we may not have to accept a demonic spirit, there is a similarity to how Christians need to accept God in order to overcome the trials we face. The powers gained by these characters through their demon heritage also reflects the power of God demonstrated through miracles being performed by characters such as Moses in the Old Testament.&lt;br /&gt;
&lt;br /&gt;
'''The Trinity – V, Vergil and Urizen'''&lt;br /&gt;
&lt;br /&gt;
In the fifth game, there is symbolism of the trinity from Christian belief that manifests through three characters, Vergil, V, and Urizen. V is one of Devil May Cry 5’s protagonists, and Urizen is the main antagonist. Toward the end, it is revealed that V and Urizen are both halves of Vergil. Having split his soul between two bodies, Vergil once again fully embraces his demon side in the form of Urizen, but unintentionally embraces his human side through V. Three separate entities, yet also one individual entity – Vergil. The fact that Vergil is essentially the son of the Devil May Cry universe’s god, Sparda, strengthens the validity of this symbolism.&lt;/div&gt;</summary>
		<author><name>DanteGaming</name></author>	</entry>

	<entry>
		<id>https://conservapedia.com/index.php?title=Devil_May_Cry&amp;diff=1755203</id>
		<title>Devil May Cry</title>
		<link rel="alternate" type="text/html" href="https://conservapedia.com/index.php?title=Devil_May_Cry&amp;diff=1755203"/>
				<updated>2021-05-16T16:44:01Z</updated>
		
		<summary type="html">&lt;p&gt;DanteGaming: Jackpot&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Devil May Cry is an action hack and slash video game series developed and published by Capcom featuring a slew of characters with half and quarter demon heritage who use their demonic powers and human determination to fight against forces of hell.&lt;br /&gt;
&lt;br /&gt;
The existence of Christian themes in Devil May Cry take inspiration from Dante Alighieri’s Christian-mysticism poem, The Divine Comedy. &lt;br /&gt;
In the DMC games, main characters Dante, Vergil and Nero are all descendants of a legendary demon-knight named ‘Sparda’, who is worshiped and renowned, not unlike how Jesus is in Christianity.&lt;br /&gt;
&lt;br /&gt;
The franchise didn’t become known for its heart-wrenching storytelling until the third game, which carried on into its fourth and fifth installments.&lt;br /&gt;
&lt;br /&gt;
Themes and motifs throughout the series include family, power, and the conflict between the main character’s clashing heritage – demon and human.&lt;br /&gt;
&lt;br /&gt;
'''Power and family'''&lt;br /&gt;
The ever-human ambition to attain more power is a core theme to the DMC games, and while it glorifies having power (specifically, crazy superpowers that are really fun to use in the game), the story shows that pursuing power over things like family leads to spiritual corruption. Dante’s twin brother, Vergil, pursues power above all else throughout the series, and it causes him to continually lose touch with his human side, undergoing transformations that nullify any humanity left in him, becoming a demon.&lt;br /&gt;
&lt;br /&gt;
Finding family is also another recurring theme, and it ties into the theme of power. Dante continually tries to save his brother Vergil from falling into darkness, a result of Vergil’s quest for power. Vergil’s obsession with power also stems from a family issue, as he was not able to protect his mother who died in a demonic attack.&lt;br /&gt;
&lt;br /&gt;
Nero is a newer addition to the DMC family, and was an orphan before it was revealed that Vergil and Dante were his father and uncle, respectively. Toward the end of the fifth game, Nero tries to stop Dante and Vergil from killing one another, refusing to lose them after only just discovering they’re related. But it’s not until Nero embraces his demon side that he gains the power needed to defeat both of them and heal his broken family.&lt;br /&gt;
&lt;br /&gt;
'''Sparda as an allegory for God'''&lt;br /&gt;
In the early games, Dante rejects both his demon heritage and his father, though without the blessing of his demon powers, he can’t make a living through his gun-for-hire business.&lt;br /&gt;
&lt;br /&gt;
Eventually, Dante comes to terms with his demonic side and embraces his dual heritage, and he’s better off for it as it helps him gain the power needed to defeat his enemies and ultimately meet his nephew. Nero’s journey mentioned previously follows a similar direction.&lt;br /&gt;
&lt;br /&gt;
In Devil May Cry, Sparda and the demonic side of these characters represents God, it’s not until they accept that this force is part of their lives that they are able to overcome their obstacles. While we may not have to accept a demonic spirit, there is a similarity to how Christians need to accept God in order to overcome the trials we face. The powers gained by these characters through their demon heritage also reflects the power of God demonstrated through miracles being performed by characters such as Moses in the Old Testament.&lt;br /&gt;
&lt;br /&gt;
'''The Trinity – V, Vergil and Urizen'''&lt;br /&gt;
&lt;br /&gt;
In the fifth game, there is symbolism of the trinity from Christian belief that manifests through three characters, Vergil, V, and Urizen. V is one of Devil May Cry 5’s protagonists, and Urizen is the main antagonist. Toward the end, it is revealed that V and Urizen are both halves of Vergil. Having split his soul between two bodies, Vergil once again fully embraces his demon side in the form of Urizen, but unintentionally embraces his human side through V. Three separate entities, yet also one individual entity – Vergil. The fact that Vergil is essentially the son of the Devil May Cry universe’s god, Sparda, strengthens the validity of this symbolism.&lt;/div&gt;</summary>
		<author><name>DanteGaming</name></author>	</entry>

	<entry>
		<id>https://conservapedia.com/index.php?title=User:DanteGaming&amp;diff=1755181</id>
		<title>User:DanteGaming</title>
		<link rel="alternate" type="text/html" href="https://conservapedia.com/index.php?title=User:DanteGaming&amp;diff=1755181"/>
				<updated>2021-05-16T16:08:53Z</updated>
		
		<summary type="html">&lt;p&gt;DanteGaming: My page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Dante Devil May Cry Gaming&lt;/div&gt;</summary>
		<author><name>DanteGaming</name></author>	</entry>

	<entry>
		<id>https://conservapedia.com/index.php?title=Essay:Greatest_Conservative_Video_Games&amp;diff=1755176</id>
		<title>Essay:Greatest Conservative Video Games</title>
		<link rel="alternate" type="text/html" href="https://conservapedia.com/index.php?title=Essay:Greatest_Conservative_Video_Games&amp;diff=1755176"/>
				<updated>2021-05-16T16:05:36Z</updated>
		
		<summary type="html">&lt;p&gt;DanteGaming: A game has been added&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Although the video game industry by and large is liberal, there have been instances of video games promoting conservative values.&lt;br /&gt;
&lt;br /&gt;
==Axis Entertainment==&lt;br /&gt;
This India-based gaming studio produces child-friendly, free games (sponsored by ads which are targeted toward their audience's parents).&lt;br /&gt;
&lt;br /&gt;
Their main offering is the '''[[Baby Hazel]]''' game series.  The title character is a two-year-old female toddler, featured doing positive activities (taking care of her newborn brother Matt, fixing food in the kitchen with her mother) and learning positive traits (manners, hygiene).  The family is portrayed as a traditional nuclear family (father, mother, Hazel, and baby brother Matt) along with extended family, various friends and pets.  One offering features Earth Day, but portrayed in a neutral manner to show care for the environment without getting into liberal traits.  Many of the offerings feature Hazel saying prayers, not usually seen in secular video games.&lt;br /&gt;
&lt;br /&gt;
However, the graphics are very simplistic and the games are known to have glitches in them; if a level is frozen the entire game must be restarted from the beginning (though there are only four levels in each game).  Also being a foreign company the games do not feature proper English grammar (either American or British).&lt;br /&gt;
&lt;br /&gt;
==Ubisoft==&lt;br /&gt;
*Watchdogs: Despite coming from the ultra-liberal video game company Ubisoft, the game Watch Dogs has several Conservative messages, namely those of pro-family, anti-crime, and anti-big government. However, its sequel qualified as liberal.&lt;br /&gt;
*Assassin's Creed Unity: Despite it coming from the ultra-liberal video game company Ubisoft as well as the liberal ''Assassin's Creed'' video game franchise, the game's plot specifically condemned the French Revolution and its adherents, with various notable figures of the French Revolution and Reign of Terror being targets for assassination.&lt;br /&gt;
*''Rainbow Six'' series: Based on the Tom Clancy novel of the same name, it deals with a special forces unit dealing with terrorists worldwide.&lt;br /&gt;
*''Ghost Recon'' series: Like with Rainbow Six, it deals with a special forces unit combating terrorists.&lt;br /&gt;
&lt;br /&gt;
==Koei-Tecmo==&lt;br /&gt;
*''Dead or Alive'' series: The fighting game franchise had several conservative messages. One of which was pro-family, as the main character, Kasumi, joined the Dead or Alive tournament specifically to avenge her brother when he ended up critically injured by her uncle, and Kasumi, despite being on the run from her clan due to her technically violating their laws to do so, ultimately wants to return to her clan and family someday throughout the series, and in Dead or Alive 4, 5, and Dimensions, Ayane eventually managed to put aside her murderous jealousy against her half-sister and try to aid her. Similarly, Hayate, her brother, is also reluctant to kill his sister, despite the law mandating it, and their mother, Ayame, also stops Ayane (who was an illegitimate child due to Raidou, the uncle of Hayate and Kasumi who was responsible for the former's injury, having previously raped Ayame) from committing suicide and specifically stated not to kill Kasumi specifically because she was family, which was stronger than any Shinobi code. Similarly, in Dead or Alive 5, the character of Helena Douglas attempts to honor her deceased father's memory by restoring DOATEC to what her father Fame envisioned, and her overall character arc had her trying to avenge her deceased mother when she was murdered during a performance. In addition, the reason Helena's mother had died was because she took the bullet to save her daughter, due to said assassin, Christie, actually aiming for Helena herself during the performance. In addition, the character Hitomi in Dead or Alive 4 took control of the dojo specifically because her father had succumbed to an illness and needed money to help him and his dojo, with the character Gen-Fu having a similar motive regarding his granddaughter Mei Lin in Dead or Alive 1 and 2, entering to gain money for an operation to save her, and in Dead or Alive 3 to pay the medical bills, retiring only after she was fully cured and he fully paid off the debt and spending time with her afterward. Helena Douglas is also depicted as a Christian as well as depicted in a more positive light. In addition, even though it was a Japanese-created game series, it is also notable as featuring a surprisingly pro-American message in the form of the Armstrongs, as their patriotism was depicted in a positive light, and the character Tina was depicted as also trying to follow through with the American Dream. Also has an anti-cloning message, as the villainous DOATEC (and later, MIST) created various clones of Kasumi, with all of them being depicted as either villains (Alpha Kasumi, later known as Alpha-152) or victims (Phase 4). There is also a slight condemnation against feminism in Dead or Alive 5, as Tina tells Mila that &amp;quot;pretty girls shouldn't fight.&amp;quot; On a related note, similar to Isabelle in ''Animal Crossing: New Leaf'' below, one of the expansions for ''Dead or Alive 5'', ''Last Round'', featured the debut of the character Honoka, who is depicted as being very positive and eager, and is the antithesis of a modern feminist.&lt;br /&gt;
&lt;br /&gt;
==Konami==&lt;br /&gt;
*Metal Gear Solid 3: Snake Eater: Although it was part of the liberal ''[[Metal Gear Solid]]'' series, and also gave some hints at promoting the concept of [[Globalism]] and also relativism (and to a lesser extent nihilism) via The Boss's philosophy, the game's overall message was surprisingly conservative, emphasizing a promotion of patriotism in a (in comparison to the rest of the series at least) positive light throughout most of the game, and also featuring the Soviet Union and Communism in general in a more negative light, including depicting the main villain, Colonel Volgin, in a truly villainous and horrific light, as well as referencing several real-life [[war crimes]] conducted by the USSR such as the [[Katyn Massacre|massacre at Katyn Forest]] during World War II (including making clear that the Soviets, in particular Volgin, was responsible for the event, not the Nazis which was even referenced in-game, as well as making explicitly clear that [[Joseph Stalin]] had ordered for the massacre by the NKVD in the first place, as well as similar massacres within the Ukraine and [[Kurapaty|Western Belarus]] as well as it resulting in at least 24,000 deaths including the mass grave discovered by the Wehrmacht near Gnezdovo village), the massacres during the [[Hungarian Revolution of 1956|Hungarian Revolution in 1956]] as well as the [[Uprising of East Germany in 1953|uprising in East Germany]] on June 17, 1953. It also to a certain extent attempts to promote American values (especially in comparison to most entries in the series prior to and after that game). In addition, the man trying to defect from the Soviet Union to America in the beginning of the game, Nikolai Stepanovich Sokolov, is shown in a sympathetic light and was also shown to be a family man, as when defecting to the United States and trying to cross the Iron Curtain, he made clear that he won't leave without his family, and late in the game, when acknowledging he probably won't be able to go to America, he has Naked Snake swear to take care of his family for him. In addition, it has a slight anti-homosexual agenda message due to the character Major Raikov alongside the main villain Volgin being strongly implied to be in a homosexual relationship, and neither character being depicted in a positive or sympathetic light. Also, contrary to most Cold War-related storylines which usually downplays Soviet involvement in various third-world conflicts such as Vietnam, it is made explicitly clear that the Soviets played a huge role in various uprisings within the third world, with radio conversations dealing with various weapons making very clear that the Soviets had involvement in South Vietnam, in the Malaysia Emergency, and that they even devised various traps specifically to be adopted by any communist allies in third world regions and were researching various traps within the Soviet Union via one of the key locations in the game. Volgin's main plan for the Shagohod also involved mass-producing it for the Eastern Bloc and then using it as bait to ferment uprisings against &amp;quot;dictators, ethnic insurgents, and revolutionary groups&amp;quot; throughout the third world, which not only acts as further confirmation of Soviet communism's involvement in the third world uprisings, but also hints at Volgin planning on engineering revolts against the USSR while he is in control of it, alluding to how various Communist ideologues often tried to instigate revolts even when firmly in power (owing to Karl Marx's advocating that the communists upon assuming power be obliged to reenact Robespierre's Reign of Terror).&lt;br /&gt;
**Metal Gear Solid Portable Ops: Like ''Snake Eater'' above, it also attempts to invoke patriotism in a more positive light, and the main villains are explicitly shown to try and invoke nihilism, anti-American commentary as well as promoting class warfare at one point (citing a growing gap between the rich and poor during a speech midway through the game). It also has a condemnation against Soviet policies, as a large part of the reason why the personnel of a missile base in Colombia (who were of Soviet origin) ended up turning to Gene's cause was out of revenge for essentially being cut off from the Soviet brass due to the events of Détente in order for the Soviets to place the blame on &amp;quot;out-of-control soldiers&amp;quot; in the event the base was discovered, and when the Soviet personnel ultimately did aid Snake in stopping the possible nuclear launch against the Soviet Union, it is solely due to the Soviet Union being their homeland and not out of any love for its policies. Similar to ''Metal Gear Solid 3'', it makes clear that the Soviets were also heavily involved in the actions of various liberation fronts in the third world, as the reason the Soviets had the missile base in Colombia in the first place was because the Soviets had been aiding the [[Revolutionary Armed Forces of Colombia|FARC]] communist rebel group in the backstory, and the character Frank Jaegar, aka, Null, had formerly been a member of the communist-backed FREMILO, with Big Boss being implied to have aided the Portuguese Soldiers during the Mozambician Civil War.&lt;br /&gt;
*Contra series: Pro-military and Pro-American. American heroes fight against villainous organizations and alien invaders.&lt;br /&gt;
*Castlevania series: Various members of the Belmont Clan, implied to be Christian (in Castlevania II, Simon Belmont restores his HP by visiting a church, in Castlevania III, Trevor Belmont kneels before a Cross in the intro, and in the Nintendo 64 version of the game, the character Reinhardt Schneider is seen making the trinity prayer gesture [&amp;quot;in the name of the father, the son, and the holy spirit&amp;quot;] in the beginning of his scenario, and when comforting Rosa, offers her last rites.) fight against the occult forces of Count Dracula.&lt;br /&gt;
&lt;br /&gt;
==Play Mechanix Inc.==&lt;br /&gt;
*[[Big Buck Hunter]] series: Pro-hunting arcade game series.&lt;br /&gt;
&lt;br /&gt;
==Electronic Arts==&lt;br /&gt;
*Battlefield series: Similarly to the Call of Duty series, it tends to promote American values as well as being pro-military. However its recent title Battlfield V betrays its fanbase for the sake of being woke. Allowing for female soldiers even though it historicaly inacurate for non russian female soldiers in WW2. The game has also made &amp;quot;white men&amp;quot; a swear word.&lt;br /&gt;
*Medal of Honor series: Like above, it tends to promote American values as well as being pro-military. Although the series mostly deals with the events of [[World War II]], two of the more recent games deal with the [[War in Afghanistan]].&lt;br /&gt;
*Command And Conquer series: A military real-time strategy series divided into three sub-series: ''Tiberium, Red Alert'' and ''Generals''. The ''Tiberium'' series, however, promotes globalism but at the same time, condemns religious extremism. The latter two are more conservative and pro-American, with ''Red Alert'' fighting against Soviet communism and ''Generals'' fighting against Islamic extremism. &lt;br /&gt;
&lt;br /&gt;
==Nintendo==&lt;br /&gt;
*''[[The Legend of Zelda]]'' series: Similar in vein to stories such as ''Lord of the Rings'', ''Beowulf'', and ''The Chronicles of Narnia'', the games detail a classic message of good fighting evil, and also featured implicit Christian themes in the series (in fact, until the third game, the religion of the people in the games was supposed to be Christianity, hence the cross on Link's Shield in the first game). The main villain, Ganon, is revealed to have originally belonged to a group known as the Gerudo, who are depicted as a nearly all-female race (Ganon, or more accurately his human form Ganondorf, being the only exception) and having traits resembling Muslims, hinting at an anti-feminist/anti-Islam message. There was also a pro-family message in at least one game in the series, as one of the entries, ''Wind Waker'', featured Link trying to save his sister after she was abducted early on in the game, as well as their getting along amicably throughout.&lt;br /&gt;
*Radar Mission: Pro-military game based on the board game battleship, it teaches the player the art of strategy, with the story involving the player fighting against an enemy fleet and, later, an enemy airfield that is implied to be the main headquarters of the enemy. Also has an alternate game mode that deals with Submarine warfare.&lt;br /&gt;
*''[[Metroid]]'' series: Although largely being based on the liberal movie franchise ''Alien'', the game franchise has several conservative elements. Namely, it depicts piracy and terrorism in a negative manner in the form of the murderous Space Pirates who frequently act as the main antagonists of the franchise. The game ''Super Metroid'' also promotes parenthood in a positive light, as the main plotline of the game involved Samus Aran trying to rescue her &amp;quot;child&amp;quot;, a Metroid hatchling she adopted after wiping out its race in the previous game due to it imprinting on her, from the Space Pirate forces. The Prime series also depicts the military in a positive manner in the form of the Galactic Federation Marines, and some of the Chozo Logs as well as the Luminoth also have some similarities to biblical accounts (i.e., the Worm, alluding to the titular antagonist Metroid Prime, alluding to Wormwood in the book of revelations). In addition, although the main protagonist, Samus Aran, is female, it does not promote the concept of feminism. The game ''Metroid Fusion'' also showcases the warnings of playing god and government corruption.&lt;br /&gt;
*''[[Punch-Out!!]]'' series: Pro-American dream, as the player, as Little Mac, a rookie boxer from New York, has to fight to the championship to acquire the title of world champion of boxing.&lt;br /&gt;
* ''Cooking Mama'' series: A charming cooking series that utilizes the mechanics of the games system's mechanics to teach cooking. Does favor traditional gender roles with the title character, Mama, an enthusiastic chef/stay-at-home mother. This series was &amp;quot;parodied&amp;quot; by [[PETA]] (The parody game is subtitled ''Mama Kills Animals''!) due to the series including meat-based recipes, but the developers, Majesco, exploited the frenetic attention that PETA was gaining with such gore.  The series started in 2006 and has been steady releasing games, the most recent being a mobile app game called ''Cooking Mama: Let's Cook!''&lt;br /&gt;
&lt;br /&gt;
==''Paranoid Productions''==&lt;br /&gt;
*''The Church In The Darkness'':  The game's premise deals with a preacher infiltrating a cult to save their nephew. The antagonistic cult is heavily implied to be based on the cult led by the infamous [[Jim Jones]]. Aside from it condemning the socialist elements as well as being pro-traditional christianity and pro-family, it also has a condemnation of [[social justice warrior]] elements, as the game repeatedly refers to the antagonistic cult as &amp;quot;collective justice warriors.&amp;quot;&amp;lt;ref&amp;gt;https://www.oneangrygamer.net/2019/08/the-church-in-the-darkness-gameplay-walkthrough/90218/&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Sega==&lt;br /&gt;
*''Streets of Rage'' series: An anti-crime and anti-gang series in which former police officers fight against a crime syndicate run by a &amp;quot;Mr. X.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==SNK==&lt;br /&gt;
*''Metal Slug'' series: Pro-military and pro-American, deals with the main characters trying to fight terrorists of various stripes.&lt;br /&gt;
*''Iron Tank'': Unlike its predecessor ''Guerilla War'', this involved an American tank commando trying to take down the Nazis, and is blatantly pro-American.&lt;br /&gt;
&lt;br /&gt;
==Synergestic Software==&lt;br /&gt;
*''Super Battleship'': Pro-military strategy game based on the board game Battleship. In addition to the standard game, there is also a story-based mode that has you dealing with several military operations and fighting against enemy fleets (implied by the eagle on the flag to be the Nazis). Teaches the player about the art of strategy.&lt;br /&gt;
&lt;br /&gt;
==Pterodon/Illusion Software==&lt;br /&gt;
*''Vietcong'': Promotes American forces in a positive light, and, despite the title of the game, the Vietcong are depicted as villains in this. Overall promotes the [[Vietnam War]].&lt;br /&gt;
&lt;br /&gt;
==Square-Enix==&lt;br /&gt;
*''Final Fantasy:'' The first game in the franchise has a simple tale of Good vs. Evil.&lt;br /&gt;
*''Final Fantasy IV:'' Promotes the concept of redemption, and showcases a clear message of good vs. evil.&lt;br /&gt;
&lt;br /&gt;
==Capcom==&lt;br /&gt;
*''194X'' series: Despite being made by the Japanese developer Capcom, this series of scrolling shooters has the player playing as and American Lockheed P-38 Lightning fighting in the Pacific War.&lt;br /&gt;
*''Devil May Cry'' Series: Has messages about stopping demonic forces of hell and protecting humanity/having a heart with pro-family themes throughout the 5 games.&lt;br /&gt;
*''Mega Man ZX'' series: Has a significant condemnation of [[Social Darwinism]] in the form of Serpent and Master Albert, and also has a condemnation of homosexuality in the form of Rospark the Floroid. Also depicts terrorism in a very negative light.&lt;br /&gt;
*Final Fight: Pro-family and anti-crime. Metro City's new mayor, Mike Haggar, vows to get tough on crime. In response, the city's infamous &amp;quot;Mad Gear&amp;quot; gang kidnaps Haggar's daughter, Jessica and demands that he &amp;quot;just let us do what we want to like the old mayor did,&amp;quot; implying that the old mayor was in collusion with the Mad Gears. Mike Haggar, Jessica's boyfriend Cody, and Cody's friend Guy take to the streets and fight through the Mad Gear gang to rescue Jessica. The ending shows Mike embracing his daughter, comforting her after her traumatic experience with him saying &amp;quot;I thought I'd lose you the way I lost your mother&amp;quot; and Jessica responding &amp;quot;I love you, Daddy.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Bandai Namco Entertainment Inc.==&lt;br /&gt;
*''Ace Combat 04:Shattered Skies'': Pro-military and has the player fighting against a fictional fascist regime. The last mission has heavy Christian symbolism. Megalith, a superweapon designed to alter the course of asteroids to any target on Earth, has been activated by rogue military officers, and has the weapon direct asteroids to the continent. The falling of the asteroids images one of the events in the Book of Revelations. The mission to destroy Megalith symbolizes the sacrifice of Jesus: the superweapon itself is shaped like a crucifix (a symbol of death), Megalith is a stone used to sacrifice animals and to create tombs. To destroy Megalith, the player has to fly inside the superweapon and destroy the generators and missiles inside. This symbolizes Jesus sacrificing his life as the Lamb of God to save mankind from their sins as the player is &amp;quot;sacrificing&amp;quot; his life to stop the asteroids killing civilians. Indeed, the background music is a repeated Latin chorus which is translated as: &lt;br /&gt;
&lt;br /&gt;
         ''Lamb of God, &lt;br /&gt;
         ''who take away the sins of the world &lt;br /&gt;
         ''Grant them rest. &lt;br /&gt;
&lt;br /&gt;
The destruction of the superweapon by the player symbolizes the defeat of death by Christ, with the AWACS officer remarking, &amp;quot;Heroes really do exist. We've just seen one, and now he's coming home.&amp;quot; As he says this, sunlight breaks through the clouds, and the player flies towards them as he returns to base, symbolizing Christ's Ascension.&lt;br /&gt;
&lt;br /&gt;
==Rockstar==&lt;br /&gt;
*''L.A. Noir'': Despite being made by Rockstar, L.A. Noir places the character in the role of a detective rather than a criminal. The player investigates murders and collects evidence, interrogates witnesses and suspects while chasing down criminals. The player also has the option of stopping street crime during the game at random intervals. L.A. Noir stresses using intelligence and insight to solve crimes rather than commit them as done in other games. This is the only Rockstar game which doesn't use violence except in the furtherance of stopping a crime against an innocent party. The player is rewarded for capturing a suspect rather than appealing to violence as a first consideration.&lt;br /&gt;
&lt;br /&gt;
==Paradox Interactive==&lt;br /&gt;
* ''Hearts of Iron 4'':  This is a World War Two era strategy game that features very complex gameplay.  The game was attacked by the [[CCP]] for it's accurate depiction of [[Tibet]], [[Manchuria]], and [[East Turkestan]] as independent countries before the Chinese invasions of each.  The game's ''Man the Guns'' expansion was also heavily criticized for its accurate depiction of [[Democratic Socialism]] as a buzzword for [[communism]].  ''Hearts of Iron 4'' also features a positive depiction of [[Catholics]] and a negative depiction of [[Atheists]].  The game also recognizes Communism and Fascism as having the same inherent government form, [[Totalitarianism]].  ''Hearts of Iron 4'' was attacked by the leftist site [[Kotuku]] for allowing a player made modification that featured a positive depiction of [[Christianity]] and a negative depiction of [[Islamic Terrorism]].  &lt;br /&gt;
&lt;br /&gt;
==Mojang==&lt;br /&gt;
*''Minecraft'': [[Minecraft]] was created by a lone computer programmer, outside of any major studio (a [[best of the public]] approach to game development), and later sold to Microsoft for $1 Billion. The game could probably be best described as an electronic form of Lego but vastly more complex. Game play is very simple, the player is dropped into a randomly generated world and must mine resources and craft tools and other items. Despite the simplicity of play the game can be used to create extremely complex circuitry and other types of constructions. The game contains no violence (outside of occasionally battling cartoonish enemies during the night hours), no swearing or sex. The game is hugely popular and has a dedicated following proving games do not have to be violent to be popular. Minecraft also has an education pack which is used to teach children about science, history, biology and other subjects&amp;lt;ref&amp;gt;https://education.minecraft.net/class-resources/lessons/&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Rocksteady Studios==&lt;br /&gt;
*''Batman: Arkham'' series: In these games the player plays as Batman to defeat enemies like The Joker, Poison Ivy, Bane and other villains from the the Batman universe. The game stresses no violence and preferring players to use their wits to hide and stalk enemies rather than engaging in immediate violence. While you do need to defeat enemies physically in many circumstances Batman never kills anyone - preferring to knock enemies out and leave them to be captured by police. Also portrays capitalism in a positive light, due to Lucius Fox being a frequent ally in ''Arkham Knight'' and to a lesser extent ''Arkham City''.&lt;br /&gt;
&lt;br /&gt;
==Debatable whether Conservative==&lt;br /&gt;
===Indie/Small Developers===&lt;br /&gt;
• Undertale: On one hand, it teaches the importance of core Christian values such as mercy and compassion by discouraging killing characters, and instead solving conflicts non-violently. On the other hand, it involves homosexual and bisexual relationships, some of which may involve the player character (who is 12 years of age) depending on what dialogue choices the player makes.&lt;br /&gt;
===Capcom===&lt;br /&gt;
*Resident Evil series: The games generally have a subtle anti-capitalist and anti-American agenda (with one of the protagonists in ''Resident Evil 3: Nemesis'', Carlos, being a communist rebel according to the game's Japanese version, and some versions of ''Resident Evil 5'' have a secret conversation between the game's protagonists, Chris Redfield and Sheva Alomar, where the former denounces America due to it being capitalist.&amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=VA-aH1K_zBU&amp;lt;/ref&amp;gt;). However, it also has a condemnation against social Darwinism and eugenics, as most of the main villains in the franchise tended to promote some form of eugenics as well as social Darwinism as their motives. In addition, one of the protagonists, Barry Burton, was implied in the English localization to be a member of the [[National Rifle Association]], and the games also to some extent featured pro-family messaging, as Barry Burton was shown to be very loyal to his family, and the character Claire Redfield is depicted as being loyal to her brother Chris, spending Resident Evil 2 trying to find him and in Code Veronica refuses to allow Albert Wesker to harm him. The games also showcase government corruption in a scarily realistic and negative light in the form of Albert Wesker (who was a former police officer in the first ''Resident Evil'') and Brian Irons (the police chief for the Raccoon City Police Department in ''Resident Evil 2''). Resident Evil 4 also has a condemnation against pagan religions in the form of the Los Illuminados (which is Spanish for &amp;quot;The Enlightened Ones&amp;quot;, and may subtly condemn the Illuminati), and the game ''Umbrella Chronicles'' has a possible negative depiction of Communism, or at the very least Soviet-style communism, as one of the main antagonists of that game, Sergei Vladimir, is depicted as an unrepentant former Soviet soldier who in one of the in-game files is strongly implied to have ultimately desired the restoration of the Soviet state.&lt;br /&gt;
*''Dead Rising 2'' and ''Dead Rising 2: Off the Record'': Although it has largely the same plotline as in the first ''Dead Rising'', it also to some extent is pro-family, due to the main character trying to save his daughter from infection. In addition, unlike the first or third main entries to the series, the hidden antagonist is not a military person, but instead a former rapper and TV executive who orchestrated the entire outbreak to boost ratings as well as steal wealth, acting as a subtle condemntation to [[Hollywood values]].&lt;br /&gt;
&lt;br /&gt;
===Electronic Arts===&lt;br /&gt;
*The Sims (and sequels): Promotes conservative values such as marriage, hard work, the raising of children, law and order, [[capitalism]], and private property ownership&amp;lt;ref&amp;gt;In the SimCity spinoff, the player is expected to build a city, which requires such.&amp;lt;/ref&amp;gt;, but it also promotes other things that are anti-conservative, such as homosexual relationships and extramarital sexual relationships, and also has an implicit anti-military message due to there being negative aspects included with building military bases.&amp;lt;ref&amp;gt;In the SimCity spinoff, one option is a military base, but doing so comes with &amp;quot;higher crime&amp;quot; requiring increased police presence.&amp;lt;/ref&amp;gt;. An afterlife exists in the game, but not in a Christian sense. The game was created by an [[atheist]].&lt;br /&gt;
&lt;br /&gt;
===Frontier Developments===&lt;br /&gt;
*''Jurassic World Evolution'': A spiritual sequel to ''Jurassic Park: Operation Genesis'' from 2001, this game takes the player across the Muerto Archipelago - a chain of tropical islands off the coast of Costa Rica - as they build dinosaur parks for the public. In a way, it promotes capitalism, showing that the park cannot operate without money, requiring the player to build shops, complete contracts to earn rewards, and create fully-cloned dinosaurs. On the other hand, it also promotes the pro-cloning message from the films ''The Lost World: Jurassic Park'' and ''Jurassic World: Fallen Kingdom''.&lt;br /&gt;
&lt;br /&gt;
===Koei Tecmo===&lt;br /&gt;
*''Dead or Alive 6'': The game features some left wing elements (presumably due to some bullying by the higher-ups such as Tom Lee and Yohei Shimbori), including having Tina imply at one point that one of her goals as governor was to implement big government policies in a conversation with Zack, and the new character Diego is implied to be a socialist due to his bitterly inferring the tournament only exists to &amp;quot;entertain rich people&amp;quot;. However, some of the more conservative elements from the games was still retained such as the pro-family messaging (Ryu Hayabusa while sparring with Hayate assures him that his sister Kasumi was safe, referring to an ambush by MIST on her life earlier that Hayabusa stopped, Helena making clear that Kokoro's the only family she has left when the latter was about to leave over the revelation that the two are half-sisters, and Diego's concern for his implied terminally ill mother. In addition, the final battle of the game has Kasumi, Ayane, and Hayate confronting their revived murderous uncle (and in Ayane's case, illegitimate father), Raidou, with Ayane's involvement being implied to be due to wanting to avenge her newly-discovered paternal half-sister, Honoka, who was left in critical condition due to her as well as Ayane being forcibly used by NiCO to revive him.). In addition, the game also has a condemnation of infidelity, as one of the lore bits implied that Helena's and Kokoro's father's womanizing habits is ultimately part of the reason he got killed. There's also a statement against the [[Idea of Progress]] philosophy, as the character NiCO embodies this philosophy regarding her use of unethical experiments, and Helena after NiCO was revealed to have attempted to revive her murdered mother Maria calls her out on it, even explicitly stating that even if science were to find a way to revive the dead, something like that should not ever be embraced.&lt;br /&gt;
*''Dead or Alive Xtreme'' series: A beach vacation spinoff for the ''Dead or Alive'' series. The ''Xtreme'' games include some softcore elements such as a pole dancing minigame as well as girls being implied to change in front of the player in ''Xtreme 3'', and it does feature some gambling. However, series creator Tomonobu Itagaki indicated his primary intent for the game was merely to have the characters enjoying a vacation, not necessarily to promote softcore elements. In addition, regarding the game ''Xtreme Venus Vacation'', although the character Tamaki is heavily implied to be bisexual as well as an alcoholic, her more girl-obsessed and lewd elements were not treated in a particularly positive light based on the other girls being wary of her when interacting with her as well as Helena, her closest acquaintance, admitting that was a frequent problem of Tamaki's. The game also has a condemnation of feminism as well, as the character Nagisa was shown to initially have distaste for the Owner partly via feminist rhetoric, though she gradually changes her views on the Owner during her character arc. Two of the characters in that game, Fiona (who is heavily implied to be a Princess from Europe) and Sayuri (a Japanese nurse), are also depicted in a traditionally feminine manner. The games also retain the more pro-family elements from the original to a certain extent, as ''Xtreme 2'' had Ayane arriving at the island while going after Kasumi, with the implication being that she wished to patch things up with her half-sister, and both Kasumi and Ayane as well as Helena and Kokoro were shown to get along very well (with it also being heavily implied that Kokoro wished to have a long chat with Helena regarding their half-sibling status in one episode), and part of Nagisa's reasons for participating in the festival was in part to help her sister Misaki. In addition, the concept of chivalry is promoted, as you lose bonding points if you peek too soon during the aforementioned clothes changing element or gifting the girls any lewd outfits, and the owner of the island a few times refuses to take advantage of several girls even when he had the upper hand (for instance, not taking advantage of a drunken Tamaki in one episode, and forfeiting a poker game despite having the winning hand in order to avoid forcing Monica to strip per the pre-established rules of the game in another episode). The game ''Xtreme Venus Vacation'' also has an implicit promotion of capitalism, as Misaki when describing the objective of the owner of the island explicitly states that he needs to turn the island into the ultimate beach resort.&lt;br /&gt;
&lt;br /&gt;
===Konami===&lt;br /&gt;
*''Metal Gear Solid''/''Metal Gear Solid: The Twin Snakes'': Although the first game does have condemnation towards Cloning and genetic engineering, and also has (albeit unintentionally) a pro-life/anti-abortion message due to Liquid Snake, when describing the process of the Les Enfants Terribles' creation, in particular its use of abortion to encourage fetal growth, explicitly labeling it as murder (although in that case, he attributed the act of murder more to himself and his brother Solid Snake, both byproducts of the project, than to the people actually responsible for the Super Baby Method), as well as promoting the concept of redemption to some extent, and also paints terrorism in an appropriately bad light, it at the same time is rife with anti-Americanism among both heroes and villains (although obviously not to the same extent as in later entries) as well as pushing an anti-nuclear and anti-war agenda, both of which seemed to focus more on America doing so than other countries, in particular Russia and China (specifically, the character Nastasha Romanenko, a member of NEST, spent most of her time condemning America for using nuclear weapons or even using nuclear power at all, and giving very little, if any criticism towards Russia and China for their having nukes, despite the fact that the event that caused her to hold a strong hatred for nukes, Chernobyl, having originated from within the Soviet bloc).&lt;br /&gt;
**''Metal Gear Rising: Revengeance'': The game does have anti-American elements per the standard of the ''Metal Gear'' franchise, with the main villain being an American politician who intended to jumpstart a war to restore America, and Raiden and Courtney also give slight references to Occupy Wall Street and their 1% rhetoric. On the other hand, it also condemns far-left ideologies such as Communism, in particular the Khmer Rouge, as one of the villains, Monsoon, was a survivor of the Khmer Rouge's genocidal actions in Cambodia, with his more villainous and amoral nature being directly derived from that event, and it also condemns nihilism via Monsoon as well. It also has a slight promotion of Capitalism, as one of Raiden's allies, a former East German scientist by the name of Wilhelm Voigt, and better known as Doktor, at one point says &amp;quot;Ich Liebus Capitalismus&amp;quot;, which translated to &amp;quot;I Love Capitalism.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Radical Games===&lt;br /&gt;
*''The Simpsons Hit and Run'': Although there are some liberal themes, such as Marge's crusade against Bonestorm-an implied violent video game-being depicted in a negative light, some characters engaging in lawlessness in a similar manner to ''Grand Theft Auto'', and one of the later chapters for the game having the main antagonists supply the townspeople with ray guns as well as tainted cola in a way that could be interpreted as supporting gun control, it also had several conservative messages, namely pro-family, as two of the chapters dealt with Lisa and Marge trying to find Bart after he went missing and trying to find out the cause behind his addled behavior, and later attempting to stop the production of Buzz Cola due to its effects on Bart, respectively, the first chapter and most of the game features a condemnation towards mass surveillance due to the presence of surveillance vans and wasp cameras and their being treated in a clear negative light, especially in a matter that isn't essential to stopping a threat, and is also anti-Hollywood values due to the main antagonists, aliens by the name of Kang and Kodos, deliberately trying to cause a ruckus in Springfield, including the aforementioned distribution of ray guns and tainted Buzz Cola to cause a shootout and later reanimating the dead via Buzz Cola, plus using the wasp cameras and surveillance vans all in an attempt to boost ratings of their reality show &amp;quot;Foolish Earthlings,&amp;quot; which as the title implies deals with depicting various people of Earth, in particular Springfield, doing various stupid actions. Also has a rarity in the franchise where nuclear power is actually depicted in a positive light due to it ultimately being the only thing that stopped Kang and Kodos's alien invasion. There is also a humorous condemnation towards gun-free school zones, as during the same level that Bart has to stop the distribution of ray guns to the populace at Squidport, Principal Skinner explicitly references the no-gun policy among students at Springfield Elementary when confiscating Bart's ray gun, despite Bart making clear he only needed the gun to supply evidence towards an evil plot.&lt;br /&gt;
&lt;br /&gt;
===Activision===&lt;br /&gt;
*Call of Duty 2: Like most entries in the franchise, it ultimately promotes American values and the military, as well as the British during World War II as well. However, at least one of the main campaigns depicts the Soviets in a positive manner due to it focusing on the Battle of Stalingrad.&lt;br /&gt;
*Call of Duty World at War: Like Call of Duty 2, it promotes the American military, but also has a Soviet campaign. Unlike COD 2, though, it portrays the Russians more realistically as cruel, brutal and merciless towards the Nazis. It also depicts a Russian Commissar encouraging this brutality. This game is one of the few World War II games to depict the Pacific War against Japan and the first mission accurately portrays the Japanese cruelty towards POWs. The events are also historically inaccurate as the Marines are depicted taking Shuri Castle, which was done by the Army, not the Marines.&lt;br /&gt;
&lt;br /&gt;
===Bethesda Software===&lt;br /&gt;
*''The Elder Scrolls: Skyrim'': Inspired by conservative novels such as ''Lord of the Rings'', ''Beowulf'', and ''The Chronicles of Narnia'', this game in the ''Elder Scrolls'' series tells about the player being prophesized as a &amp;quot;Dragonborn&amp;quot; (a being with the body of a mortal and the soul of a dragon) to do battle with the dark dragon Alduin and delay the end of the world. Like the other games in the series, this game has conservative messages just like them. Such messages include redemption and striving to do good when the great white dragon Paarthurnax is revealed to have once been Alduin's second-in-command but has since tamed his more savage nature to be at peace with the mysterious Greybeards and other humans, asking &amp;quot;What is better: to be born good, or to overcome your evil nature through great effort?&amp;quot; Both sides in the civil war between the Empire and the Stormcloaks have valid reasons for their actions: The Legion that is stationed in Skyrim wants a united empire to stand against the high elves, and the Stormcloaks want Skyrim to be more independent from the empire, similar to the colonists from the [[American Revolution]]. That said, however, it also engages in a few liberal themes, including an option for same-sex &amp;quot;marriages&amp;quot; and a promotion of feminism (including a high-ranking female &amp;quot;legates&amp;quot;, the game's equivalent of a colonel, with the females being given a more masculine design).&lt;br /&gt;
*''Fallout 4'': Part of the apocalyptic ''Fallout'' series, the player (a soldier for a male character, a lawyer for a female character) being cryogenically frozen, witnessing his/her infant son being kidnapped. They awaken two hundred years later in post-apocalyptic Boston, Massachusetts (called the Commonwealth) and embark on a journey to find their son, joined by new friends and various factions. The game portrays friendship and other virtues like courage well, as shown with the well-meaning but harsh Brotherhood of Steel. The Minutemen - initially led by Preston Garvey - are shown to be altruistic patriots, ready to defend other people and preserve freedom for the Commonwealth; they even have a motto saying &amp;quot;Freedom at a minute's notice&amp;quot;. Family is also promoted in several ways: The player is searching for their son who is kidnapped as a baby, reporter Piper Wright and her sister Nat work together as a team in journalism, and MacCready wanders the Commonwealth in search of a cure for his sick son. The player even has the choices of doing good, like defending settlements from attack or giving money or supplies to the needy, and several companions (including Piper and synth detective Nick Valentine) will praise the player for their good choices. However, the game does condemn nuclear weapons; even a companion named Deacon believes this about weapons of any kind: &amp;quot;Guns don't solve problems, they just create more&amp;quot;. Players can even choose to be involved in a homosexual relationship with companions of the same sex, and a minor character and a Miss Nanny robot fall in love and marry. Like having the choice to do good, the player can also choose to do harmful things like murder or stealing, which other companions (like Courser X6-88 and super mutant Strong) will commend them for.&lt;br /&gt;
&lt;br /&gt;
===Nintendo===&lt;br /&gt;
*''Metroid: Other M:'' Although largely part of the Metroid series and retaining some of its more conservative elements (namely, the promotion of parenthood and condemning the concept of playing god), the game was rather infamous for several criticisms it experienced in the game, namely the characterization of Adam Malkovich and his relationship with Samus due to it coming across more as promoting an abusive relationship (such as Adam shooting Samus in the back before sacrificing himself). The game, unlike in the Prime series, also depicts the military in a more negative manner, as a flashback had Samus being restrained from turning her back on Adam despite her intention being to save Ian, his brother, from death, as well as one of the more controversial elements of the game being the authorization element which at one point has Adam failing to actually authorize the Varia Suit to allow Samus to traverse through a superheated area despite it nearly killing her until a long while afterward, and also had as its main plot a conspiracy to weaponized Metroids at the order of the Federation military (as well as having someone within Samus's group attempt to assassinate each of the members in order to silence them to any potential discoveries to the conspiracy in question via the character The Deleter).&lt;br /&gt;
*''Animal Crossing: New Leaf:'' Though it does replace holidays [[Christmas]] and [[Easter]] with the more politically correct &amp;quot;Toy Day&amp;quot; and &amp;quot;Bunny Day&amp;quot; respectfully, as well as some 'environmentally friendly' Public Works Projects (the latter of which are optional), the main ideals of ''Animal Crossing'' shine through, mainly the ideals of friendship, responsibility (since in this game, you become the mayor) and innocence are treated with respect. Shows [[capitalism]] in a positive light in Tom Nook, a kind-hearted (now-wealthy) raccoon (tanuki in original Japanese) who has opened Nook's Homes, leaving his store to his budding salesmen nephews, Timmy and Tommy (though some villagers theorise that they are not Tom Nook's nephews, instead believing them to be orphans that he adopted). Also shows [[marriage]] and family in a positive light, in characters Reese and Cyrus, a pair of married alpacas who run the Re-Tail recycling/refurbishing shop, and the Able Sisters clothing store, run by hedgehog sisters Mabel, Sable and Labelle, the latter of which has returned home after a bad fight with oldest sister Sable prior to the original game but has since come home, and the turtle (kappa in Japan) Kapp'n, a motorboat driver, who since the previous game married long-time sweetheart Leilani and they have a daughter named Leila. The mayor's secretary, Isabelle, an eager and positive shi-tsu, is also the antithesis to a modern [[feminist]], as well Lottie, a very feminine and sweet-natured otter employee of Nook's Homes (only shows up after the Welcome Amiibo update, however) That being said, however, in the Valentine's Day events, Isabelle can be depicted as having a crush on the player character regardless of gender (though said player is not allowed to pursue a relationship with her, or any other animal character for that matter), as well as the character of the fashionista giraffe Gracie, who while female in most translations of the game, is a effeminate male named Grace in the original Japanese. In addition, due to the options to create your own outfits and paintings, at least one person had created and showcased a T-shirt modeled after [[Che Guevara]].&amp;lt;ref&amp;gt;https://web.archive.org/web/20141009074917/http://www.officialnintendomagazine.co.uk/51860/features/thank-kk-its-friday/?page=2&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Pterodon/Illusion Software===&lt;br /&gt;
*''Vietcong 2'': Although like its predecessor, it ultimately portrays American involvement in Vietnam as a positive, and depicts the Vietcong in the main story as the bad guys, there is an additional mode that features the player playing as the Vietcong and them being portrayed in a more positive manner.&lt;br /&gt;
&lt;br /&gt;
===Ubisoft===&lt;br /&gt;
*Assassins Creed 3: The Assassins help the American Revolution by killing the Templar leaders of the British. However, a DLC came out for the game that has you kill all of the [[Founding Fathers]].&lt;br /&gt;
*''Far Cry 5'': Set in the Montana countryside, a deputy is tasked with bringing a violent cult to justice with help from the locals. One of the characters helping the player is a Christian pastor named Jerome Jeffries, who encourages his fellow churchgoers to have faith and not give in to the cult. Richard &amp;quot;Dutch&amp;quot; Roosevelt, another supporting character who tasks the player of uniting the citizens of Hope County against the cult, has a distrust for big government. The game also occasionally pokes fun at liberals and the left-wing agenda, as well as painting the [[Second Amendment]] in a positive light through the locals arming themselves to fight the cult. However, the villainous cult is Christian (though they could be considered not true Christians due to doing the opposite of what Jesus Christ had taught), while the previous game villains were more politically neutral: a psychotic pirate, an atheistic dictator, and a sun-worshiping chieftain.&lt;br /&gt;
&lt;br /&gt;
===Square-Enix===&lt;br /&gt;
*''Final Fantasy II:'' In initial releases for the game, the game had an undeniably pro-Christian element to the games, and also condemned Satanic worshippers and totalitarianism in the form of the game's main villain Emperor Mateus Palamecia, who explicitly goes to Hell when he dies and tries to take over the world with the powers he gained from Hell. However, the remakes starting with the GBA version added in a new mode called &amp;quot;Dawn of Souls&amp;quot; which has the killed party members fighting against the Emperor's light half who took over Heaven, which could be interpreted as an anti-Christian message.&lt;br /&gt;
*''Final Fantasy VI:'' Promotes parenthood due to Terra Branford becoming a mother figure for the Mobliz orphans late into the game, which also had her learning the concept of love, and also showcases the horrors of totalitarian ideologies in the form of the Gestahlian Empire, and also offers a condemnation of [[nihilism]] in the form of the game's main antagonist Kefka Palazzo (who is depicted in a similar manner to [[Joker (comics)|the Joker]] from the Batman franchise). However, Terra also makes a more relativistic remark when trying to refute Kefka regarding finding meanings in things.&lt;br /&gt;
*''Final Fantasy VII:'' Promotes the concept of redemption and condemns unethical science in the form of Professor Hojo, but on the other hand, it also has a more anti-Capitalist view on things with Shin-Ra, the main antagonists, being a corporation, and is hinted to promote environmentalism due to the main protagonists being eco-terrorists.&lt;br /&gt;
&lt;br /&gt;
===Rockstar North===&lt;br /&gt;
*''Bully:'' Despite coming from the same developers ultra-liberal series ''Grand Theft Auto'' and ''Midnight Club'', this game can be seen to show the dangers of high school cliques as well as bullies. However, the game's main protagonist, Jimmy Hopkins, can be quite a jerk himself and still gets involved in fights with bullies and high school cliques. The game has also been criticized by conservatives because it is possible for the player to engage the protagonist in homosexual relationships.&amp;lt;ref&amp;gt;{{cite news|url=https://www.neoseeker.com/news/6237-bully-under-spotlight-for-homosexual-content/|title=Bully Under Spotlight For &amp;quot;Homosexual&amp;quot; Content|author=Leo Chan|date=2006-10-24|accessdate=2019-03-08|work=Neoseeker|publisher=Neo Era Media, Inc.}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
*''Red Dead Redemption'': In the last days of the Old West in 1911, former outlaw John Marston is tasked by a corrupt government official to hunt down his former gang members (Bill Williamson, Javier Esquella, and Dutch Van der Linde) in exchange for getting his wife and son back. The game promotes the importance of family in the form of John trying to work hard to be with his family again, even trying to spend time with his son Jack and saving him from a [[brown bear]]; there is also traditional marriage being upheld, for John will refuse to sleep with prostitutes and remains loyal to his wife Abigail. It condemns government corruption through main villain Edgar Ross, who wants all of John's former gang destroyed to get all the glory for it, to the point where he has his army kill John in spite of promising to leave the latter alone once his job is done and is even rewarded for it. It also promotes doing good like donating to a nunnery, helping people (ranging from rescuing people from gangs or wild animals to just fetching items for them), and doing jobs for them; heroism is even portrayed positively, as legendary gunslinger Landon Ricketts singlehandedly keeps peace in Chuparosa while repelling its enemies. However, the player also has the option of doing bad things like murder, theft, and robbery. There is even a hint of [[bestiality]] when a minor character marries his horse Lucy, though the main character is rightfully flabbergasted at the reveal that the man's lost love is a horse.&lt;br /&gt;
*''Red Dead Redemption 2'': Set 12 years before the events of ''Red Dead Redemption'', this prequel game explores how the Dutch Van Der Linde gang had fallen, in the point of view of Arthur Morgan, one of Dutch's righthand men. Over the course of the game, the gang changes in so many ways that makes Arthur think over his past and future choices as well as question Dutch's increasingly reckless decisions. As the title of the two games suggests, it promotes redemption in the form of Arthur helping John Marston and his family escape the collapsing gang at the cost of his own life (whether from succumbing to tuberculosis or being murdered by main villain Micah Bell, which depends on whether the player has high or low honor). [[Hunting]] is portrayed positively while [[poaching]] is negatively shown, the latter showing half black/half [[Native American]] Charles Smith being angered at the sight of two poachers leaving intact [[bison]] carcasses to rot and killing one of the poachers. Like the previous game, the game shows doing good deeds, heroism, and family (whether it be with the Marston family or most of the Dutch Van Der Linde gang) in a good light. However, also like the first game, the player have a choice of doing bad things like murder, theft, and robbery, as well as the protagonist being in a gang of infamous bandits even if the player gets high honor. Dutch himself is portrayed as an early communist, believing in redistributing wealth as they steal from the rich and give to the poor, based on the [[Jacobin]] version of [[Robin Hood]] as portrayed by [[Joseph Ritson]]. Feminism is also promoted in a way by the character of the widow Sadie Adler, who insists of doing more work than helping with cooking; it's further shown when she later fights off and kills three men at once on her own in spite of a physical disadvantage.&lt;br /&gt;
&lt;br /&gt;
===id Software===&lt;br /&gt;
*''Doom:'' The game casts satanic demons and monsters as the villains (although like most media, it depicts demons inaccurately). However, the game is controversial for its extreme violence and satanic imagery.&lt;br /&gt;
&lt;br /&gt;
==Debatable Whether Great==&lt;br /&gt;
===Multiple Parties===&lt;br /&gt;
*''Home Alone'': A video game adaptation of the greatest conservative film of the same name, retaining many of its themes. However, the NES game has poor graphics and shallow gameplay.&lt;br /&gt;
*''Home Alone 2: Lost in New York'': A video game adaptation of the greatest conservative film of the same name, and retains many of its themes. However, it takes many liberties with the source material and has very flawed game design.&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Essay:Worst Liberal Video Games]]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Essays]]&lt;br /&gt;
[[Category:Video Games]]&lt;/div&gt;</summary>
		<author><name>DanteGaming</name></author>	</entry>

	<entry>
		<id>https://conservapedia.com/index.php?title=Capcom&amp;diff=1755175</id>
		<title>Capcom</title>
		<link rel="alternate" type="text/html" href="https://conservapedia.com/index.php?title=Capcom&amp;diff=1755175"/>
				<updated>2021-05-16T15:59:12Z</updated>
		
		<summary type="html">&lt;p&gt;DanteGaming: DMC is a popular Capcom franchise&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Capcom''' is a Japanese-based [[video game]] company who produces many popular video games series' such as Megaman or Street Fighter&lt;br /&gt;
==List of popular game franchises==&lt;br /&gt;
[[Megaman]]&lt;br /&gt;
&lt;br /&gt;
[[Devil May Cry]]&lt;br /&gt;
&lt;br /&gt;
[[Resident Evil]]&lt;br /&gt;
&lt;br /&gt;
[[Street Fighter]]&lt;br /&gt;
&lt;br /&gt;
[[Phoenix Wright: Ace Attorney]]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
[[Nintendo]]&lt;br /&gt;
==External links==&lt;br /&gt;
* [http://www.capcom.com/ Official site]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Games]]&lt;/div&gt;</summary>
		<author><name>DanteGaming</name></author>	</entry>

	<entry>
		<id>https://conservapedia.com/index.php?title=Essay:Worst_Liberal_Video_Games&amp;diff=1755104</id>
		<title>Essay:Worst Liberal Video Games</title>
		<link rel="alternate" type="text/html" href="https://conservapedia.com/index.php?title=Essay:Worst_Liberal_Video_Games&amp;diff=1755104"/>
				<updated>2021-05-16T02:24:24Z</updated>
		
		<summary type="html">&lt;p&gt;DanteGaming: I added a game&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The [[video game industry]] is a very [[liberal]] market, which is why many [[conservative]] organizations, [[church]]es, and [[Christianity|Christian]] educational institutions criticize video games. Here are some of the worst examples of liberalism in video games by developer:&lt;br /&gt;
&lt;br /&gt;
==Definitely liberal==&lt;br /&gt;
===Acclaim Entertainment===&lt;br /&gt;
*''BMX XXX'': A &amp;quot;sports game&amp;quot; that included pornographic elements as well as more foul language and adult humor, presumably in an attempt to salvage the game by turning it into a raunchy sex comedy-style game. The game was rather infamous for the controversy that ensued for the company, namely that they falsely put real life BMX athlete [[Dave Mirra]]'s name on the title that indicated that he supported it when he specifically requested that his name not be attached to it, as well as various retailers giving extremely negative reviews due to its content, leading to poor sales and ultimately to Acclaim's bankruptcy.&lt;br /&gt;
&lt;br /&gt;
===Blizzard Entertainment===&lt;br /&gt;
*''Overwatch'': Multiplayer shooter game that caters to SJWs and Cultural Marxists by needlessly making a popular character a lesbian, as well as adding in a muscular lesbian when leftists were offended by the game. The story of the game also subtly condemns private business while promoting the left-wing United Nations. In addition, it recently came under fire when Soldier 76, the closest the game had to a conservative character, was turned homosexual for absolutely no reason.&amp;lt;ref&amp;gt;https://www.oneangrygamer.net/2019/01/overwatch-turns-the-last-normal-character-gay/74757/&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Capcom===&lt;br /&gt;
*''Dead Rising'' series: The series deals with a bioterror attack at various places resulting in the creation of zombies, as well as fighting against psychopaths who were either driven mad from tragic circumstances relating to the event, or otherwise used the event as an excuse for committing terrorist acts. The terrorists directly responsible for the events in question are generally depicted in a sympathetic manner, while the hidden villains, with the exception of ''Dead Rising 2'', are usually military personnel, with the latter not being depicted in a sympathetic manner. The background of the first game regarding the Santa Cabenza operation also indicated that the Zombrex formula was initially created in an attempt to boost beef production, which may be a subtle condemnation of [[capitalism]].&lt;br /&gt;
*''Killer7:'' Aside from portraying assassinations in a positive light, the game also has implicit anti-American views in the plot due to commentary provided in the ''Hand in Killer7'' handbook by the game's creator.&amp;lt;ref&amp;gt;''Hand in Killer7'', &amp;quot;Since the foundation of the United States of America, many organizations and political parties struggled for power. Although history recognizes the United States of America's government as a democratic republic, it is rumored that a shadow government really runs the country.&amp;quot;&amp;lt;/ref&amp;gt;&lt;br /&gt;
*''DmC: Devil May Cry''*: The game's themes are anti-capitalist and the game even has a parody of Bill O'Reilly in the form of the character Bob Barbas, along with Raptor News Network parodying media like Fox News. The game also contains excessive swearing, juvenile humor, hookers and an overall bad story with accompanying terribly written dialogue. The producer of the game said that the game intended to poke fun at modern issues that are &amp;quot;depressingly familiar&amp;quot;. This game is also an insult to a beloved series which isn't political in the first place and actually has good stories with christian themes.  &lt;br /&gt;
===Destructive Studios===&lt;br /&gt;
*''Hatred'': The game's entire premise dealt with playing as a psychopathic and misanthropic spree killer trying to kill as many people as possible, and culminates in engineering a nuclear meltdown. Pro-terrorism, as well, with hints at a massively nihilistic outlook. There's also evidence that it plagiarized the ''Postal'' series of games in terms of overall plot and gameplay. Was also notorious for managing to be sold largely because of its controversy and other than that was not popular at all due to it encouraging killing for no justifications whatsoever.&lt;br /&gt;
&lt;br /&gt;
===Electronic Arts===&lt;br /&gt;
Electronic Arts is a game producer based in California. Some of the games they produce are okay, but others are quite liberal. Electronic Arts is now the parent company of Maxis, which was created by an [[atheist]].&lt;br /&gt;
*Spore: The game revolves around the concept of [[Evolution]].&lt;br /&gt;
&lt;br /&gt;
===HudsonSoft===&lt;br /&gt;
* ''Cho Aniki'' series: Blatantly of the LGBT agenda.&lt;br /&gt;
&lt;br /&gt;
===Illusion Softworks===&lt;br /&gt;
* Mafia series: Glorifies every aspect of the Italian mafia, with the third Mafia game promoting the radical Black Panthers, and featuring a minor lesbian protagonist. &lt;br /&gt;
&lt;br /&gt;
===Insomniac===&lt;br /&gt;
* ''Spider-Man'': Despite Spider-Man aiding the police and stopping crimes (which ironically got the game condemned by the leftist media as promoting [[authoritarian]] [[police state]]s), the game pushed several anti-Trump messages via the characters Kingpin and Norman Osborne, with the former having Mary Jane Watson quipping that he plans to &amp;quot;Make New York Great Again&amp;quot; in an obvious attempt at connecting him to Trump's Make America Great Again slogan. There's also a feminist agenda being pushed with the characters Mary Jane, Silver Sable and to a lesser degree Black Cat.&amp;lt;ref&amp;gt;https://www.oneangrygamer.net/2018/09/editorial-insomniacs-spider-man-is-political-but-the-media-was-too-dumb-to-see-it/69744/&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Konami===&lt;br /&gt;
Konami has supported then-FLOTUS [[Michelle Obama]]'s Let's Move [[exercise]] program in 2013 during E3. In addition, they also tend to have very liberal games on market such as:&lt;br /&gt;
&lt;br /&gt;
* The ''[[Metal Gear Solid]]'' series by Hideo Kojima blatantly pushes anti-Americanism, post-modernism, nihilism, and also hints at anarchism being preferable to law and order. It also has some praise for May 1968, and Peace Walker infamously has most of the cast hero-worshipping ''[[Che Guevara]]''. Kojima was also shown to be a big Obama supporter, especially in regards to the latter wanting to get rid of nuclear weapons. There was also an anti-Colonial settlement in several of the games, and has also promoted LGBT politics in the form of Dr. Strangelove. Notable examples include:&lt;br /&gt;
** ''Metal Gear Solid 2: Sons of Liberty'' is notorious for being the first [[Postmodernism|postmodern]] game in the history of gaming. It also is extremely anti-American, with Hideo Kojima in his Grand Game Plan for the game even explicitly stating that America as a culture was meant to represent the biggest evil in the game, with the same source implying that Solid Snake, one of the few characters who was on the good spectrum, acted as a spy for Communist China.&amp;lt;ref&amp;gt;Metal Gear Solid 2: Grand Game Plan (http://www.gamepitches.com/2012/01/kojima-productions-metal-gear-solid-2-sons-of-liberty-design-document/), page 36-37.&lt;br /&gt;
;Absolute evil in MGS2&lt;br /&gt;
&lt;br /&gt;
Evil in Hollywood films has always changed depending on the time in which the film’s story takes place. In the American market, where audiences like to see good triumph over evil, the absolute enemy – be it a race, country or setting – has always changed with the values of the times. MGS2 will be developed with mainly the American market in mind, though it will also consider countries in the European market, such as Germany, France, Britain and Italy. Therefore, the particulars of its ‘evil’ must be handled carefully. It should be noted that we face no such problem with Japan.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Westerns -&amp;gt; Native Americans&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Post-WWII war films -&amp;gt; Germany, Japan&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Cold War-era spy films -&amp;gt; Russia&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Post-Cold War films -&amp;gt; China&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Following the signing of the friendship treaty between the US and China -&amp;gt; Japanese businesses(the collapse of the bubble economy)&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
1990s -&amp;gt; Terrorism&amp;lt;br /&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
;MGS2’s evil&lt;br /&gt;
The evil in MGS2 is the American government. However, this does not refer to Americans in general, nor to any particular persons, but to the festering discharge that has built-up within the democratic state of America over the years. The intention is not to defame any race, state or ethnicity, but rather to look at the ‘monster’ that the country’s political structure has created. It is an intangible entity yet at the same time a massive menace to the world, about on the same level as the evil in The X-Files. It could be called a throwback to the somewhat classic type of evil. It is this hidden hand of the American government, the Patriots, that has both created madmen like Solidus and the members of Dead Cell and has also used them for its own ends.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Absolute evil &lt;br /&gt;
&lt;br /&gt;
The Patriots -&amp;gt; the shadowy organization that controls the American government&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
People used by them: &lt;br /&gt;
&lt;br /&gt;
Solidus -&amp;gt; current President of the United States of America&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Colonel Gurlukovich -&amp;gt; a Russian who wishes to see his country rebuilt&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
People they must be careful of:&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Vamp -&amp;gt; ex-Stasi&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Old Boy -&amp;gt; former Nazi army colonel&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Snake -&amp;gt; a spy for China?&amp;lt;/ref&amp;gt; The same source also implies that it intended to push a feminist agenda.&amp;lt;ref&amp;gt;http://www.gamepitches.com/2012/01/kojima-productions-metal-gear-solid-2-sons-of-liberty-design-document/&lt;br /&gt;
Page 6&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;quot;'''Story'''&amp;lt;br /&amp;gt;&lt;br /&gt;
Having an iconic female character (Fortune), like in the previous game, as well as an ordinary woman involved with the main character, will add both a realistic and romantic element to the game.&amp;lt;br /&amp;gt;&lt;br /&gt;
‘The 21st century will be the age of women, when women will protect men’&amp;quot;&amp;lt;/ref&amp;gt; Both main villains, who espoused American values (to the extent that they were even named Sons of Liberty and Patriots) and were fighting each other, were shown or heavily implied to be complicit in terrorist acts, and several of the characters, both good and bad, were shown to do very amoral things, including constantly betraying each other. Solid Snake in the ending later gave a message on how there was never such a thing as &amp;quot;[[absolute reality]]&amp;quot; and how &amp;quot;reality&amp;quot; was just &amp;quot;cleverly disguised fiction&amp;quot;, meaning he was essentially pushing nihilism. The game also briefly implies that Solid Snake had conducted terrorist attacks while in Philanthropy, with it overall being glossed over. In addition, some of the main villains, the Gurlukovich Mercenaries, who were strongly implied to be Communists, were depicted in a more sympathetic light compared to the other villains. Ironically, the game ended up being released around the time of the September 11 attacks. Kojima, in an interview dated back in 1999, implied that the game was meant to push the exact same themes as ''The Matrix'' by [[the Wachowski Brothers]] (as they were known at the time, and who were personal friends of him), including the concept of how reality was an illusion.&amp;lt;ref&amp;gt;https://web.archive.org/web/20130328062143/http://www.gamespot.com/news/hideo-kojima-speaks-about-the-matrix-2448486&amp;lt;/ref&amp;gt;&lt;br /&gt;
** ''Metal Gear Solid 4: Guns of the Patriots'' has the player aiding implied Muslim terrorists and Communist insurgents in the first two acts. In addition, there was a brief promotion of the crackpot Global Warming ideology at the beginning of Act 4. It also depicts the main antagonist Liquid Ocelot's desire for the destruction of the Patriots and the creation of pure anarchy in a positive light nearing the end. It also juxtapositions the United States and the Soviet Union symbolism during Big Mama's speech, implying that they were little different from each other. It also glosses over the complications posed by Sunny &amp;quot;keeping the brain cell intact&amp;quot; (in particular, Drebin 893, a gun launderer, implies both that the resulting Patriot shutdown will result in a massive boom for his business, and also that the UN would end up taking over the entire planet after the events of the shutdown of the War Economy and the Patriots resulted in multiple countries going broke and being in significant enough debt that even PMC regulation laws wouldn't come close to closing it off, as well as America being affected to the degree that it has to give up on unilateralism, and also briefly implying that the UN will likely come the closest towards a successor group to the Patriots and that the cycle will continue, with the story treating it as drunken ramblings.), and also heavily implies a more unrealistic view of government control similar to more left-wing views on how things work when all the characters are acting as though if Liquid Ocelot either took control of the Patriots directly or otherwise just wiped them out altogether, the key essentials to human civilization - water, air, electricity, food, medicine, communication and transportation - would be negatively affected to catastrophic levels, many times forgetting that most if not all of those would either not have been impacted at all by the Patriots shutdown (due to existing well before the Patriots or the Philosophers before them were even an idea) or otherwise being a minor inconvenience at worst. Was also notable as being the first entry to the series to have a character (Laughing Octopus) drop the f-bomb in dialogue in the English release (in ''Metal Gear Solid 3: Snake Eater'', the character EVA also dropped the f-bomb in English to Colonel Volgin in the Japanese version, but this was toned down overseas to &amp;quot;Go to hell!&amp;quot;). And while the game does have a subtle condemnation to [[gun control]] in the form of the Sons of the Patriots system, at the same time, it also seems to promote people killing each other for the sheer sake of it as evidenced by Liquid Ocelot's comments before his death, and also implies that to some extent, the gun control implanted by Liquid Ocelot when he took over the SOP system ended all conflict and treated that as a silver lining. While not in the game itself, the teaser site for the game and other games being made by Kojima Productions during that time, released during E3 2006 had an overall background theme that invoked left-wing revolutions and riots, even saying as their tagline &amp;quot;Kojima Productions' next revolt&amp;quot; including spraypainting and fists being raised with yells.&amp;lt;ref&amp;gt;http://www.konami.jp/kojima_pro/e3_2006/&amp;lt;/ref&amp;gt;&lt;br /&gt;
** ''Metal Gear Solid: Peace Walker'' was very left-wing in its outlook, even by ''Metal Gear'' series standards. One of the more infamous aspects of the game had the various main characters, including the co-protagonists Big Boss and Kazuhira Miller, giving a very fawning account on the Marxist terrorist Che Guevara, completely ignoring his role in nearly causing the Cuban Missile Crisis to become a full on nuclear war despite two of the main villains doing exactly that, not to mention Big Boss trying to put a stop to two attempts at launching a nuke twice, one at Cuba and another at America. In the case of Big Boss and Miller, it also conflicts completely with their histories, which had them, respectively, feeling guilt for killing The Boss (as well as implying at one point that the Cuban Missile Crisis was ultimately responsible for the aforementioned action) and growing up in Japan during that time with the adults explicitly panicking respectively. Later twitter posts supplied by his secretary depicted pictures of Kojima blatantly posing near a framed portrait of Che Guevara's infamous portrait as well as him carrying a Che Guevara tote bag, which implied the pro-Che Guevara narrative in the game was due to Hideo Kojima projecting his views into the game at the expense of the story.&amp;lt;ref&amp;gt;https://twitter.com/Kaizerkunkun/status/900937994143649792&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;https://twitter.com/Kaizerkunkun/status/1190763430497542144&amp;lt;/ref&amp;gt; Aside from Che, Miller and Big Boss also proceeded to briefly mention Mao Zedong once via his book ''On Protracted War'' while implying they similarly held him in high regard as well. The various characters also gave very anti-American views, including condemning the bombing of Hiroshima and Nagasaki during World War II, the firebombing of Tokyo, the post-war period of Japan, and also repeating the usual condemnations towards American involvement in South and Central America, many times completely ignoring or at most glossing over Soviet involvement in the region as well. One character, a French woman named Cecile Cosima Caminades, also was implied to be very sexually loose, and also gives a glowing account of the horrendous events of the [[May 1968 riots]] in France (including falsely implying that the vast majority of Paris and even France as a whole had participated in or at least were influenced by the events of May 1968, despite it, similar to the Hippie movement, actually only being a minority rabble of Trotskyite and Maoist groups trying to impose their will on society, and that it actually ruined France rather than the game's implication that it actually turned out for the better unlike the Hippie movement or similar movements in Japan.) and also was a fangirl of notorious Existentialist philosopher Jean Paul Sartre (her fangirlism to him was made more explicit in the Japanese version, where she actually squeals in excitement when Big Boss mentions that he was the same guy who infamously referred to Che Guevara as &amp;quot;the most complete man of the century.&amp;quot;). It also has some implied LGBT agenda pushing in the form of Dr. Strangelove, who is strongly implied to be a lesbian, as well as one mission featuring Big Boss and Miller entering a date and being implied to have engaged in homosexual sex upon the completion. The CIA was also depicted in a very negative light, being the main antagonistic force in the game, and the initial main villain Hot Coldman, a station chief in Central America and an implied former Director for the CIA, was depicted as a madman. It also paints the FSLN in a sympathetic light and, in a clear breach with real-life history, depicts them actually revolting against the KGB late in the game, as well as largely glossing over their crimes (in an even more egregrious note, the Sandinista Comandante Amanda was implied in dialogue to be a Christian despite the fact that the FSLN, being a Communist organization, was explicitly Atheistic in its outlook). When covering the game at Tokyo Game Show 2009, Hideo Kojima heavily implied that deterrence was bad, as was holding any form of military at all,&amp;lt;ref&amp;gt;https://www.gamespot.com/articles/kojima-talks-peace-walker/1100-6230488/&amp;lt;br /&amp;gt;&amp;quot;There's the philosophy of nuclear deterrence,&amp;quot; Kojima continued. &amp;quot;America and Russia just kept piling up on their nuclear weapons. And when you have an army, it deters enemies from invading. That's yet another theory of deterrence. Why can't we get rid of nuclear arms and soldiers from the world? I'm sure that everyone's thought about it. And then there's the reality, which I hope players will think about as they're playing Peace Walker. Back then, it was a time when these theories were actually thought to be effective. And now, we're paying the price. We've still got tons of nuclear weapons scattered all over the world.&amp;quot;&amp;lt;/ref&amp;gt; which is further supported by the game frequently quoting Enlightenment philosopher and leftist [[Immanuel Kant]] and his tract ''On Perpetual Peace'', one of the quotes, given in the first ending, being from Chapter 1 of the treatise where he explicitly calls for the total abolishment of any and all armies. In addition, it also had Kojima during development reporting glowingly on Barack Obama's Prague Speech on a World without Nukes.&amp;lt;ref&amp;gt;http://ameblo.jp/kp-blogcast/entry-10361111977.html&amp;lt;br /&amp;gt;『核なき世界』をプラハで宣言したオバマ大統領がノーベル平和賞を受賞した。 ようやく時代が動き出したのか。 ピースウォーカー計画始動？そうなる事を願いたい。 『平和は歩いては来ない』 『お互い歩み寄るしかないのだ』 Gymにて。 (&amp;quot;President Obama, who talked about a &amp;quot;world without nuclear weapons&amp;quot; in Prague, has won the Nobel Peace Prize. Has history finally made its move? Could this be the beginning of the Peace Walker Project? I hope so. &amp;quot;Peace won't come to us.&amp;quot; &amp;quot;We have to meet it halfway&amp;quot; At the gym.&amp;quot;?)&amp;lt;/ref&amp;gt; There's also a slight joke where the characters refer to Hideo Kojima as &amp;quot;god.&amp;quot; Paz also at one point channels anti-Colonial sentiments regarding outside markets. There are also two missions, one having Snake (who is 39 years old at the time of the game) date as well as being strongly implied to have had sex with Paz (who at the time of the mission was believed to be sixteen years old), and the other being the aforementioned Miller mission.&lt;br /&gt;
**''Metal Gear Solid V'': Like with ''Peace Walker'', it depicts several anti-American references throughout both games. In the first part of the game, ''Metal Gear Solid V: Ground Zeroes'', it depicts a black site in Cuba that was all but stated to be Guantanamo Bay in what was clearly intended to be a condemnation towards its existence, including implying that the terrorists placed there had just been abducted in the dead of night and didn't actually do anything wrong. It also showcased some extremely brutal torture, including them forcing a kid to rape a girl, as well as stuffing a bomb down said girl's vagina. It also depicts the Marines in a very negative light. One of the side missions for the game also has the player infiltrating the base with the explicit mission of assassinating members of a Marine Sniper-Spotter team who had previously been deployed to Laos due to their being successful in killing several high-ranking members of the NVA and other Communist organizations in the region, with the person giving the mission being KGB, while another mission has the player sabotaging anti-air guns as well as doing a helicopter raid on the base. Kojima, in an interview with the Guardian, also makes it perfectly clear that up to that point, he intended for his games to question America's role in the world, and implied he wanted to show it in a negative light.&amp;lt;ref&amp;gt;https://www.theguardian.com/technology/2014/jul/18/hideo-kojima-interview-metal-gear-solid-phantom-pain&lt;br /&gt;
&amp;quot;With Ground Zeroes he [Hideo Kojima] escalated the stakes by taking aim at North America’s contemporary policies towards terror suspects. “In the past the US was the centre of the world, where everything was happening,” he says. “I think my stories have always sought to question this, maybe even criticise it. But the situation is changing. America is not seen as the centre of the world any more. So the focus of my stories is shifting alongside with that change in the real world.”&lt;br /&gt;
&amp;quot;It’s a diplomatic answer, but Ground Zeroes is not an especially diplomatic video game. Its incarcerated terror suspects kneel in wire cages, bound at the hands and feet with blinding sacks over their heads. As you hoist them on to Snake’s shoulder and sprint to the evacuation helicopter, some break down in tears either through fear or relief. It’s grimly political. “[Guantanamo] was definitely something that I made decision to address in the game,” Kojima says. “Hollywood continues to present the US army as being the good guys, always defeating the aliens or foreigners. I am trying to shift that focus. These movies might not be the only way to view current affairs. I am trying to present an alternate view in these games.”&amp;quot;&amp;lt;/ref&amp;gt; The ending for the main mission as well as one of the tapes has the character Skull Face, when describing Here's to You, falsely referring to [[Sacco and Vanzetti]] as having been innocent of the crimes they were executed for. In the second half, ''Metal Gear Solid V: The Phantom Pain'', there were several anti-American references, such as having a character named Code Talker refer negatively to the American Indian Boarding School as well as developing genocidal views on the English language and his being portrayed sympathetically for this, as well as Miller making a reference to the pejorative &amp;quot;American Empire.&amp;quot; Ronald Reagan was also mentioned as well as his Evil Empire speech, with a more sarcastic element to it. In addition, although the protagonists do fight against the USSR, their missions in Africa have them aiding the Communist backed MPLA, and also make several anti-Colonial references such as Western Powers being &amp;quot;parasitic&amp;quot; towards their natural resources), with Kojima even admitting in concept art commentary that he deliberately made the Angola-Zaire border region look extremely polluted and gloomy to highlight this message.&amp;lt;ref&amp;gt;''Metal Gear Solid V: The Phantom Pain: The Official Guide: Collector's Edition'' by Piggyback Games, page 401. &amp;quot;Hideo Kojima: 'Some of the locations in Africa are evidently polluted and gloomy. This was a way to highlight how foreign (non-African) countries are parasitic on the resources available in Africa.'&amp;quot;&amp;lt;/ref&amp;gt; Like before, it mentions the FSLN in a glowing manner, even explicitly founding a socialist state as well as being backed by the USSR. In addition, writer Kenji Yano also implied that Big Boss being Ishmael instead of Huey Emmerich was because they wanted to avoid a pro-American bias regarding morality.&amp;lt;ref&amp;gt;http://www.metalgearinformer.com/?p=25955&amp;lt;br /&amp;gt;&lt;br /&gt;
Yano says that Kojima explained the structure of MGSV to him as early as 2011, and all the different elements were already in place: from the themes (such as phantom pain and retaliation) to the motif of Moby Dick. “However, at that point Ishmael was actually Huey. Snake was Ahab, and Diamond Dogs’ enemy was America. It was set up so that the story, being told by Huey (Ishmael) as an American citizen, would be biased toward the American perspective, showing America as being right the whole time.” According to Yano, the Moby Dick connection is also meant as an allegory for the powers that drive the world, as whales used to be more than just a source of food. “Of course their oil was prized, but also other parts such as the bones and baleen played an important role in people’s lifestyles. […] World maps are thought to have come about thanks to the whaling trade. In short, whaling was inseparable from people’s lives at the time. You could even say it had “infiltrated” their lives.” With MGSV, Kojima brought this theme to a new century: “What’s important is that Kojima-san didn’t just transplant the motif from Moby-Dick. I think it’s more a case of these two creators, Melville and Kojima, relentlessly thinking through the way that the world works, and arriving at the same answer.” This connects to the setting of the game: “if we look at the game from the energy perspective, it’s obvious that Afghanistan and Africa would be the settings for the events in MGSV. Each produces oil, and each is a source of rare metals and other mined resources.” Of course, both Moby Dick and MGSV share the theme of revenge. “As Skull Face stated in MGSV, the world is an endless loop of action and reaction. It’s always an eye for an eye, a tooth for a tooth. […] Like Moby-Dick, MGSV is also a tale of revenge.” Why was Ishmael changed from Huey to Big Boss? Yano believes the answer to that lies in what Ahab represents: “Although Ahab has only his personal revenge, when the character is superimposed onto American righteousness, he serves as an analogy for how justification for revenge based on instinctive national memory is converted into a just cause.” He continues: “But in MGSV, it’s actually America that’s the overarching Moby Dick. Big Boss is Ahab in the sense that he’s been maimed by America in the past. Big Boss turns his yearning for revenge into bonds that bind him together with comrades who share his wish to retaliate against America (or its self-righteous justifications). However, from America’s point of view it’s Big Boss that’s Moby Dick. So what we can see in MGSV is actually an attempt to depict battle between Ahab and Ahab, or perhaps Moby Dick and Moby Dick.” This, according to Yano, explains why Kojima chose to switch the role of Ahab from Huey to Big Boss. “To be more precise, the aim is to reveal that the system the world runs on defines Big Boss’s existence as “evil.” That’s why MGSV tells you distinctly that Ahab is you, the player. It says, now you have to experience first-hand the absurdity of being branded a villain by the manipulating ways of the global status quo. […] For that message to be put across, it can’t be Huey telling it, since he’s on the American side. It has to be Big Boss himself that delivers the message.”&amp;lt;/ref&amp;gt; In addition, there was an ending for disarming all nukes on a server that implied that all nukes had been gotten rid of, which also featured a quotation by Barack Obama as part of the credits.&lt;br /&gt;
&lt;br /&gt;
===MachineGames===&lt;br /&gt;
* ''Wolfenstein II'': The game has a Nazi occupation in America, with the twitter promotion making an unsubtle attempt at connecting this plot point with the Donald Trump presidency and his electorate. Was also rather notorious for not only this element, but also further demonstration of [[fake news]] by the left-wing media including Newsweek promoting the same claim, as well as indirectly hinting at Russian collusion.&amp;lt;ref&amp;gt;https://pjmedia.com/lifestyle/fakenews-newsweek-writer-calls-innocent-people-nazis-for-criticizing-video-game-without-verifying/&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Multiple Parties===&lt;br /&gt;
*''Saints Row'' series: Glamorizes criminal street gangs. Much like the Grand Theft Auto series, the player character engages in many immoral and depraved acts. The second game is anti-capitalist (despite the Protagonist being a capitalist him/herself) with the depiction of the Ultor Corporation. (which was from developer Volition's other series Red Faction) The third game in the series attacks [[George W. Bush]] and the Iraq War with it's depiction of STAG. It also promotes the infamous liberal misconception about the &amp;quot;Mission Accomplished&amp;quot; Banner behind Bush when he delivered the speech from the USS Abraham Lincoln.&amp;lt;ref&amp;gt;https://youtu.be/MiYk8bxO7zQ?t=44&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Naughty Dog===&lt;br /&gt;
*''The Last of Us'' series: [[Social Justice Warrior]]-filled propaganda series masquerading as a survival horror series. Although the main version of the first game by itself was neutral, the game's DLC turned one of the main protagonists, Ellie, into a lesbian, after meeting a promiscuous bisexual woman named Dina. &amp;quot;Part II&amp;quot; based on leaks doubles down on the SJW elements: aside from exploring and treating Ellie's homosexuality in a positive light, the main antagonists, the Seraphites, are depicted as Christians who go out and slaughter &amp;quot;sinners&amp;quot;, and are treated in a bad light, meaning it intended to push an anti-Christian agenda, and one of the women, Ellie's mother, is depicted as more masculine, hinting at gender confusion, and also hints at anti-male. Part 2 was ultimately given an indefinite delay, with the official reason being the outbreak of COVID-19, and issuing refunds to those who pre-ordered it.&lt;br /&gt;
&lt;br /&gt;
===Radical Games===&lt;br /&gt;
* ''The Simpsons Road Rage'': Blatantly pushes an anti-nuclear energy agenda, as the premise of the game involves Mr. Burns buying the public transit system and producing nuclear-powered buses, with it clearly being treated in a negative light as the game expects the player to do a volunteer taxi service to buy back the public transit system from Mr. Burns, with the taxi service being ironically a lot MORE hazardous to people's health due to extremely reckless driving and traffic violations, which is actively encouraged. The game, when first unveiling the nuclear buses, also shows the character Hans Moleman emitting a green glow and then begging for someone to kill him while in obvious agony as well as the bus itself emitting a similar green glow when Mr. Burns declares it to be &amp;quot;cheaper, faster, and completely safe&amp;quot;, carrying the obvious implication that Burns was lying, even though studies have shown that nuclear power is actually much safer for the environment overall when used right and a lot more cost effective. The game was also an explicit knock-off of ''Crazy Taxi'', to the extent that one of its claim to fame was being the subject of a lawsuit by Sega, the creators of ''Crazy Taxi'', against Fox Entertainment for the similarities.&lt;br /&gt;
&lt;br /&gt;
===Rockstar Games===&lt;br /&gt;
* [[Grand Theft Auto]] series: This whole series promotes alcohol, drugs, tobacco, crime, pornography, and a bunch of other gobbledygook. [[Grand Theft Auto V]] was probably the worst as it did everything it could to demonize wealthy businessmen, FBI agents, country people, and lawyers. [[Grand Theft Auto IV]] was probably the second worst as it was pro-illegal immigration.&lt;br /&gt;
* Midnight Club series: Same basic premise as Grand Theft Auto, only you're playing as a street racer instead of a car thief.&lt;br /&gt;
&lt;br /&gt;
===SNK===&lt;br /&gt;
[[File:Nintendo Viva La Revolucion.jpg|thumb|150px|Screen capture of the game ''Guerrilla War'' for the Nintendo Entertainment System]] &lt;br /&gt;
*''Guevara'' (Released in The United States as ''Guerrilla War'') was a game released in 1987 and later brought to the NES which glorifies the rise to power of Che and Castro.&amp;lt;ref&amp;gt;[https://codigoespagueti.com/noticias/che-guevara-fidel-castro-protagonizaron-videojuego/ Yes, Che Guevara and Fidel Castro starred in a video game]&amp;lt;/ref&amp;gt;  Both the Japanese and English versions proclaim &amp;quot;'''Hail the heros of the Revolution!'''&amp;quot; in the opening credit. The English version does not directly name the protagonists, and also had the game script and instruction manual rewritten to tone down the obvious pro-Communist sentiment, although it is nonetheless pretty clear from their physical appearances who they were supposed to represent.&lt;br /&gt;
&lt;br /&gt;
===Ubisoft===&lt;br /&gt;
&lt;br /&gt;
Ubisoft claims to be a very diverse company. It seems they aren't very diverse politically as they have some of the most liberal games on market&lt;br /&gt;
&lt;br /&gt;
*The Assassin's Creed franchise: Anti-Christian, as it claims that Jesus Christ was a fraud,&amp;lt;ref&amp;gt;http://assassinscreed.wikia.com/wiki/Jesus_Christ&amp;lt;/ref&amp;gt; with the villains of the series being the Knights Templar. The worst of the franchise is Syndicate, which has you killing capitalists in Victorian age London, working with the evolutionist [[Charles Darwin]] and [[communist]] [[Karl Marx]]. Ubisoft also had a transgender in the game, even though such a person was nonexistent back then. Only two games exist in the franchise that are in any way conservative: The third, which deals with the American Revolution and depicts the Founding Fathers in a positive light (although the DLC has them depicted negatively), and Assassin's Creed Unity, which depicted the French Revolution and its founders in a very negative light.&lt;br /&gt;
&lt;br /&gt;
* Watch Dogs 2: While the first game is generally conservative (Pro-family, Anti-big government, Anti-crime), the sequel is one of the most liberal games to date. The main characters are anarchists, and the game has you fighting big corporations. You also have to work with many gays and transgenders. Also, in one mission the player must take down a church and expose it as fake. Even though the church in the game is meant to symbolize the cult of [[Scientology]],&amp;lt;ref&amp;gt;.http://www.mobilenapps.com/articles/20876/20161027/watch-dogs-2-scientology-tom-cruise-side-mission.htm&amp;lt;/ref&amp;gt; there are various Anti-Christian undertones, such as a cross being depicted in an evil light with the words &amp;quot;False Prophets&amp;quot; being put under it. It is in this mission where you must also work with a gender-confused mayor, who is mad with the church for leaking videos of his mutilations onto the internet.&lt;br /&gt;
&lt;br /&gt;
==Debatable whether liberal==&lt;br /&gt;
===Activision===&lt;br /&gt;
*Call of Duty 2: Like most entries in the franchise, it ultimately promotes American values and the military, as well as the British during World War II as well. However, at least one of the main campaigns depicts the Soviets in a positive manner due to it focusing on the Battle of Stalingrad.&lt;br /&gt;
&lt;br /&gt;
===Bethesda Software===&lt;br /&gt;
*''The Elder Scrolls: Skyrim'': This addition to the fantasy game series ''The Elder Scrolls'' engages in a few liberal themes, including an option for same-sex marriage and a promotion of feminism (including high-ranking female &amp;quot;legates&amp;quot;, the game's equivalent of a colonel, with the females given a more masculine design). However, it is also inspired by conservative novels such as ''Lord of the Rings'', ''Beowulf'', and ''The Chronicles of Narnia'' and has conservative messages just like them.&lt;br /&gt;
&lt;br /&gt;
===Capcom===&lt;br /&gt;
*''Resident Evil'' series: The games generally have a subtle anti-capitalist and anti-American agenda (with one of the protagonists in ''Resident Evil 3: Nemesis'', Carlos, being a communist rebel according to the game's Japanese version, and some versions of ''Resident Evil 5'' have a secret conversation between the game's protagonists, Chris Redfield and Sheva Alomar, where the former denounces America due to it being capitalist.&amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=VA-aH1K_zBU&amp;lt;/ref&amp;gt;). However, it also has a condemnation against social Darwinism and eugenics, as most of the main villains in the franchise tended to promote some form of eugenics as well as social Darwinism as their motives. In addition, one of the protagonists, Barry Burton, was implied in the English localization to be a member of the [[National Rifle Association]], and the games also to some extent featured pro-family messaging, as Barry Burton was shown to be very loyal to his family, and the character Claire Redfield is depicted as being loyal to her brother Chris, spending Resident Evil 2 trying to find him and in Code Veronica refuses to allow Albert Wesker to harm him. The games also showcase government corruption in a scarily realistic and negative light in the form of Albert Wesker (who was a former police officer in the first Resident Evil) and Brian Irons (the police chief for the Raccoon City Police Department in Resident Evil 2).  Resident Evil 4 also has a condemnation against pagan religions in the form of the Los Illuminados (which is Spanish for &amp;quot;The Enlightened Ones&amp;quot;, and may subtly condemn the Illuminati), and the game ''Umbrella Chronicles'' has a possible negative depiction of Communism, or at the very least Soviet-style communism, as one of the main antagonists of that game, Sergei Vladimir, is depicted as an unrepentant former Soviet soldier who in one of the in-game files is strongly implied to have ultimately desired the restoration of the Soviet state.&lt;br /&gt;
*''Dead Rising 2'' and ''Dead Rising 2: Off the Record'': Although it has largely the same plotline as in the first ''Dead Rising'', it also to some extent is pro-family, due to the main character trying to save his daughter from infection. In addition, unlike the first or third main entries to the series, the hidden antagonist is not a military person, but instead a former rapper and TV executive who orchestrated the entire outbreak to boost ratings as well as steal wealth, acting as a subtle condemntation to [[Hollywood values]].&lt;br /&gt;
&lt;br /&gt;
===Konami===&lt;br /&gt;
*''Metal Gear Solid''/''Metal Gear Solid: The Twin Snakes'': Although the first game does have condemnation towards Cloning and genetic engineering, and also has (albeit unintentionally) a pro-life/anti-abortion message due to Liquid Snake, when describing the process of the Les Enfants Terribles' creation, in particular its use of abortion to encourage fetal growth, explicitly labeling it as murder (although in that case, he attributed the act of murder more to himself and his brother Solid Snake, both byproducts of the project, than to the people actually responsible for the Super Baby Method), as well as promoting the concept of redemption to some extent, and also paints terrorism in an appropriately bad light, it at the same time is rife with anti-Americanism among both heroes and villains (although obviously not to the same extent as in later entries) as well as pushing an anti-nuclear and anti-war agenda, both of which seemed to focus more on America doing so than other countries, in particular Russia and China (specifically, the character Nastasha Romanenko, a member of NEST, spent most of her time condemning America for using nuclear weapons or even using nuclear power at all, and giving very little, if any criticism towards Russia and China for their having nukes, despite the fact that the event that caused her to hold a strong hatred for nukes, Chernobyl, having originated from within the Soviet bloc).&lt;br /&gt;
&lt;br /&gt;
===Nintendo===&lt;br /&gt;
*''Metroid: Other M:'' Although largely part of the Metroid series and retaining some of its more conservative elements (namely, the promotion of parenthood and condemning the concept of playing god), the game was rather infamous for several criticisms it experienced in the game, namely the characterization of Adam Malkovich and his relationship with Samus due to it coming across more as promoting an abusive relationship (such as Adam shooting Samus in the back before sacrificing himself). The game, unlike in the Prime series, also depicts the military in a more negative manner, as a flashback had Samus being restrained from turning her back on Adam despite her intention being to save Ian, his brother, from death, as well as one of the more controversial elements of the game being the authorization element which at one point has Adam failing to actually authorize the Varia Suit to allow Samus to traverse through a superheated area despite it nearly killing her until a long while afterward, and also had as its main plot a conspiracy to weaponized Metroids at the order of the Federation military (as well as having someone within Samus's group attempt to assassinate each of the members in order to silence them to any potential discoveries to the conspiracy in question via the character The Deleter).&lt;br /&gt;
&lt;br /&gt;
===Radical Games===&lt;br /&gt;
*''The Simpsons Hit and Run'': Although there are some liberal themes, such as Marge's crusade against Bonestorm-an implied violent video game-being depicted in a negative light, some characters engaging in lawlessness in a similar manner to ''Grand Theft Auto'', and one of the later chapters for the game having the main antagonists supply the townspeople with ray guns as well as tainted cola in a way that could be interpreted as supporting gun control, it also had several conservative messages, namely pro-family, as two of the chapters dealt with Lisa and Marge trying to find Bart after he went missing and trying to find out the cause behind his addled behavior, and later attempting to stop the production of Buzz Cola due to its effects on Bart, respectively, the first chapter and most of the game features a condemnation towards mass surveillance due to the presence of surveillance vans and wasp cameras and their being treated in a clear negative light, especially in a matter that isn't essential to stopping a threat, and is also anti-Hollywood values due to the main antagonists, aliens by the name of Kang and Kodos, deliberately trying to cause a ruckus in Springfield, including the aforementioned distribution of ray guns and tainted Buzz Cola to cause a shootout and later reanimating the dead via Buzz Cola, plus using the wasp cameras and surveillance vans all in an attempt to boost ratings of their reality show &amp;quot;Foolish Earthlings,&amp;quot; which as the title implies deals with depicting various people of Earth, in particular Springfield, doing various stupid actions. Also has a rarity in the franchise where nuclear power is actually depicted in a positive light due to it ultimately being the only thing that stopped Kang and Kodos's alien invasion. There is also a humorous condemnation towards gun-free school zones, as during the same level that Bart has to stop the distribution of ray guns to the populace at Squidport, Principal Skinner explicitly references the no-gun policy among students at Springfield Elementary when confiscating Bart's ray gun, despite Bart making clear he only needed the gun to supply evidence towards an evil plot.&lt;br /&gt;
&lt;br /&gt;
===Rockstar North===&lt;br /&gt;
*''Red Dead Redemption'': Set in 1911, a former outlaw named John Marston is tasked by a corrupt government official to hunt down his former gang members in exchange for getting his wife and son back. Like with the ''Grand Theft Auto'' series, the player can choose to do bad deeds like murder, stealing horses and money, and robbing people. However, the positives in the game outweigh the negative. ''Red Dead Redemption'' promotes the importance of family in the form of John trying to work hard to be with his family again, even trying to spend time with his son Jack and saving him from a brown bear; there is also traditional marriage being upheld, for John will refuse to sleep with prostitutes and remains loyal to his wife Abigail. It condemns government corruption through main villain Edgar Ross, who wants all of John's former gang destroyed to get all the glory for it, to the point where he has his army kill John in spite of promising to leave the latter alone once his job is done. It also promotes doing good like donating to a nunnery, helping people (whether rescuing people from gangs or wild animals to just fetching items for them), and doing jobs for them.&lt;br /&gt;
*''Red Dead Redemption 2'': Set 12 years before the events of Red Dead Redemption, this game explores how the Dutch Van Der Linde gang had fallen from their prime in the point-of-view of one of Dutch's righthand men: Arthur Morgan. Like with the ''Grand Theft Auto'' series, the player can choose to do bad deeds like murder, stealing horses and money, and robbing people, and the main character (no matter how high their honor may be) will be a part of a notorious gang of robbers and bandits. Like the first game, however, there are a lot more positives. As the title suggests, it promotes redemption in the form of main protagonist Arthur Morgan helping John Marston and his family escape the collapsing gang at the cost of his own life (whether from succumbing to tuberculosis or being murdered by main antagonist Micah Bell, which depends on whether the player has high or low honor). Hunting is portrayed positively while poaching is negatively shown, for half black/half Native American Charles Smith is angered at the sight of poachers leaving intact bison carcasses to rot. The game also shows doing good deeds, heroism, and family (whether it be with the Marston family or most of the Dutch Van Der Linde gang) in a positive light.&lt;br /&gt;
*''The Bully'': A delinquent named Jimmy Hopkins is sent to a primary school to correct his behavior. There, he learns the hierarchy of the school cliques and rises up the ranks. Jimmy is shown as a jerk who gets involved in fights with bullies and high school cliques. The game has also been criticized by conservatives because it is possible for the player to engage the protagonist in homosexual relationships.&amp;lt;ref&amp;gt;{{cite news|url=https://www.neoseeker.com/news/6237-bully-under-spotlight-for-homosexual-content/|title=Bully Under Spotlight For &amp;quot;Homosexual&amp;quot; Content|author=Leo Chan|date=2006-10-24|accessdate=2019-03-08|work=Neoseeker|publisher=Neo Era Media, Inc.}}&amp;lt;/ref&amp;gt; In spite of all that, though, the game does show the dangers of high school cliques as well as bullies, and Jimmy can choose to stand up to bullies and help the other kids in school.&lt;br /&gt;
&lt;br /&gt;
===Square-Enix===&lt;br /&gt;
*''Final Fantasy II:'' In initial releases for the game, the game had an undeniably pro-Christian element to the games, and also condemned Satanic worshippers and totalitarianism in the form of the game's main villain Emperor Mateus Palamecia, who explicitly goes to Hell when he dies and tries to take over the world with the powers he gained from Hell. However, the remakes starting with the GBA version added in a new mode called &amp;quot;Dawn of Souls&amp;quot; which has the killed party members fighting against the Emperor's light half who took over Heaven, which could be interpreted as an anti-Christian message.&lt;br /&gt;
*''Final Fantasy VI:'' Promotes parenthood due to Terra Branford becoming a mother figure for the Mobliz orphans late into the game, which also had her learning the concept of love, and also showcases the horrors of totalitarian ideologies in the form of the Gestahlian Empire, and also offers a condemnation of [[nihilism]] in the form of the game's main antagonist Kefka Palazzo (who is depicted in a similar manner to [[Joker (comics)|the Joker]] from the Batman franchise). However, Terra also makes a more relativistic remark when trying to refute Kefka regarding finding meanings in things.&lt;br /&gt;
*''Final Fantasy VII:'' Promotes the concept of redemption and condemns unethical science in the form of Professor Hojo, but on the other hand, it also has a more anti-Capitalist view on things with Shin-Ra, the main antagonists, being a corporation, and is hinted to promote environmentalism due to the main protagonists being eco-terrorists. The whole game nature is very homoerotic, and one of the game missions involves cross-dressing. Moreover, the main character of the game, Cloud is hugely popular with corrupt liberal game journalists as a symbol of the &amp;quot;toxic masculinity&amp;quot; deconstruction.&lt;br /&gt;
&lt;br /&gt;
===Ubisoft===&lt;br /&gt;
*Assassins Creed 3: The Assassins help the American Revolution by killing the Templar leaders of the British. However, a DLC came out for the game that has you kill all of the [[Founding Fathers]].&lt;br /&gt;
&lt;br /&gt;
* Far Cry 5: The main villains of the game are inaccurately portrayed as Christians, while the previous game villains were more politically neutral (they include a psychotic pirate and an atheistic dictator). However, Jerome Jeffries, one of the characters who aids the player, is a Christian pastor. Richard &amp;quot;Dutch&amp;quot; Roosevelt, another supporting character, has a distrust for government. The game also occasionally pokes fun at liberals and paints the 2nd-amendment in a positive light.&lt;br /&gt;
&lt;br /&gt;
===Indie/Small Developers===&lt;br /&gt;
&lt;br /&gt;
• Undertale: On one hand, it teaches the importance of core Christian values such as mercy and compassion by discouraging killing characters, and instead solving conflicts non-violently. On the other hand, it involves homosexual and bisexual relationships, some of which may involve the player character (who is 12 years of age and androgynous) depending on what dialogue choices the player makes.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Essay:Greatest Conservative Video Games]]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Essays]]&lt;br /&gt;
[[Category:Video Games]]&lt;/div&gt;</summary>
		<author><name>DanteGaming</name></author>	</entry>

	</feed>