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	<entry>
		<id>https://conservapedia.com/index.php?title=England&amp;diff=975241</id>
		<title>England</title>
		<link rel="alternate" type="text/html" href="https://conservapedia.com/index.php?title=England&amp;diff=975241"/>
				<updated>2012-04-12T18:05:17Z</updated>
		
		<summary type="html">&lt;p&gt;MBluth: /* History */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:England.gif|right|thumb|300px|England (highlighted in light green), showing the boundaries of the ceremonial counties.]]&lt;br /&gt;
'''England''' is a constituent country of the [[United Kingdom]] located on the island of [[Great Britain]] in the north-west of [[Europe]].&lt;br /&gt;
It is home of the [[English]] language currently spoken by perhaps a billion people worldwide, and was the seat of an empire that spanned the globe.&lt;br /&gt;
England is the largest of the UK's constituent countries, both in terms of area and population. It is also home to the UK's capital and [[parliament]], making this area politically and economically important to the UK as a whole. England's government is technically a Constitutional Monarchy, although it exhibits many aspects of [[Socialism|socialism]].&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
The prehistoric inhabitants of the island of Britain were largely [[Celt]]ic.&lt;br /&gt;
From AD 43, the [[Roman]]s invaded [[Britain]] and took control of the southern half of the islands, where they founded the fort of &amp;quot;Londinium&amp;quot;, which later became [[London]]. &lt;br /&gt;
&lt;br /&gt;
[[File:England900.jpg|thumb|280px|England and its neighbours about 900 AD]]&lt;br /&gt;
As the [[Roman Empire]] abandoned Britain in AD410, [[Germanic]] tribes, specifically the [[Angles]], [[Saxons]] and [[Jutes]], began to settle over the majority of the island. Kingdoms formed, such as Northumbria (Anglian) in the north, Wessex (named after the West Saxons) in the south west and Kent (probably settled by Jutes, and now the name of a county) in the south east. Parts of the regions now known as [[Wales]], [[Scotland]], and the county of Cornwall continued to be independent Celtic nations for some time after this.  The Germanic invaders were still [[pagan]]s when they conquered part of Britain (e.g. [[Penda]] of Mercia was (allegedly) the last pagan King). The English peoples were converted to [[Christianity]], however, in the 7th Century AD. This happened from two directions: the mission of [[St. Augustine]], emissary of Gregory the Great came initially to Kent, while the (successful) mission to the Northumbrian Angles (and from there to peoples further south) was from the [[Celtic Church]] based in northern British monasteries such as [[Iona]] and [[Lindisfarne]]. The entire [[British Isles]] later came under the sway of [[Roman Catholicism]] as the powerful Northumbrian King, Oswy, chose in favour of Roman practice in AD 664 ('Synod of Whitby').  &lt;br /&gt;
[[Image:London England.jpg|right|300px]]&lt;br /&gt;
Later, in 1066 AD, the Norman French Duke [[William the Conqueror]] defeated the last [[Anglo-Saxon]] King, [[Harold Godwinson]]. William established himself as king of England, and the Monarchy continued until the crowning of Stephen of Blois.  However, Empress Matilda, with aid of relations and riots going around England caused the signing of the Treaty of Wallingford, where King Henry III became heir of England.  The House of Plantagenets (the royal family at the time) Ruled from Aquitane, a county which, although in mordern france, had been English for a long period of time.  &lt;br /&gt;
&lt;br /&gt;
Amongst the privileged elite [[French]] language and customs became a part of English culture, however for the most part the common population continued to use their own language and customs. William retained significant territories on mainland Europe, in what is now France. For many hundreds of years England fought a series of wars (including the [[Hundred Years War]]) for possession of northern France. These did not end until 1588 with the loss of [[Calais]]. The [[Channel Islands]] are still a crown dependency to this day.&lt;br /&gt;
&lt;br /&gt;
On the basis of their territories in England and France the Norman monarchs became influential in Europe. In 1215, rebellious nobles forced [[King John]] to sign the [[Magna Carta]], essentially a charter guaranteeing the rights of the king's subject nobles and the church, and setting forward the precedent that the monarch's powers were bound by law. In 1455-1487 a series of conflicts called the [[Wars of the Roses]] were fought between the noble families of York and Lancaster for control of the throne.&lt;br /&gt;
&lt;br /&gt;
After the [[Wars of the Roses]] had been won by Henry of Lancaster, the reign of the [[Tudor dynasty|Tudors]] began. Henry VII, as he became, was more concerned with defending his crown and so concentrated mainly on domestic policies. While Henry VII is one of England's less famous kings he was one of the few monarchs ever to leave the crown solvent upon his death. Henry VIII, unlike his father, was obsessed with winning glory on the battlefield, preferably in France. Henry launched three major wars throughout his reign against France and in the process managed to capture the city of Boulogne as well as two minor towns, however all of these we're lost or returned by the end of Edwards VI reign. However Henry is most famous for his split with Rome, where he created the Protestant Church of England. When the current [[Pope]] refused to allow him to annul his first marriage to Catherine of Aragon, Henry passed the Statute of Restraint of appeals, declared himself head of the English Church and decreed that the Pope had no power over England. During his reign Henry had six wives, of which only three bore him children. Of these, only one was a son&amp;amp;#8212;a sickly child who reigned as Edward VI for just six years after his father's death. His daughter Elizabeth, however, was crowned Queen in 1558 and became perhaps England's greatest and best-loved monarch with her reign often being refered to as Englands Golden Age. Elizabeth was queen during some of England's greatest moments of the age, the founding of England's first (if unsuccessful) American colony, the defeat of the Spanish Armarda and solidifying The Church of England's beliefs and acceptance within the nation. Upon her death, King James VI of Scotland was crowned King James I, leading to an eventual unification of the two nations.&lt;br /&gt;
&lt;br /&gt;
== Religion ==&lt;br /&gt;
In 1533 AD King [[Henry VIII]] formed the [[Church of England]] (CoE) after the [[pope]] refused to annul the marriage between the king and [[Catherine of Aragon]]; while originally the CoE followed a policy of [[Catholic]] without the pope, his successors [[Edward VI]] and [[Elizabeth I]] moved the church in a far more [[Protestantism|protestant]] direction. Henry established himself as the head of the church and made it the state religion of England. This situation continues to this day, although in much modified form. The queen is still the nominal head of the church, although purely as a figurehead. Decisions technically taken by the queen are in fact done only on the advice of her ministers, who in matters of the church invariably act on the advice of the church leaders. Until recently certain bishops of the Church of England were automatically given seats in the House of Lords. The Church of England is closely involved with the ceremonies associated with England, for example at coronations or royal weddings. &lt;br /&gt;
&lt;br /&gt;
Since the [[Reformation]] the country has remained primarily Anglican with the notable exception of the Catholic reigns of [[Mary I]] and [[James II]]. More recently, the number of [[Roman Catholics]] is poised to overtake the number of [[Anglicans]] in the country, a trend that is likely to continue with an influx of migrants from Catholic countries such as [[Ireland]] and recent [[EU]] accession countries such as [[Poland]][http://www.timesonline.co.uk/tol/news/article1386939.ece]. As with the UK as a whole, the significant minority religions include [[Hinduism]], [[Judaism]] and [[Islam]].&lt;br /&gt;
&lt;br /&gt;
A 2001 census gave the following figures for religious affiliation: [[Christianity]]: 71.6%, [[Islam]]: 3.1%, [[Hindu]]: 1.1%, [[Sikh]]: 0.7%, [[Jewish]]: 0.5%, and [[Buddhist]]: 0.3%, No Faith: 22.3%. Approximately 7% of responders did not answer the question.&amp;lt;ref&amp;gt;http://www.statistics.gov.uk/census2001/profiles/commentaries/ethnicity.asp &amp;lt;/ref&amp;gt;  Unlike American Schools, State run Comprehensive schools in England have a daily act of Christian worship, although there have been efforts in recent times to remove this to properly reflect the multifaith make-up of England &amp;lt;ref&amp;gt;http://www.guardian.co.uk/education/2010/dec/26/scrap-compulsory-acts-of-worship&amp;lt;/ref&amp;gt; (as well as this it does support some &amp;quot;faith schools&amp;quot; such as Peter Vardy's Emmanuel Schools Foundation through the Academies program).&lt;br /&gt;
&lt;br /&gt;
== Influence ==&lt;br /&gt;
&lt;br /&gt;
England is the home of the English language, which was later spread to all parts of the world by the [[British Empire]], along with traditional English concepts such as the rule of law, universal suffrage, parliamentary government, the jury system, and freedom of speech. The language and these such rights of man are especially evident in the United States.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
*[[English Bill of Rights]]&lt;br /&gt;
*[[English Civil War]]&lt;br /&gt;
*[[English Painting]]&lt;br /&gt;
*[[English coronation oath]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:United Kingdom]]&lt;br /&gt;
[[Category:England| ]]&lt;br /&gt;
[[Category:European Countries]]&lt;br /&gt;
[[Category:British History]]&lt;/div&gt;</summary>
		<author><name>MBluth</name></author>	</entry>

	<entry>
		<id>https://conservapedia.com/index.php?title=Fate_of_the_World&amp;diff=975240</id>
		<title>Fate of the World</title>
		<link rel="alternate" type="text/html" href="https://conservapedia.com/index.php?title=Fate_of_the_World&amp;diff=975240"/>
				<updated>2012-04-12T17:59:41Z</updated>
		
		<summary type="html">&lt;p&gt;MBluth: /* Liberal Propoganda Present in the Game */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Fate of the World''' is a 2011 PC video game promoting [[global warming]]. It was developed and published by indie studio Red Redemption. In it the player takes the role of the newly elected leader of a global goverment that has been formed in 2020 in order to tackle the 'threat' of global warming. Gameplay takes place from 2020 up to 2200 with the world spilt into 11 different areas based roughly on current political boundaires (for example Canada and the USA are formed into the North America Zone). The overall objective of the game is too deal with future issues in order to improve global HDI. However the game is designed from an extremly liberal viewpoint with the main challanges coming from the 'impacts' of global warming such as sea level rise, increasing temperatures and species loss. In order to achieve their goals the player can choose from a range of legisation ranging from improving flood defences to save lives to covertly sterailising populations and overthrowing local goverments who hold more conservative outlooks.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Liberal Propoganda Present in the Game ==&lt;br /&gt;
&lt;br /&gt;
Peak Oil - Peak oil occurs in 2020 according to the game with peak gas, coal and uranium following shortly after, forcing the player to use renewables and less efficient alternatives such as electric cars.&lt;br /&gt;
&lt;br /&gt;
Man made Global Warming - The entire premise of the game is built around the lie of anthropogenic climate change, in the game global emissions of CO2 directly corralate to global temperature.&lt;br /&gt;
&lt;br /&gt;
Species Loss due to Climate Change - throughout the game unless costly measures are taken key species will go extinct with game highlighting their demise and laying the blame clearly on human emissions.&lt;br /&gt;
&lt;br /&gt;
Acceptable Measures for fighting Climate Change - measures such as enforced sterailisation are offered as a choice to the player and indeed the game is hard to beat without using actions such as these. &lt;br /&gt;
&lt;br /&gt;
Materalism - Materalistic societies are demonised in the game with capitalist countries such as America and Japan being far harder to manage and enact 'green' policies in compared to socalist states such as Europe and China.&lt;br /&gt;
&lt;br /&gt;
Overall this game is another clear example of liberal propoganda hoping to indoctrinate people into believing the glabal warming lie and more worryingly increase their acceptance of horrific measures in order to 'prevent' the otherwise unavoidable catastrophe. Even more worrying however is that this game clearly shows the ideal liberal future, a single all powerful goverment with control over life and death that interferes in every part of a persons life in order to achieve their misguided goals.&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Games]]&lt;br /&gt;
[[Category:Environmentalism]]&lt;br /&gt;
[[Category:Liberalism]]&lt;/div&gt;</summary>
		<author><name>MBluth</name></author>	</entry>

	<entry>
		<id>https://conservapedia.com/index.php?title=Fate_of_the_World&amp;diff=975236</id>
		<title>Fate of the World</title>
		<link rel="alternate" type="text/html" href="https://conservapedia.com/index.php?title=Fate_of_the_World&amp;diff=975236"/>
				<updated>2012-04-12T17:52:45Z</updated>
		
		<summary type="html">&lt;p&gt;MBluth: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Fate of the World''' is a 2011 PC video game promoting [[global warming]]. It was developed and published by indie studio Red Redemption. In it the player takes the role of the newly elected leader of a global goverment that has been formed in 2020 in order to tackle the 'threat' of global warming. Gameplay takes place from 2020 up to 2200 with the world spilt into 11 different areas based roughly on current political boundaires (for example Canada and the USA are formed into the North America Zone). The overall objective of the game is too deal with future issues in order to improve global HDI. However the game is designed from an extremly liberal viewpoint with the main challanges coming from the 'impacts' of global warming such as sea level rise, increasing temperatures and species loss. In order to achieve their goals the player can choose from a range of legisation ranging from improving flood defences to save lives to covertly sterailising populations and overthrowing local goverments who hold more conservative outlooks.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Liberal Propoganda Present in the Game ==&lt;br /&gt;
&lt;br /&gt;
Peak Oil - Peak oil occurs in 2020 according to the game with peak gas, coal and uranium following shortly after, forcing the player to use renewables and less efficient alternatives such as electric cars.&lt;br /&gt;
&lt;br /&gt;
Man made Global Warming - The entire premise of the game is built around the lie of anthropogenic climate change, in the game global emissions of CO2 directly corralate to global temperature.&lt;br /&gt;
&lt;br /&gt;
Species Loss due to Climate Change - throughout the game unless costly measures are taken key species will go extinct with game highlighting their demise and laying the blame clearly on human emissions.&lt;br /&gt;
&lt;br /&gt;
Acceptable Measures for fighting Climate Change - measures such as enforced sterailisation are offered as a choice to the player and indeed the game is hard to beat without using actions such as these. &lt;br /&gt;
&lt;br /&gt;
Materalism - Materalistic societies are demonised in the game with capitalist countries such as America and Japan being far harder to manage and enact 'green' policies in compared to socalist states such as Europe and China.&lt;br /&gt;
&lt;br /&gt;
Overall this game is another clear example of liberal propoganda hoping to indoctrinate people into believing the glabal warming lie and more worryingly increase their acceptance of horrific measures in order to 'prevent' the otherwise unavoidable catastrophe.&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Games]]&lt;br /&gt;
[[Category:Environmentalism]]&lt;br /&gt;
[[Category:Liberalism]]&lt;/div&gt;</summary>
		<author><name>MBluth</name></author>	</entry>

	<entry>
		<id>https://conservapedia.com/index.php?title=Fate_of_the_World&amp;diff=975234</id>
		<title>Fate of the World</title>
		<link rel="alternate" type="text/html" href="https://conservapedia.com/index.php?title=Fate_of_the_World&amp;diff=975234"/>
				<updated>2012-04-12T17:48:53Z</updated>
		
		<summary type="html">&lt;p&gt;MBluth: /* Liberal Propoganda Present in the Game */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Fate of the World''' is a 2011 PC video game promoting [[global warming]]. It was developed and published by indie studio Red Redemption. In it the player takes the role of the newly elected leader of a global goverment that has been formed in 2020 in order to tackle the 'threat' of global warming. Gameplay takes place from 2020 up to 2200 with the world spilt into 11 different areas based roughly on current political boundaires (for example Canada and the USA are formed into the North America Zone). The overall objective of the game is too deal with future issues in order to improve global HDI. However the game is designed from an extremly liberal viewpoint with the main challanges coming from the 'impacts' of global warming such as sea level rise, increasing temperatures and species loss. In order to achieve their goals the player can choose from a range of legisation ranging from improving flood defences to save lives to covertly sterailising populations and overthrowing local goverments who hold more conservative outlooks.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Liberal Propoganda Present in the Game ==&lt;br /&gt;
&lt;br /&gt;
Peak Oil - Peak oil occurs in 2020 according to the game with peak gas, coal and uranium following shortly after, forcing the player to use renewables and less efficient alternatives such as electric cars.&lt;br /&gt;
&lt;br /&gt;
Man made Global Warming - The entire premise of the game is built around the lie of anthropogenic climate change, in the game global emissions of CO2 directly corralate to global temperature.&lt;br /&gt;
&lt;br /&gt;
Species Loss due to Climate Change - throughout the game unless costly measures are taken key species will go extinct with game highlighting their demise and laying the blame clearly on human emissions.&lt;br /&gt;
&lt;br /&gt;
Acceptable Measures for fighting Climate Change - measures such as enforced sterailisation are offered as a choice to the player and indeed the game is hard to beat without using actions such as these. &lt;br /&gt;
&lt;br /&gt;
Overall this game is another clear example of liberal propoganda hoping to indoctrinate people into believing the glabal warming lie and more worryingly increase their acceptance of horrific measures in order to 'prevent' the otherwise unavoidable catastrophe.&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Games]]&lt;br /&gt;
[[Category:Environmentalism]]&lt;br /&gt;
[[Category:Liberalism]]&lt;/div&gt;</summary>
		<author><name>MBluth</name></author>	</entry>

	<entry>
		<id>https://conservapedia.com/index.php?title=Fate_of_the_World&amp;diff=975233</id>
		<title>Fate of the World</title>
		<link rel="alternate" type="text/html" href="https://conservapedia.com/index.php?title=Fate_of_the_World&amp;diff=975233"/>
				<updated>2012-04-12T17:48:36Z</updated>
		
		<summary type="html">&lt;p&gt;MBluth: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Fate of the World''' is a 2011 PC video game promoting [[global warming]]. It was developed and published by indie studio Red Redemption. In it the player takes the role of the newly elected leader of a global goverment that has been formed in 2020 in order to tackle the 'threat' of global warming. Gameplay takes place from 2020 up to 2200 with the world spilt into 11 different areas based roughly on current political boundaires (for example Canada and the USA are formed into the North America Zone). The overall objective of the game is too deal with future issues in order to improve global HDI. However the game is designed from an extremly liberal viewpoint with the main challanges coming from the 'impacts' of global warming such as sea level rise, increasing temperatures and species loss. In order to achieve their goals the player can choose from a range of legisation ranging from improving flood defences to save lives to covertly sterailising populations and overthrowing local goverments who hold more conservative outlooks.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Liberal Propoganda Present in the Game ==&lt;br /&gt;
&lt;br /&gt;
Peak Oil - Peak oil occurs in 2020 according to the game with peak gas, coal and uranium following shortly after, forcing the player to use renewables and less efficient alternatives such as electric cars.&lt;br /&gt;
Man made Global Warming - The entire premise of the game is built around the lie of anthropogenic climate change, in the game global emissions of CO2 directly corralate to global temperature.&lt;br /&gt;
Species Loss due to Climate Change - throughout the game unless costly measures are taken key species will go extinct with game highlighting their demise and laying the blame clearly on human emissions.&lt;br /&gt;
Acceptable Measures for fighting Climate Change - measures such as enforced sterailisation are offered as a choice to the player and indeed the game is hard to beat without using actions such as these. &lt;br /&gt;
&lt;br /&gt;
Overall this game is another clear example of liberal propoganda hoping to indoctrinate people into believing the glabal warming lie and more worryingly increase their acceptance of horrific measures in order to 'prevent' the otherwise unavoidable catastrophe.&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Games]]&lt;br /&gt;
[[Category:Environmentalism]]&lt;br /&gt;
[[Category:Liberalism]]&lt;/div&gt;</summary>
		<author><name>MBluth</name></author>	</entry>

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