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	<id>https://www.conservapedia.com/index.php?action=history&amp;feed=atom&amp;title=Tomb_Raider</id>
	<title>Tomb Raider - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://www.conservapedia.com/index.php?action=history&amp;feed=atom&amp;title=Tomb_Raider"/>
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	<updated>2026-09-28T06:18:14Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://www.conservapedia.com/index.php?title=Tomb_Raider&amp;diff=1456190&amp;oldid=prev</id>
		<title>DavidB4-bot: /* ''Tomb Raider: The Cradle of Life'' (2003) */HTTP --&gt; HTTPS [#1], replaced: http://www.imdb.com → https://www.imdb.com</title>
		<link rel="alternate" type="text/html" href="https://www.conservapedia.com/index.php?title=Tomb_Raider&amp;diff=1456190&amp;oldid=prev"/>
		<updated>2018-09-26T20:55:24Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;&amp;#039;&amp;#039;Tomb Raider: The Cradle of Life&amp;#039;&amp;#039; (2003): &lt;/span&gt;HTTP --&amp;gt; HTTPS [#1], replaced: http://www.imdb.com → https://www.imdb.com&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left diff-editfont-monospace&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 20:55, September 26, 2018&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l81&quot; &gt;Line 81:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 81:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;====''Tomb Raider: The Cradle of Life'' (2003)====&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;====''Tomb Raider: The Cradle of Life'' (2003)====&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Jolie returns in this second installment, as Lara is sent by the British MI-6 to find the ''Cradle of Life'', a legendary place said to contain the [[Pandora's Box]] of Greek mythology; in the hunt as well is a ruthless weapons manufacturer who also wants the Box for himself.&amp;lt;ref&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;http&lt;/del&gt;://www.imdb.com/title/tt0325703/&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;http://www.tombraidermovie.com/&amp;lt;/ref&amp;gt;  ''Cradle of Life'' did not fare as well at the box office as the first film; it suffered from a weak plot, dialogue, and character development;&amp;lt;ref&amp;gt;http://www.deseretnews.com/article/700003280/Lara-Croft-Tomb-Raider-The-Cradle-of-Life.html&amp;lt;/ref&amp;gt; additionally, in the opening scenes movie-goers were shown what was essentially a remake of the first twenty minutes of 1981's ''[[Raiders of the Lost Ark]]''.&amp;lt;ref&amp;gt;http://www.theraider.net/information/influences/tomb_raider.php&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Jolie returns in this second installment, as Lara is sent by the British MI-6 to find the ''Cradle of Life'', a legendary place said to contain the [[Pandora's Box]] of Greek mythology; in the hunt as well is a ruthless weapons manufacturer who also wants the Box for himself.&amp;lt;ref&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;https&lt;/ins&gt;://www.imdb.com/title/tt0325703/&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;http://www.tombraidermovie.com/&amp;lt;/ref&amp;gt;  ''Cradle of Life'' did not fare as well at the box office as the first film; it suffered from a weak plot, dialogue, and character development;&amp;lt;ref&amp;gt;http://www.deseretnews.com/article/700003280/Lara-Croft-Tomb-Raider-The-Cradle-of-Life.html&amp;lt;/ref&amp;gt; additionally, in the opening scenes movie-goers were shown what was essentially a remake of the first twenty minutes of 1981's ''[[Raiders of the Lost Ark]]''.&amp;lt;ref&amp;gt;http://www.theraider.net/information/influences/tomb_raider.php&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Links==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Links==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>DavidB4-bot</name></author>
	</entry>
	<entry>
		<id>https://www.conservapedia.com/index.php?title=Tomb_Raider&amp;diff=1438117&amp;oldid=prev</id>
		<title>Karajou at 17:10, August 6, 2018</title>
		<link rel="alternate" type="text/html" href="https://www.conservapedia.com/index.php?title=Tomb_Raider&amp;diff=1438117&amp;oldid=prev"/>
		<updated>2018-08-06T17:10:46Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left diff-editfont-monospace&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 17:10, August 6, 2018&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l6&quot; &gt;Line 6:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 6:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==History==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==History==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:286415-tombr3 super.png|left|200px|thumb|Lara Croft gets part of the Scion of Atlantis in ''Tomb Raider'']]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:286415-tombr3 super.png|left|200px|thumb|Lara Croft gets part of the Scion of Atlantis in ''Tomb Raider'']]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;''Tomb Raider'' first began as a series of drawings and an idea by Toby Gard, a video game designer for Core Design, a small studio created in 1988 in Derby, England.  By 1989, the company had created and sold their first game, ''Rick Dangerous'',&amp;lt;ref&amp;gt;http://rickdangerousflash.free.fr/&amp;lt;/ref&amp;gt; a side-scrolling adventure in which the title character goes after hidden artifacts.  But the game was meant primarily for computers (the PC and Amiga), and a new game console was making its first appearance in stores&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;: the Sony PlayStation&lt;/del&gt;.  A meeting convened by company founder Jeremy Heath-Smith began with what Core Design could do to take advantage of the PlayStation's features and graphics.  &amp;quot;Toby stood up and said I've got this idea about doing a game based on pyramids&amp;quot;, Heath-Smith recalled.  &amp;quot;I've always wanted to do a game based around pyramids &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;to&lt;/del&gt;.  For some reason I really fancied this idea about pyramids with a Pharaoh, and having to go tunnel under the pyramids.  It was just as silly as that.  It didn't have characters, it was more just conceptually let's do a game based on pyramids&amp;quot;.&amp;lt;ref&amp;gt;http://www.tombraideranniversary.com/throughtime_01.asp&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;''Tomb Raider'' first began as a series of drawings and an idea by Toby Gard, a video game designer for Core Design, a small studio created in 1988 in Derby, England.  By 1989, the company had created and sold their first game, ''Rick Dangerous'',&amp;lt;ref&amp;gt;http://rickdangerousflash.free.fr/&amp;lt;/ref&amp;gt; a side-scrolling adventure in which the title character goes after hidden artifacts.  But the game was meant primarily for computers (the PC and Amiga), and a new game console &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;- the Sony PlayStation - &lt;/ins&gt;was making its first appearance in stores.  A meeting convened by company founder Jeremy Heath-Smith began with what Core Design could do to take advantage of the PlayStation's features and graphics.  &amp;quot;Toby stood up and said I've got this idea about doing a game based on pyramids&amp;quot;, Heath-Smith recalled.  &amp;quot;I've always wanted to do a game based around pyramids.  For some reason I really fancied this idea about pyramids with a Pharaoh, and having to go tunnel under the pyramids.  It was just as silly as that.  It didn't have characters, it was more just conceptually let's do a game based on pyramids&amp;quot;.&amp;lt;ref&amp;gt;http://www.tombraideranniversary.com/throughtime_01.asp&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;''Tomb Raider'' went to the layouts in 1993.  Side-scrolling was not considered; they wanted a 3-D perspective.  They considered, then tossed out, the first-person shooter concept that was a part of ''Doom'' and ''Wolfenstein 3-D''.  &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;This meant &lt;/del&gt;a &amp;quot;third-person&amp;quot; perspective, allowing the player to see and interact with the character in a 3-D environment.  The project would not be with some hurdles.  &amp;quot;Although Jeremy liked the idea, there were no programmers that would touch it,&amp;quot; Gard said.  &amp;quot;They all thought it was too difficult because at the time no one had done anything like it.  Nobody in the company had done anything 3D.  The whole idea was just terrifying to programmers&amp;quot;.&amp;lt;ref&amp;gt;[http://www.tombraideranniversary.com/throughtime_01.asp]&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;''Tomb Raider'' went to the layouts in 1993.  Side-scrolling was not considered; they wanted a 3-D perspective.  They considered, then tossed out, the first-person shooter concept that was a part of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;games such as &lt;/ins&gt;''Doom'' and ''Wolfenstein 3-D''.  &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;What they settled on was &lt;/ins&gt;a &amp;quot;third-person&amp;quot; perspective, allowing the player to see and interact with the character in a 3-D environment.  The project would not be with some hurdles.  &amp;quot;Although Jeremy liked the idea, there were no programmers that would touch it,&amp;quot; Gard said.  &amp;quot;They all thought it was too difficult because at the time no one had done anything like it.  Nobody in the company had done anything 3D.  The whole idea was just terrifying to programmers&amp;quot;.&amp;lt;ref&amp;gt;[http://www.tombraideranniversary.com/throughtime_01.asp]&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The designers called for a game with elements of puzzle-solving and exploration, fitting in with the &amp;quot;pyramid concept&amp;quot; &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;- &lt;/del&gt;naturally, the lead character would be an archaeologist.  They also wanted plenty of action and an epic &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;storyline &lt;/del&gt;to tie everything together.  And the lead character was changed to a woman, after the first initial drafts bore too much of a resemblance to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Paramount&lt;/del&gt;'s &amp;quot;Indiana Jones&amp;quot;.  At first rejecting &amp;quot;muscle women&amp;quot; and militants with a blond, &amp;quot;Nazi&amp;quot; look, Gard settled upon a tough South American with a long braid he initially named &amp;quot;Laura Cruz&amp;quot;.  Hitting resistance from Eidos, Core Design's parent company, Gard went with their request that the character be British, and soon, &amp;quot;Lara Croft&amp;quot; - with the riches and pedigree of an English lordship - was created.&amp;lt;ref&amp;gt;http://retro.ign.com/articles/856/856183p1.html#&amp;lt;/ref&amp;gt;  The addition of in-game cinematics tied to the storyline was another first, and in November 1996 ''Tomb Raider'' was released, becoming a number 1 hit within hours and staying in that position for months.&amp;lt;ref&amp;gt;http://retro.ign.com/articles/856/856183p2.html&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The designers called for a game with elements of puzzle-solving and exploration, fitting in with the &amp;quot;pyramid concept&amp;quot;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, and &lt;/ins&gt;naturally, the lead character would be an archaeologist.  They also wanted plenty of action and an epic &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;story line &lt;/ins&gt;to tie everything together.  And the lead character was changed to a woman, after the first initial drafts bore too much of a resemblance to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;LucasFilm&lt;/ins&gt;'s &amp;quot;Indiana Jones&amp;quot;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, which had to be changed rather quickly to avoid a lawsuit&lt;/ins&gt;.  At first rejecting &amp;quot;muscle women&amp;quot; and militants with a blond, &amp;quot;Nazi&amp;quot; look, Gard settled upon a tough South American with a long braid he initially named &amp;quot;Laura Cruz&amp;quot;.  Hitting resistance from Eidos, Core Design's parent company, Gard went with their request that the character be British, and soon, &amp;quot;Lara Croft&amp;quot; - with the riches and pedigree of an English lordship - was created.&amp;lt;ref&amp;gt;http://retro.ign.com/articles/856/856183p1.html#&amp;lt;/ref&amp;gt;  The addition of in-game cinematics tied to the storyline was another first, and in November 1996 ''Tomb Raider'' was released, becoming a number 1 hit within hours and staying in that position for months.&amp;lt;ref&amp;gt;http://retro.ign.com/articles/856/856183p2.html&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:Rhona mitra 01.jpg|right|200px|thumb|Actress Rhona Mitra was the first model hired by Eidos to promote the ''Tomb Raider'' franchise.]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:Rhona mitra 01.jpg|right|200px|thumb|Actress Rhona Mitra was the first model hired by Eidos to promote the ''Tomb Raider'' franchise.]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;As ''Tomb Raider'' became a phenomenon, critics of the game clamored for attention.  Feminists and  scientists were critical over her physique: a large-breasted, well-proportioned woman who seemed too perfect making seemingly impossible moves within the game, never mind the fact that her chest size was the result of an accidental mouse click which was ordered to stay before creator Toby Gard could revert it.  Animal rights activists also had their say, complaining of too-much animal-involved killing, despite the fact that &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;some &lt;/del&gt;of the animals gunned down by Lara were represented by the mythological (&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;mummified cats, &lt;/del&gt;[[centaur]]s, and [[dragon]]s), or the extinct (''[[Tyrannosaurus rex]]''), or the impossible (monstrosities of human experiments).  Eidos easily ignored the criticisms as their profit margin jumped to over $14 million in less than a year as a result of ''Tomb Raider''; prior to that, they were looking at over $2 million in deficits and possible bankruptcy.&amp;lt;ref&amp;gt;http://retro.ign.com/articles/856/856183p2.html&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;As ''Tomb Raider'' became a phenomenon, critics of the game clamored for attention.  Feminists and  scientists were critical over her physique: a large-breasted, well-proportioned woman who seemed too perfect making seemingly impossible moves within the game, never mind the fact that her chest size was the result of an accidental mouse click which was ordered to stay before creator Toby Gard could revert it&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;ref&amp;gt;http://www.ign.com/articles/2008/03/01/ign-presents-the-history-of-tomb-raider&amp;lt;/ref&amp;gt;&lt;/ins&gt;.  Animal rights activists also had their say, complaining of too-much animal-involved killing, despite the fact that &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;many &lt;/ins&gt;of the animals gunned down by Lara were represented by the mythological ([[centaur]]s, and [[dragon]]s), or the extinct (''[[Tyrannosaurus rex]]''), or the impossible (&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;mummified cats and &lt;/ins&gt;monstrosities of human experiments).  Eidos easily ignored the criticisms as their profit margin jumped to over $14 million in less than a year as a result of ''Tomb Raider''; prior to that, they were looking at over $2 million in deficits and possible bankruptcy.&amp;lt;ref&amp;gt;http://retro.ign.com/articles/856/856183p2.html&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;====Protecting the brand====&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;====Protecting the brand====&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Hackers were also attracted to the game, but in a more sinister fashion.  About 1998 a &amp;quot;nude raider&amp;quot; patch was released which allowed to gamer to install and play an undressed version of Lara Croft for several levels in the first three games of the series.  In a move to protect the integrity of their character, Eidos had initiated a crackdown against websites which had hosted the patch, threatening or actually bringing legal action.&amp;lt;ref&amp;gt;http://www.woa.tv/articles/ae_croftl.html&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;http://pc.ign.com/articles/067/067427p1.html&amp;lt;/ref&amp;gt;  In a similar move, Eidos successfully demanded the removal of the ''Tomb Raider'' logo and the name of Lara Croft from the cover of a 1999 edition of ''Playboy'' after that magazine published a photo featuring the third model of the franchise, Nell McAndrew, whose contract with Eidos was promptly terminated.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Hackers were also attracted to the game, but in a more sinister fashion.  About 1998 a &amp;quot;nude raider&amp;quot; patch was released which allowed to gamer to install and play an undressed version of Lara Croft for several levels in the first three games of the series.  In a move to protect the integrity of their character, Eidos had initiated a crackdown against websites which had hosted the patch, threatening or actually bringing legal action.&amp;lt;ref&amp;gt;http://www.woa.tv/articles/ae_croftl.html&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;http://pc.ign.com/articles/067/067427p1.html&amp;lt;/ref&amp;gt;  In a similar move, Eidos successfully demanded the removal of the ''Tomb Raider'' logo and the name of Lara Croft from the cover of a 1999 edition of ''Playboy'' after that magazine published a photo featuring the third model of the franchise, Nell McAndrew, whose contract with Eidos was promptly terminated.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Despite this level of protection, Eidos apparently had recognized Lara as a sex symbol before any thought was given to creating a sequel to the first game, and put her image on posters, advertisements, and magazine covers scantily-clad. Opposed to it all was Toby Gard; to him Lara Croft was a cool, refined, confident character who wouldn't do any of that, but his views regarding his creation were overruled by the company, who actually owned it.  In disgust, Gard left the company in 1998&amp;lt;ref&amp;gt;https://arstechnica.com/gaming/2015/03/it-felt-like-robbery-tomb-raider-and-the-fall-of-core-design/2/&amp;lt;/ref&amp;gt;.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;====The Croft &amp;quot;biography&amp;quot;====&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;====The Croft &amp;quot;biography&amp;quot;====&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l25&quot; &gt;Line 25:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 27:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Games==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Games==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;===Core Design era===&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;====Tomb Raider (1996)====&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;====Tomb Raider (1996)====&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:Lara and TRex.jpg|right|200px|thumb|Lara facing a ''T-rex'' in ''Tomb Raider''.  Her trademark flowing braid - kept in a bun for much of this game to save polygon space - would make its first appearance in the next game.]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:Lara and TRex.jpg|right|200px|thumb|Lara facing a ''T-rex'' in ''Tomb Raider''.  Her trademark flowing braid - kept in a bun for much of this game to save polygon space - would make its first appearance in the next game.]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l51&quot; &gt;Line 51:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 54:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Lara is alive, and somehow made her way back into Paris; almost immediately she is suspected in the murder of Von Croy, as well as several other grisly murders.  The only one with the answers is a mysterious man known as the Alchemist, a man who is desperate to possess five paintings from the 14th century, and part of an alliance shrouded in mystery.&amp;lt;ref&amp;gt;http://tombraider.ugo.com/games/tomb_raider_angel_of_darkness/&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;http://www.tombraiderchronicles.com/tng/press.html&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Lara is alive, and somehow made her way back into Paris; almost immediately she is suspected in the murder of Von Croy, as well as several other grisly murders.  The only one with the answers is a mysterious man known as the Alchemist, a man who is desperate to possess five paintings from the 14th century, and part of an alliance shrouded in mystery.&amp;lt;ref&amp;gt;http://tombraider.ugo.com/games/tomb_raider_angel_of_darkness/&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;http://www.tombraiderchronicles.com/tng/press.html&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Although the graphics were heavily improved, ''Angel of Darkness'' suffered from bugs as well as poor game play; the control of the character on screen was radically changed from previous games and difficult to master.  Fans were also left with no explanation as to why and how Lara emerged from the pyramid accident which ended ''Last Revelation''.  &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;This&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;as well as &lt;/del&gt;poor sales - timed to coincide with the release of ''The Cradle of Life'' into theaters - led Eidos to end its contract with Core Design.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Although the graphics were heavily improved, ''Angel of Darkness'' suffered from bugs as well as poor game play; the control of the character on screen was radically changed from previous games and difficult to master.  Fans were also left with no explanation as to why and how Lara emerged from the pyramid accident which ended ''Last Revelation''.  &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Additionally&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the game's &lt;/ins&gt;poor sales - timed to coincide with the release of ''The Cradle of Life'' into theaters - led Eidos to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;cancel a planned sequel already in production (''Tomb Raider: The Lost Dominion'') and &lt;/ins&gt;end its contract with Core Design.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;===Crystal Dynamics era===&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;====Tomb Raider: Legend (2006)====&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;====Tomb Raider: Legend (2006)====&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Lara Croft returns, this time to battle an old friend believed lost in a Bolivian tomb as both search in various countries for the remnants of [[Excalibur]], the sword of legendary [[King Arthur]].  Her missing mother and a misplaced friendship served as plot devices connecting this game with the two games which followed.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Lara Croft returns, this time to battle an old friend believed lost in a Bolivian tomb as both search in various countries for the remnants of [[Excalibur]], the sword of legendary [[King Arthur]].  Her missing mother and a misplaced friendship served as plot devices connecting this game with the two games which followed.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;   &lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;   &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The first game of the ''Tomb Raider'' franchise created and published by a new contract with the American company Crystal Dynamics, Lara Croft and her surroundings were given a seamless look and feel, with revamped controls providing fluid character movement and an animation system giving Lara the ability to handle obstacles easily. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt; &lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The first game of the ''Tomb Raider'' franchise created and published by a new contract with the American company Crystal Dynamics, Lara Croft and her surroundings were given a seamless look and feel, with revamped controls providing fluid character movement and an animation system giving Lara the ability to handle obstacles easily. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;In addition, Toby Gard was hired back into the franchise to act as a creative consultant, eventually adding into this and the next two games the ideas and concepts he had intended for the first games of the franchise.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;====Tomb Raider: Anniversary (2007)====&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;====Tomb Raider: Anniversary (2007)====&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l63&quot; &gt;Line 63:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 67:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;====Tomb Raider: Underworld (2008)====&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;====Tomb Raider: Underworld (2008)====&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In ''Underworld'' Lara deals with an investigation into Norse mythology, and in her quest to unlock some of the secrets of those myths, she discovers that a weapon powerful enough to level mountains may fall into the wrong hands: the Hammer of Thor.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In ''Underworld'' Lara deals with an investigation into Norse mythology, and in her quest to unlock some of the secrets of those myths, she discovers that a weapon powerful enough to level mountains may fall into the wrong hands: the Hammer of Thor.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;====Tomb Raider (2013)====&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;A young Lara Croft heads to the island of Yamatai on her first adventure; intending the trip to be a mere archaeological expedition to locate and uncover the tomb of the legendary Japanese queen Himiko, she and the crew of her ship are stranded on an island they can never leave, and at the mercy of fanatics who believe that the way off is to sacrifice one of her friends to the queen.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Films==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Films==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Karajou</name></author>
	</entry>
	<entry>
		<id>https://www.conservapedia.com/index.php?title=Tomb_Raider&amp;diff=1335062&amp;oldid=prev</id>
		<title>DavidB4-bot: Spelling, Grammar, and General Cleanup, typos fixed: privately- → privately , heavily- → heavily</title>
		<link rel="alternate" type="text/html" href="https://www.conservapedia.com/index.php?title=Tomb_Raider&amp;diff=1335062&amp;oldid=prev"/>
		<updated>2017-04-24T22:39:34Z</updated>

		<summary type="html">&lt;p&gt;Spelling, Grammar, and General Cleanup, typos fixed: privately- → privately , heavily- → heavily&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left diff-editfont-monospace&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 22:39, April 24, 2017&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l18&quot; &gt;Line 18:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 18:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;====The Croft &amp;quot;biography&amp;quot;====&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;====The Croft &amp;quot;biography&amp;quot;====&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Keen interest in the game by fans resulted in a &amp;quot;biography&amp;quot; of Lara Croft, of which small elements made it into the games.  Officially, she is the Duchess of Abbington, the daughter of aristocratic archaeologist Lord Henshingly-Croft and Lady Angeline Croft; an 11th-generation countess born on February 14, 1968 to a family that was granted the title and rights to Abbingdon, Surrey by King Edward VI in 1547.  She was privately&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;-&lt;/del&gt;tutored before graduating Wimbelton High School for Girls at the age of 16.  She was then sent to Scotland for Gordonstoun Boarding School for two years, taking up activities not related to a girl's finishing school (such as rock-climbing and mountaineering); she was expelled from it after showing &amp;quot;too keen an interest&amp;quot; in shooting.  She went to a Swiss finishing school at 18, but a school-sponsored trip to the Himalayas ended in a tragic plane crash deep in the mountains.  The only survivor was Lara, who walked into a village some two weeks later.  She afterwards realized that she was only alive when she was adventuring and away from the confining lifestyle of upper-British society.&amp;lt;ref&amp;gt;http://www.internationalhero.co.uk/l/lara.htm&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;http://www.tombraiderchronicles.com/lara/info.html&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;http://www.google.com/search?q=lara+croft+history&amp;amp;hl=en&amp;amp;tbs=tl:1&amp;amp;tbo=u&amp;amp;ei=wVXOSvO-NYTM8Qb3y-SFBA&amp;amp;sa=X&amp;amp;oi=timeline_result&amp;amp;ct=title&amp;amp;resnum=11&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Keen interest in the game by fans resulted in a &amp;quot;biography&amp;quot; of Lara Croft, of which small elements made it into the games.  Officially, she is the Duchess of Abbington, the daughter of aristocratic archaeologist Lord Henshingly-Croft and Lady Angeline Croft; an 11th-generation countess born on February 14, 1968 to a family that was granted the title and rights to Abbingdon, Surrey by King Edward VI in 1547.  She was privately tutored before graduating Wimbelton High School for Girls at the age of 16.  She was then sent to Scotland for Gordonstoun Boarding School for two years, taking up activities not related to a girl's finishing school (such as rock-climbing and mountaineering); she was expelled from it after showing &amp;quot;too keen an interest&amp;quot; in shooting.  She went to a Swiss finishing school at 18, but a school-sponsored trip to the Himalayas ended in a tragic plane crash deep in the mountains.  The only survivor was Lara, who walked into a village some two weeks later.  She afterwards realized that she was only alive when she was adventuring and away from the confining lifestyle of upper-British society.&amp;lt;ref&amp;gt;http://www.internationalhero.co.uk/l/lara.htm&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;http://www.tombraiderchronicles.com/lara/info.html&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;http://www.google.com/search?q=lara+croft+history&amp;amp;hl=en&amp;amp;tbs=tl:1&amp;amp;tbo=u&amp;amp;ei=wVXOSvO-NYTM8Qb3y-SFBA&amp;amp;sa=X&amp;amp;oi=timeline_result&amp;amp;ct=title&amp;amp;resnum=11&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Her father's untimely death left Lara in possession of Abbington, and from there she devotes time - officially - to archaeological pursuits, and she is credited with at least fifteen major discoveries.  However, she has been criticized by other archaeologists and government officials for what they call her irresponsibility on the sites, such as destructive methodology or neglecting the documentation of her findings; some have suggested that she is a &amp;quot;glorified treasure hunter&amp;quot; who has removed potentially-valuable artifacts before informing officials of the locations they have come from.&amp;lt;ref&amp;gt;http://www.tombraiderchronicles.com/tr7/lara_croft_bio.html&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Her father's untimely death left Lara in possession of Abbington, and from there she devotes time - officially - to archaeological pursuits, and she is credited with at least fifteen major discoveries.  However, she has been criticized by other archaeologists and government officials for what they call her irresponsibility on the sites, such as destructive methodology or neglecting the documentation of her findings; some have suggested that she is a &amp;quot;glorified treasure hunter&amp;quot; who has removed potentially-valuable artifacts before informing officials of the locations they have come from.&amp;lt;ref&amp;gt;http://www.tombraiderchronicles.com/tr7/lara_croft_bio.html&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l51&quot; &gt;Line 51:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 51:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Lara is alive, and somehow made her way back into Paris; almost immediately she is suspected in the murder of Von Croy, as well as several other grisly murders.  The only one with the answers is a mysterious man known as the Alchemist, a man who is desperate to possess five paintings from the 14th century, and part of an alliance shrouded in mystery.&amp;lt;ref&amp;gt;http://tombraider.ugo.com/games/tomb_raider_angel_of_darkness/&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;http://www.tombraiderchronicles.com/tng/press.html&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Lara is alive, and somehow made her way back into Paris; almost immediately she is suspected in the murder of Von Croy, as well as several other grisly murders.  The only one with the answers is a mysterious man known as the Alchemist, a man who is desperate to possess five paintings from the 14th century, and part of an alliance shrouded in mystery.&amp;lt;ref&amp;gt;http://tombraider.ugo.com/games/tomb_raider_angel_of_darkness/&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;http://www.tombraiderchronicles.com/tng/press.html&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Although the graphics were heavily&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;-&lt;/del&gt;improved, ''Angel of Darkness'' suffered from bugs as well as poor game play; the control of the character on screen was radically changed from previous games and difficult to master.  Fans were also left with no explanation as to why and how Lara emerged from the pyramid accident which ended ''Last Revelation''.  This, as well as poor sales - timed to coincide with the release of ''The Cradle of Life'' into theaters - led Eidos to end its contract with Core Design.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Although the graphics were heavily improved, ''Angel of Darkness'' suffered from bugs as well as poor game play; the control of the character on screen was radically changed from previous games and difficult to master.  Fans were also left with no explanation as to why and how Lara emerged from the pyramid accident which ended ''Last Revelation''.  This, as well as poor sales - timed to coincide with the release of ''The Cradle of Life'' into theaters - led Eidos to end its contract with Core Design.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;====Tomb Raider: Legend (2006)====&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;====Tomb Raider: Legend (2006)====&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>DavidB4-bot</name></author>
	</entry>
	<entry>
		<id>https://www.conservapedia.com/index.php?title=Tomb_Raider&amp;diff=1291547&amp;oldid=prev</id>
		<title>DavidB4-bot: /* top */Spelling, grammar, and general cleanup, typos fixed: world-wide → worldwide</title>
		<link rel="alternate" type="text/html" href="https://www.conservapedia.com/index.php?title=Tomb_Raider&amp;diff=1291547&amp;oldid=prev"/>
		<updated>2016-11-28T22:15:41Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;top: &lt;/span&gt;Spelling, grammar, and general cleanup, typos fixed: world-wide → worldwide&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left diff-editfont-monospace&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
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				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 22:15, November 28, 2016&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:Tomb raider 3.jpg|right|300px|thumb|Lara Croft, star of the ''Tomb Raider'' video game series]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:Tomb raider 3.jpg|right|300px|thumb|Lara Croft, star of the ''Tomb Raider'' video game series]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''Tomb Raider''' is a series of [[video game]]s based around a fictional British adventurer named [[Lara Croft]].  First published in 1996 by Eidos, the game became a phenomenal &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;world-wide &lt;/del&gt;hit and resulted in ten [[sequel]]s, as well as a crossover into books, comics, two major motion pictures, and an entry in the Guinness Book of Records for most real-life stand-ins of a video game character.&amp;lt;ref&amp;gt;http://www.tombraiderchronicles.com/headlines3672.html&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''Tomb Raider''' is a series of [[video game]]s based around a fictional British adventurer named [[Lara Croft]].  First published in 1996 by Eidos, the game became a phenomenal &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;worldwide &lt;/ins&gt;hit and resulted in ten [[sequel]]s, as well as a crossover into books, comics, two major motion pictures, and an entry in the Guinness Book of Records for most real-life stand-ins of a video game character.&amp;lt;ref&amp;gt;http://www.tombraiderchronicles.com/headlines3672.html&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The term ''tomb raider'', although coined for the game, has since evolved into a mildy-derogatory title for a [[maverick]] archaeologist or as a term describing anyone who breaks into tombs or [[cemeteries]] for the primary purpose of looting and/or [[vandalism]].&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The term ''tomb raider'', although coined for the game, has since evolved into a mildy-derogatory title for a [[maverick]] archaeologist or as a term describing anyone who breaks into tombs or [[cemeteries]] for the primary purpose of looting and/or [[vandalism]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>DavidB4-bot</name></author>
	</entry>
	<entry>
		<id>https://www.conservapedia.com/index.php?title=Tomb_Raider&amp;diff=1277340&amp;oldid=prev</id>
		<title>DavidB4-bot: Spelling/Grammar Check, typos fixed: appearence → appearance, Playstation → PlayStation (2), Guiness → Guinness, 1990's → 1990s, well-received → well received</title>
		<link rel="alternate" type="text/html" href="https://www.conservapedia.com/index.php?title=Tomb_Raider&amp;diff=1277340&amp;oldid=prev"/>
		<updated>2016-09-13T01:10:45Z</updated>

		<summary type="html">&lt;p&gt;Spelling/Grammar Check, typos fixed: appearence → appearance, Playstation → PlayStation (2), Guiness → Guinness, 1990&amp;#039;s → 1990s, well-received → well received&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left diff-editfont-monospace&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 01:10, September 13, 2016&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:Tomb raider 3.jpg|right|300px|thumb|Lara Croft, star of the ''Tomb Raider'' video game series]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:Tomb raider 3.jpg|right|300px|thumb|Lara Croft, star of the ''Tomb Raider'' video game series]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''Tomb Raider''' is a series of [[video game]]s based around a fictional British adventurer named [[Lara Croft]].  First published in 1996 by Eidos, the game became a phenomenal world-wide hit and resulted in ten [[sequel]]s, as well as a crossover into books, comics, two major motion pictures, and an entry in the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Guiness &lt;/del&gt;Book of Records for most real-life stand-ins of a video game character.&amp;lt;ref&amp;gt;http://www.tombraiderchronicles.com/headlines3672.html&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''Tomb Raider''' is a series of [[video game]]s based around a fictional British adventurer named [[Lara Croft]].  First published in 1996 by Eidos, the game became a phenomenal world-wide hit and resulted in ten [[sequel]]s, as well as a crossover into books, comics, two major motion pictures, and an entry in the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Guinness &lt;/ins&gt;Book of Records for most real-life stand-ins of a video game character.&amp;lt;ref&amp;gt;http://www.tombraiderchronicles.com/headlines3672.html&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The term ''tomb raider'', although coined for the game, has since evolved into a mildy-derogatory title for a [[maverick]] archaeologist or as a term describing anyone who breaks into tombs or [[cemeteries]] for the primary purpose of looting and/or [[vandalism]].&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The term ''tomb raider'', although coined for the game, has since evolved into a mildy-derogatory title for a [[maverick]] archaeologist or as a term describing anyone who breaks into tombs or [[cemeteries]] for the primary purpose of looting and/or [[vandalism]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l6&quot; &gt;Line 6:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 6:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==History==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==History==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:286415-tombr3 super.png|left|200px|thumb|Lara Croft gets part of the Scion of Atlantis in ''Tomb Raider'']]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:286415-tombr3 super.png|left|200px|thumb|Lara Croft gets part of the Scion of Atlantis in ''Tomb Raider'']]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;''Tomb Raider'' first began as a series of drawings and an idea by Toby Gard, a video game designer for Core Design, a small studio created in 1988 in Derby, England.  By 1989, the company had created and sold their first game, ''Rick Dangerous'',&amp;lt;ref&amp;gt;http://rickdangerousflash.free.fr/&amp;lt;/ref&amp;gt; a side-scrolling adventure in which the title character goes after hidden artifacts.  But the game was meant primarily for computers (the PC and Amiga), and a new game console was making its first &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;appearence &lt;/del&gt;in stores: the Sony &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Playstation&lt;/del&gt;.  A meeting convened by company founder Jeremy Heath-Smith began with what Core Design could do to take advantage of the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Playstation&lt;/del&gt;'s features and graphics.  &amp;quot;Toby stood up and said I've got this idea about doing a game based on pyramids&amp;quot;, Heath-Smith recalled.  &amp;quot;I've always wanted to do a game based around pyramids to.  For some reason I really fancied this idea about pyramids with a Pharaoh, and having to go tunnel under the pyramids.  It was just as silly as that.  It didn't have characters, it was more just conceptually let's do a game based on pyramids&amp;quot;.&amp;lt;ref&amp;gt;http://www.tombraideranniversary.com/throughtime_01.asp&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;''Tomb Raider'' first began as a series of drawings and an idea by Toby Gard, a video game designer for Core Design, a small studio created in 1988 in Derby, England.  By 1989, the company had created and sold their first game, ''Rick Dangerous'',&amp;lt;ref&amp;gt;http://rickdangerousflash.free.fr/&amp;lt;/ref&amp;gt; a side-scrolling adventure in which the title character goes after hidden artifacts.  But the game was meant primarily for computers (the PC and Amiga), and a new game console was making its first &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;appearance &lt;/ins&gt;in stores: the Sony &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;PlayStation&lt;/ins&gt;.  A meeting convened by company founder Jeremy Heath-Smith began with what Core Design could do to take advantage of the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;PlayStation&lt;/ins&gt;'s features and graphics.  &amp;quot;Toby stood up and said I've got this idea about doing a game based on pyramids&amp;quot;, Heath-Smith recalled.  &amp;quot;I've always wanted to do a game based around pyramids to.  For some reason I really fancied this idea about pyramids with a Pharaoh, and having to go tunnel under the pyramids.  It was just as silly as that.  It didn't have characters, it was more just conceptually let's do a game based on pyramids&amp;quot;.&amp;lt;ref&amp;gt;http://www.tombraideranniversary.com/throughtime_01.asp&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;''Tomb Raider'' went to the layouts in 1993.  Side-scrolling was not considered; they wanted a 3-D perspective.  They considered, then tossed out, the first-person shooter concept that was a part of ''Doom'' and ''Wolfenstein 3-D''.  This meant a &amp;quot;third-person&amp;quot; perspective, allowing the player to see and interact with the character in a 3-D environment.  The project would not be with some hurdles.  &amp;quot;Although Jeremy liked the idea, there were no programmers that would touch it,&amp;quot; Gard said.  &amp;quot;They all thought it was too difficult because at the time no one had done anything like it.  Nobody in the company had done anything 3D.  The whole idea was just terrifying to programmers&amp;quot;.&amp;lt;ref&amp;gt;[http://www.tombraideranniversary.com/throughtime_01.asp]&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;''Tomb Raider'' went to the layouts in 1993.  Side-scrolling was not considered; they wanted a 3-D perspective.  They considered, then tossed out, the first-person shooter concept that was a part of ''Doom'' and ''Wolfenstein 3-D''.  This meant a &amp;quot;third-person&amp;quot; perspective, allowing the player to see and interact with the character in a 3-D environment.  The project would not be with some hurdles.  &amp;quot;Although Jeremy liked the idea, there were no programmers that would touch it,&amp;quot; Gard said.  &amp;quot;They all thought it was too difficult because at the time no one had done anything like it.  Nobody in the company had done anything 3D.  The whole idea was just terrifying to programmers&amp;quot;.&amp;lt;ref&amp;gt;[http://www.tombraideranniversary.com/throughtime_01.asp]&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l46&quot; &gt;Line 46:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 46:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;''Chronicles'' is actually four separate stories, involving an artifact in Rome; one that must be recovered via a Soviet submarine; the story of a search when she was a teen; and an artifact placed within a well-protected high-rise.  Connecting the four is a story involving those that knew her best, remembering her from Croft Manor (assuming she had died).&amp;lt;ref&amp;gt;http://tombraider.ugo.com/games/tomb_raider_5_chronicles/&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;http://www.tombraiderchronicles.com/tr5/info.html&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;''Chronicles'' is actually four separate stories, involving an artifact in Rome; one that must be recovered via a Soviet submarine; the story of a search when she was a teen; and an artifact placed within a well-protected high-rise.  Connecting the four is a story involving those that knew her best, remembering her from Croft Manor (assuming she had died).&amp;lt;ref&amp;gt;http://tombraider.ugo.com/games/tomb_raider_5_chronicles/&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;http://www.tombraiderchronicles.com/tr5/info.html&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;''Chronicles'' was not well&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;-&lt;/del&gt;received by gamers, due to bugs within the game itself, as well as the ending in the previous game left unresolved.  The PC version of the game had a level editor, allowing fans to create their own environments and situations, many of which are available for download.&amp;lt;ref&amp;gt;http://www.tombraiderchronicles.com/tr5/editor/index.html&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;''Chronicles'' was not well received by gamers, due to bugs within the game itself, as well as the ending in the previous game left unresolved.  The PC version of the game had a level editor, allowing fans to create their own environments and situations, many of which are available for download.&amp;lt;ref&amp;gt;http://www.tombraiderchronicles.com/tr5/editor/index.html&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;====Tomb Raider: Angel of Darkness (2003)====&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;====Tomb Raider: Angel of Darkness (2003)====&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l66&quot; &gt;Line 66:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 66:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Films==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Films==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:TR Angelina Jolie 012.jpg|200px|right|thumb|Angelina Jolie in the 2001 film ''Lara Croft: Tomb Raider'']]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:TR Angelina Jolie 012.jpg|200px|right|thumb|Angelina Jolie in the 2001 film ''Lara Croft: Tomb Raider'']]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;With the success of the games and public exposure in the media, it was inevitable that a live-action film be made.  Paramount secured the rights to film ''Tomb Raider'' in the late-&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;1990's&lt;/del&gt;, and eventually released two films, with a third film (by Warner Brothers) in pre-production now.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;With the success of the games and public exposure in the media, it was inevitable that a live-action film be made.  Paramount secured the rights to film ''Tomb Raider'' in the late-&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;1990s&lt;/ins&gt;, and eventually released two films, with a third film (by Warner Brothers) in pre-production now.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;====''Lara Croft: Tomb Raider'' (2001)====&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;====''Lara Croft: Tomb Raider'' (2001)====&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>DavidB4-bot</name></author>
	</entry>
	<entry>
		<id>https://www.conservapedia.com/index.php?title=Tomb_Raider&amp;diff=1251029&amp;oldid=prev</id>
		<title>DavidB4-bot: clean up &amp; uniformity</title>
		<link rel="alternate" type="text/html" href="https://www.conservapedia.com/index.php?title=Tomb_Raider&amp;diff=1251029&amp;oldid=prev"/>
		<updated>2016-07-12T07:12:53Z</updated>

		<summary type="html">&lt;p&gt;clean up &amp;amp; uniformity&lt;/p&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 07:12, July 12, 2016&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:Tomb raider 3.jpg|right|300px|thumb|Lara Croft, star of the ''Tomb Raider'' video game series]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:Tomb raider 3.jpg|right|300px|thumb|Lara Croft, star of the ''Tomb Raider'' video game series]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''Tomb Raider''' is a series of [[video game]]s based around a fictional British adventurer named [[Lara Croft]].  First published in 1996 by Eidos, the game became a phenomenal world-wide hit and resulted in ten [[sequel]]s, as well as a crossover into books, comics, two major motion pictures, and an entry in the Guiness Book of Records for most real-life stand-ins of a video game character &amp;lt;ref&amp;gt;http://www.tombraiderchronicles.com/headlines3672.html&amp;lt;/ref&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''Tomb Raider''' is a series of [[video game]]s based around a fictional British adventurer named [[Lara Croft]].  First published in 1996 by Eidos, the game became a phenomenal world-wide hit and resulted in ten [[sequel]]s, as well as a crossover into books, comics, two major motion pictures, and an entry in the Guiness Book of Records for most real-life stand-ins of a video game character&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;.&lt;/ins&gt;&amp;lt;ref&amp;gt;http://www.tombraiderchronicles.com/headlines3672.html&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The term ''tomb raider'', although coined for the game, has since evolved into a mildy-derogatory title for a [[maverick]] archaeologist or as a term describing anyone who breaks into tombs or [[cemeteries]] for the primary purpose of looting and/or [[vandalism]].&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The term ''tomb raider'', although coined for the game, has since evolved into a mildy-derogatory title for a [[maverick]] archaeologist or as a term describing anyone who breaks into tombs or [[cemeteries]] for the primary purpose of looting and/or [[vandalism]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l6&quot; &gt;Line 6:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 6:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==History==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==History==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:286415-tombr3 super.png|left|200px|thumb|Lara Croft gets part of the Scion of Atlantis in ''Tomb Raider'']]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:286415-tombr3 super.png|left|200px|thumb|Lara Croft gets part of the Scion of Atlantis in ''Tomb Raider'']]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;''Tomb Raider'' first began as a series of drawings and an idea by Toby Gard, a video game designer for Core Design, a small studio created in 1988 in Derby, England.  By 1989, the company had created and sold their first game, ''Rick Dangerous''&amp;lt;ref&amp;gt;http://rickdangerousflash.free.fr/&amp;lt;/ref&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, &lt;/del&gt;a side-scrolling adventure in which the title character goes after hidden artifacts.  But the game was meant primarily for computers (the PC and Amiga), and a new game console was making its first appearence in stores: the Sony Playstation.  A meeting convened by company founder Jeremy Heath-Smith began with what Core Design could do to take advantage of the Playstation's features and graphics.  &amp;quot;Toby stood up and said I've got this idea about doing a game based on pyramids&amp;quot;, Heath-Smith recalled.  &amp;quot;I've always wanted to do a game based around pyramids to.  For some reason I really fancied this idea about pyramids with a Pharaoh, and having to go tunnel under the pyramids.  It was just as silly as that.  It didn't have characters, it was more just conceptually let's do a game based on pyramids&amp;quot;&amp;lt;ref&amp;gt;http://www.tombraideranniversary.com/throughtime_01.asp&amp;lt;/ref&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;''Tomb Raider'' first began as a series of drawings and an idea by Toby Gard, a video game designer for Core Design, a small studio created in 1988 in Derby, England.  By 1989, the company had created and sold their first game, ''Rick Dangerous''&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;,&lt;/ins&gt;&amp;lt;ref&amp;gt;http://rickdangerousflash.free.fr/&amp;lt;/ref&amp;gt; a side-scrolling adventure in which the title character goes after hidden artifacts.  But the game was meant primarily for computers (the PC and Amiga), and a new game console was making its first appearence in stores: the Sony Playstation.  A meeting convened by company founder Jeremy Heath-Smith began with what Core Design could do to take advantage of the Playstation's features and graphics.  &amp;quot;Toby stood up and said I've got this idea about doing a game based on pyramids&amp;quot;, Heath-Smith recalled.  &amp;quot;I've always wanted to do a game based around pyramids to.  For some reason I really fancied this idea about pyramids with a Pharaoh, and having to go tunnel under the pyramids.  It was just as silly as that.  It didn't have characters, it was more just conceptually let's do a game based on pyramids&amp;quot;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;.&lt;/ins&gt;&amp;lt;ref&amp;gt;http://www.tombraideranniversary.com/throughtime_01.asp&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;''Tomb Raider'' went to the layouts in 1993.  Side-scrolling was not considered; they wanted a 3-D perspective.  They considered, then tossed out, the first-person shooter concept that was a part of ''Doom'' and ''Wolfenstein 3-D''.  This meant a &amp;quot;third-person&amp;quot; perspective, allowing the player to see and interact with the character in a 3-D environment.  The project would not be with some hurdles.  &amp;quot;Although Jeremy liked the idea, there were no programmers that would touch it,&amp;quot; Gard said.  &amp;quot;They all thought it was too difficult because at the time no one had done anything like it.  Nobody in the company had done anything 3D.  The whole idea was just terrifying to programmers&amp;quot;&amp;lt;ref&amp;gt;[http://www.tombraideranniversary.com/throughtime_01.asp&amp;lt;/ref&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;''Tomb Raider'' went to the layouts in 1993.  Side-scrolling was not considered; they wanted a 3-D perspective.  They considered, then tossed out, the first-person shooter concept that was a part of ''Doom'' and ''Wolfenstein 3-D''.  This meant a &amp;quot;third-person&amp;quot; perspective, allowing the player to see and interact with the character in a 3-D environment.  The project would not be with some hurdles.  &amp;quot;Although Jeremy liked the idea, there were no programmers that would touch it,&amp;quot; Gard said.  &amp;quot;They all thought it was too difficult because at the time no one had done anything like it.  Nobody in the company had done anything 3D.  The whole idea was just terrifying to programmers&amp;quot;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;.&lt;/ins&gt;&amp;lt;ref&amp;gt;[http://www.tombraideranniversary.com/throughtime_01.asp&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]&lt;/ins&gt;&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The designers called for a game with elements of puzzle-solving and exploration, fitting in with the &amp;quot;pyramid concept&amp;quot; - naturally, the lead character would be an archaeologist.  They also wanted plenty of action and an epic storyline to tie everything together.  And the lead character was changed to a woman, after the first initial drafts bore too much of a resemblance to Paramount's &amp;quot;Indiana Jones&amp;quot;.  At first rejecting &amp;quot;muscle women&amp;quot; and militants with a blond, &amp;quot;Nazi&amp;quot; look, Gard settled upon a tough South American with a long braid he initially named &amp;quot;Laura Cruz&amp;quot;.  Hitting resistance from Eidos, Core Design's parent company, Gard went with their request that the character be British, and soon, &amp;quot;Lara Croft&amp;quot; - with the riches and pedigree of an English lordship - was created&amp;lt;ref&amp;gt;http://retro.ign.com/articles/856/856183p1.html#&amp;lt;/ref&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;. &lt;/del&gt; The addition of in-game cinematics tied to the storyline was another first, and in November 1996 ''Tomb Raider'' was released, becoming a number 1 hit within hours and staying in that position for months&amp;lt;ref&amp;gt;http://retro.ign.com/articles/856/856183p2.html&amp;lt;/ref&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The designers called for a game with elements of puzzle-solving and exploration, fitting in with the &amp;quot;pyramid concept&amp;quot; - naturally, the lead character would be an archaeologist.  They also wanted plenty of action and an epic storyline to tie everything together.  And the lead character was changed to a woman, after the first initial drafts bore too much of a resemblance to Paramount's &amp;quot;Indiana Jones&amp;quot;.  At first rejecting &amp;quot;muscle women&amp;quot; and militants with a blond, &amp;quot;Nazi&amp;quot; look, Gard settled upon a tough South American with a long braid he initially named &amp;quot;Laura Cruz&amp;quot;.  Hitting resistance from Eidos, Core Design's parent company, Gard went with their request that the character be British, and soon, &amp;quot;Lara Croft&amp;quot; - with the riches and pedigree of an English lordship - was created&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;.&lt;/ins&gt;&amp;lt;ref&amp;gt;http://retro.ign.com/articles/856/856183p1.html#&amp;lt;/ref&amp;gt;  The addition of in-game cinematics tied to the storyline was another first, and in November 1996 ''Tomb Raider'' was released, becoming a number 1 hit within hours and staying in that position for months&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;.&lt;/ins&gt;&amp;lt;ref&amp;gt;http://retro.ign.com/articles/856/856183p2.html&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:Rhona mitra 01.jpg|right|200px|thumb|Actress Rhona Mitra was the first model hired by Eidos to promote the ''Tomb Raider'' franchise.]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:Rhona mitra 01.jpg|right|200px|thumb|Actress Rhona Mitra was the first model hired by Eidos to promote the ''Tomb Raider'' franchise.]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;As ''Tomb Raider'' became a phenomenon, critics of the game clamored for attention.  Feminists and  scientists were critical over her physique: a large-breasted, well-proportioned woman who seemed too perfect making seemingly impossible moves within the game, never mind the fact that her chest size was the result of an accidental mouse click which was ordered to stay before creator Toby Gard could revert it.  Animal rights activists also had their say, complaining of too-much animal-involved killing, despite the fact that some of the animals gunned down by Lara were represented by the mythological (mummified cats, [[centaur]]s, and [[dragon]]s), or the extinct (''[[Tyrannosaurus rex]]''), or the impossible (monstrosities of human experiments).  Eidos easily ignored the criticisms as their profit margin jumped to over $14 million in less than a year as a result of ''Tomb Raider''; prior to that, they were looking at over $2 million in deficits and possible bankruptcy&amp;lt;ref&amp;gt;http://retro.ign.com/articles/856/856183p2.html&amp;lt;/ref&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;As ''Tomb Raider'' became a phenomenon, critics of the game clamored for attention.  Feminists and  scientists were critical over her physique: a large-breasted, well-proportioned woman who seemed too perfect making seemingly impossible moves within the game, never mind the fact that her chest size was the result of an accidental mouse click which was ordered to stay before creator Toby Gard could revert it.  Animal rights activists also had their say, complaining of too-much animal-involved killing, despite the fact that some of the animals gunned down by Lara were represented by the mythological (mummified cats, [[centaur]]s, and [[dragon]]s), or the extinct (''[[Tyrannosaurus rex]]''), or the impossible (monstrosities of human experiments).  Eidos easily ignored the criticisms as their profit margin jumped to over $14 million in less than a year as a result of ''Tomb Raider''; prior to that, they were looking at over $2 million in deficits and possible bankruptcy&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;.&lt;/ins&gt;&amp;lt;ref&amp;gt;http://retro.ign.com/articles/856/856183p2.html&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;====Protecting the brand====&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;====Protecting the brand====&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l72&quot; &gt;Line 72:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 72:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;====''Tomb Raider: The Cradle of Life'' (2003)====&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;====''Tomb Raider: The Cradle of Life'' (2003)====&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Jolie returns in this second installment, as Lara is sent by the British MI-6 to find the ''Cradle of Life'', a legendary place said to contain the [[Pandora's Box]] of Greek mythology; in the hunt as well is a ruthless weapons manufacturer who also wants the Box for himself&amp;lt;ref&amp;gt;http://www.imdb.com/title/tt0325703/&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;http://www.tombraidermovie.com/&amp;lt;/ref&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;. &lt;/del&gt; ''Cradle of Life'' did not fare as well at the box office as the first film; it suffered from a weak plot, dialogue, and character development&amp;lt;ref&amp;gt;http://www.deseretnews.com/article/700003280/Lara-Croft-Tomb-Raider-The-Cradle-of-Life.html&amp;lt;/ref&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;; &lt;/del&gt;additionally, in the opening scenes movie-goers were shown what was essentially a remake of the first twenty minutes of 1981's ''[[Raiders of the Lost Ark]]''&amp;lt;ref&amp;gt;http://www.theraider.net/information/influences/tomb_raider.php&amp;lt;/ref&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Jolie returns in this second installment, as Lara is sent by the British MI-6 to find the ''Cradle of Life'', a legendary place said to contain the [[Pandora's Box]] of Greek mythology; in the hunt as well is a ruthless weapons manufacturer who also wants the Box for himself&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;.&lt;/ins&gt;&amp;lt;ref&amp;gt;http://www.imdb.com/title/tt0325703/&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;http://www.tombraidermovie.com/&amp;lt;/ref&amp;gt;  ''Cradle of Life'' did not fare as well at the box office as the first film; it suffered from a weak plot, dialogue, and character development&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;;&lt;/ins&gt;&amp;lt;ref&amp;gt;http://www.deseretnews.com/article/700003280/Lara-Croft-Tomb-Raider-The-Cradle-of-Life.html&amp;lt;/ref&amp;gt; additionally, in the opening scenes movie-goers were shown what was essentially a remake of the first twenty minutes of 1981's ''[[Raiders of the Lost Ark]]''&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;.&lt;/ins&gt;&amp;lt;ref&amp;gt;http://www.theraider.net/information/influences/tomb_raider.php&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Links==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Links==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>DavidB4-bot</name></author>
	</entry>
	<entry>
		<id>https://www.conservapedia.com/index.php?title=Tomb_Raider&amp;diff=1084529&amp;oldid=prev</id>
		<title>Joaquín Martínez: Reverted edits by PinhasYehezkielM (talk) to last revision by FrederickT3</title>
		<link rel="alternate" type="text/html" href="https://www.conservapedia.com/index.php?title=Tomb_Raider&amp;diff=1084529&amp;oldid=prev"/>
		<updated>2014-04-26T16:48:03Z</updated>

		<summary type="html">&lt;p&gt;Reverted edits by &lt;a href=&quot;/Special:Contributions/PinhasYehezkielM&quot; title=&quot;Special:Contributions/PinhasYehezkielM&quot;&gt;PinhasYehezkielM&lt;/a&gt; (&lt;a href=&quot;/index.php?title=User_talk:PinhasYehezkielM&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;User talk:PinhasYehezkielM (page does not exist)&quot;&gt;talk&lt;/a&gt;) to last revision by &lt;a href=&quot;/index.php?title=User:FrederickT3&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;User:FrederickT3 (page does not exist)&quot;&gt;FrederickT3&lt;/a&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left diff-editfont-monospace&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 16:48, April 26, 2014&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;en&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>Joaquín Martínez</name></author>
	</entry>
	<entry>
		<id>https://www.conservapedia.com/index.php?title=Tomb_Raider&amp;diff=950321&amp;oldid=prev</id>
		<title>FrederickT3: Undo revision 950250 by SchIafIyStatistics (talk)</title>
		<link rel="alternate" type="text/html" href="https://www.conservapedia.com/index.php?title=Tomb_Raider&amp;diff=950321&amp;oldid=prev"/>
		<updated>2012-01-01T15:06:57Z</updated>

		<summary type="html">&lt;p&gt;Undo revision 950250 by &lt;a href=&quot;/Special:Contributions/SchIafIyStatistics&quot; title=&quot;Special:Contributions/SchIafIyStatistics&quot;&gt;SchIafIyStatistics&lt;/a&gt; (&lt;a href=&quot;/index.php?title=User_talk:SchIafIyStatistics&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;User talk:SchIafIyStatistics (page does not exist)&quot;&gt;talk&lt;/a&gt;)&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left diff-editfont-monospace&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 15:06, January 1, 2012&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;#&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;REDIRECT &lt;/del&gt;[[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Evil video &lt;/del&gt;games]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[File:Tomb raider 3.jpg|right|300px|thumb|Lara Croft, star of the ''Tomb Raider'' video game series]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;'''Tomb Raider''' is a series of [[video game]]s based around a fictional British adventurer named [[Lara Croft]].  First published in 1996 by Eidos, the game became a phenomenal world-wide hit and resulted in ten [[sequel]]s, as well as a crossover into books, comics, two major motion pictures, and an entry in the Guiness Book of Records for most real-life stand-ins of a video game character &amp;lt;ref&amp;gt;http://www.tombraiderchronicles.com/headlines3672.html&amp;lt;/ref&amp;gt;.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;The term ''tomb raider'', although coined for the game, has since evolved into a mildy-derogatory title for a [[maverick]] archaeologist or as a term describing anyone who breaks into tombs or [[cemeteries]] for the primary purpose of looting and/or [[vandalism]].&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;==History==&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[File:286415-tombr3 super.png|left|200px|thumb|Lara Croft gets part of the Scion of Atlantis in ''Tomb Raider'']]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;''Tomb Raider'' first began as a series of drawings and an idea by Toby Gard, a video game designer for Core Design, a small studio created in 1988 in Derby, England.  By 1989, the company had created and sold their first game, ''Rick Dangerous''&amp;lt;ref&amp;gt;http://rickdangerousflash.free.fr/&amp;lt;/ref&amp;gt;, a side-scrolling adventure in which the title character goes after hidden artifacts.  But the game was meant primarily for computers (the PC and Amiga), and a new game console was making its first appearence in stores: the Sony Playstation.  A meeting convened by company founder Jeremy Heath-Smith began with what Core Design could do to take advantage of the Playstation's features and graphics.  &amp;quot;Toby stood up and said I've got this idea about doing a game based on pyramids&amp;quot;, Heath-Smith recalled.  &amp;quot;I've always wanted to do a game based around pyramids to.  For some reason I really fancied this idea about pyramids with a Pharaoh, and having to go tunnel under the pyramids.  It was just as silly as that.  It didn't have characters, it was more just conceptually let's do a game based on pyramids&amp;quot;&amp;lt;ref&amp;gt;http://www.tombraideranniversary.com/throughtime_01.asp&amp;lt;/ref&amp;gt;.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;''Tomb Raider'' went to the layouts in 1993.  Side-scrolling was not considered; they wanted a 3-D perspective.  They considered, then tossed out, the first-person shooter concept that was a part of ''Doom'' and ''Wolfenstein 3-D''.  This meant a &amp;quot;third-person&amp;quot; perspective, allowing the player to see and interact with the character in a 3-D environment.  The project would not be with some hurdles.  &amp;quot;Although Jeremy liked the idea, there were no programmers that would touch it,&amp;quot; Gard said.  &amp;quot;They all thought it was too difficult because at the time no one had done anything like it.  Nobody in the company had done anything 3D.  The whole idea was just terrifying to programmers&amp;quot;&amp;lt;ref&amp;gt;[http://www.tombraideranniversary.com/throughtime_01.asp&amp;lt;/ref&amp;gt;.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;The designers called for a game with elements of puzzle-solving and exploration, fitting in with the &amp;quot;pyramid concept&amp;quot; - naturally, the lead character would be an archaeologist.  They also wanted plenty of action and an epic storyline to tie everything together.  And the lead character was changed to a woman, after the first initial drafts bore too much of a resemblance to Paramount's &amp;quot;Indiana Jones&amp;quot;.  At first rejecting &amp;quot;muscle women&amp;quot; and militants with a blond, &amp;quot;Nazi&amp;quot; look, Gard settled upon a tough South American with a long braid he initially named &amp;quot;Laura Cruz&amp;quot;.  Hitting resistance from Eidos, Core Design's parent company, Gard went with their request that the character be British, and soon, &amp;quot;Lara Croft&amp;quot; - with the riches and pedigree of an English lordship - was created&amp;lt;ref&amp;gt;http://retro.ign.com/articles/856/856183p1.html&lt;/ins&gt;#&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;/ref&amp;gt;.  The addition of in-game cinematics tied to the storyline was another first, and in November 1996 ''Tomb Raider'' was released, becoming a number 1 hit within hours and staying in that position for months&amp;lt;ref&amp;gt;http://retro.ign.com/articles/856/856183p2.html&amp;lt;/ref&amp;gt;.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[File:Rhona mitra 01.jpg|right|200px|thumb|Actress Rhona Mitra was the first model hired by Eidos to promote the ''Tomb Raider'' franchise.]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;As ''Tomb Raider'' became a phenomenon, critics of the game clamored for attention.  Feminists and  scientists were critical over her physique: a large-breasted, well-proportioned woman who seemed too perfect making seemingly impossible moves within the game, never mind the fact that her chest size was the result of an accidental mouse click which was ordered to stay before creator Toby Gard could revert it.  Animal rights activists also had their say, complaining of too-much animal-involved killing, despite the fact that some of the animals gunned down by Lara were represented by the mythological (mummified cats, [[centaur]]s, and [[dragon]]s), or the extinct (''[[Tyrannosaurus rex]]''), or the impossible (monstrosities of human experiments).  Eidos easily ignored the criticisms as their profit margin jumped to over $14 million in less than a year as a result of ''Tomb Raider''; prior to that, they were looking at over $2 million in deficits and possible bankruptcy&amp;lt;ref&amp;gt;http://retro.ign.com/articles/856/856183p2.html&amp;lt;/ref&amp;gt;.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;====Protecting the brand====&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Hackers were also attracted to the game, but in a more sinister fashion.  About 1998 a &amp;quot;nude raider&amp;quot; patch was released which allowed to gamer to install and play an undressed version of Lara Croft for several levels in the first three games of the series.  In a move to protect the integrity of their character, Eidos had initiated a crackdown against websites which had hosted the patch, threatening or actually bringing legal action.&amp;lt;ref&amp;gt;http://www.woa.tv/articles/ae_croftl.html&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;http://pc.ign.com/articles/067/067427p1.html&amp;lt;/ref&amp;gt;  In a similar move, Eidos successfully demanded the removal of the ''Tomb Raider'' logo and the name of Lara Croft from the cover of a 1999 edition of ''Playboy'' after that magazine published a photo featuring the third model of the franchise, Nell McAndrew, whose contract with Eidos was promptly terminated.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;====The Croft &amp;quot;biography&amp;quot;====&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Keen interest in the game by fans resulted in a &amp;quot;biography&amp;quot; of Lara Croft, of which small elements made it into the games.  Officially, she is the Duchess of Abbington, the daughter of aristocratic archaeologist Lord Henshingly-Croft and Lady Angeline Croft; an 11th-generation countess born on February 14, 1968 to a family that was granted the title and rights to Abbingdon, Surrey by King Edward VI in 1547.  She was privately-tutored before graduating Wimbelton High School for Girls at the age of 16.  She was then sent to Scotland for Gordonstoun Boarding School for two years, taking up activities not related to a girl's finishing school (such as rock-climbing and mountaineering); she was expelled from it after showing &amp;quot;too keen an interest&amp;quot; in shooting.  She went to a Swiss finishing school at 18, but a school-sponsored trip to the Himalayas ended in a tragic plane crash deep in the mountains.  The only survivor was Lara, who walked into a village some two weeks later.  She afterwards realized that she was only alive when she was adventuring and away from the confining lifestyle of upper-British society.&amp;lt;ref&amp;gt;http://www.internationalhero.co.uk/l/lara.htm&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;http://www.tombraiderchronicles.com/lara/info.html&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;http://www.google.com/search?q=lara+croft+history&amp;amp;hl=en&amp;amp;tbs=tl:1&amp;amp;tbo=u&amp;amp;ei=wVXOSvO-NYTM8Qb3y-SFBA&amp;amp;sa=X&amp;amp;oi=timeline_result&amp;amp;ct=title&amp;amp;resnum=11&amp;lt;/ref&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Her father's untimely death left Lara in possession of Abbington, and from there she devotes time - officially - to archaeological pursuits, and she is credited with at least fifteen major discoveries.  However, she has been criticized by other archaeologists and government officials for what they call her irresponsibility on the sites, such as destructive methodology or neglecting the documentation of her findings; some have suggested that she is a &amp;quot;glorified treasure hunter&amp;quot; who has removed potentially-valuable artifacts before informing officials of the locations they have come from.&amp;lt;ref&amp;gt;http://www.tombraiderchronicles.com/tr7/lara_croft_bio.html&amp;lt;/ref&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Her income from writing supplements her lifestyle, and her books on travel include ''A Tyrannosaurus Is Jawing at My Head'' and ''Slaying Bigfoot''.&amp;lt;ref&amp;gt;http://www.woa.tv/articles/ae_croftl.html&amp;lt;/ref&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;==Games==&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;====Tomb Raider (1996)====&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[File:Lara and TRex.jpg|right|200px|thumb|Lara facing a ''T-rex'' in ''Tomb Raider''.  Her trademark flowing braid - kept in a bun for much of this game to save polygon space - would make its first appearance in the next game.]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;''Tomb Raider'' opened with Lara Croft receiving an offer from Jacqueline Natla, head of Natla Industries, about searching a Peruvian tomb for an artifact known as the Scion.  While in the act of recovering it, she not only discovers that it's in three pieces in different parts of the globe, but realizes that Natla and her henchmen will stop at nothing to get it, and with it re-create Atlantis.&amp;lt;ref&amp;gt;http://tombraider.ugo.com/games/tomb_raider/&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;http://www.tombraiderchronicles.com/tr1/index.html&amp;lt;/ref&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Subtitled ''The Scion of Atlantis'', the game was soon followed by a gold edition that contained a pair of sequels: &amp;quot;Unfinished Business&amp;quot;, where Lara returns to Atlantis to stop alien invaders; and &amp;quot;Shadow of the Cat&amp;quot;, in which she has to return to Egypt to retrieve a statue in the city of Khamoon.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;====Tomb Raider II: The Dagger of Xian (1997)====&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Marco Bartoli is the megalomaniac leader of Fiamma Nera, and Lara discovers in Venice that among the objects he desires is the Dagger of Xian, rumored to be hidden within the Great Wall of China, and rumored as well to give its bearer the power of a dragon.  ''The Dagger of Xian'' immediately became a best-seller upon its release, surpassing the first game in sales, and it still remains the largest-selling game of the franchise.&amp;lt;ref&amp;gt;http://tombraider.ugo.com/games/tomb_raider_2_dagger_of_xian/&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;http://www.tombraiderchronicles.com/tr2/info.html&amp;lt;/ref&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;====Tomb Raider III: The Adventures of Lara Croft (1998)====&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;While in India searching for the Infada Stone, Lara learns through meeting Dr. Willard that it's one of four artifacts that were crafted from an ancient meteorite (Element 115, The Ora Dagger and The Eye of Isis are the others), and Willard needs them all to do research concerning evolution.  Lara discovers in her quest, especially at Area 51, that these experiments may have disastrous consequences, which only heighten when Willard steals what she has.&amp;lt;ref&amp;gt;http://tombraider.ugo.com/games/tomb_raider_3_adventures_of_lara_croft/&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;http://www.tombraiderchronicles.com/tr3/info.html&amp;lt;/ref&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;====Tomb Raider: The Last Revelation (1999)====&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[File:TR4screen12.jpg|right|200px|thumb|Screen shot of ''Tomb Raider: The Last Revelation'', in which Lara Croft battles the Guardian of the tomb of Semarket.  Part of the appeal fans have with the series is the puzzles which are sometimes set in with the action; in this case, Lara has to get the Guardian to collide with three eye panels (one is in the background) in order to escape the tomb.]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;The fourth entry in the series takes place in Egypt with Lara opening the tomb of Set and taking a valuable ankh from the sarcophagus.  Discovering too late that she released Set himself - an evil god in the Egyptian pantheon - she learns from a friend that the only way to make it right is to return to the tomb with the recovered armor of Horus and reseal it before an apocalypse takes place.  Unfortunately, her former archaeological mentor, Werner Von Croy, stands in the way, and he wants the power of Seth for himself.&amp;lt;ref&amp;gt;http://tombraider.ugo.com/games/tomb_raider_4_last_revelation/&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;http://www.tombraiderchronicles.com/tr4/info.html&amp;lt;/ref&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;The only one of the games to take place within a single country, ''The Last Revelation'' also shocked fans with its cliff-hanger ending, leaving them wondering for at least a year whether or not Lara Croft died inside the Great Pyramid.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;====Tomb Raider Chronicles (2000)====&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;''Chronicles'' is actually four separate stories, involving an artifact in Rome; one that must be recovered via a Soviet submarine; the story of a search when she was a teen; and an artifact placed within a well-protected high-rise.  Connecting the four is a story involving those that knew her best, remembering her from Croft Manor (assuming she had died).&amp;lt;ref&amp;gt;http://tombraider.ugo.com/games/tomb_raider_5_chronicles/&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;http://www.tombraiderchronicles.com/tr5/info.html&amp;lt;/ref&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;''Chronicles'' was not well-received by gamers, due to bugs within the game itself, as well as the ending in the previous game left unresolved.  The PC version of the game had a level editor, allowing fans to create their own environments and situations, many of which are available for download.&amp;lt;ref&amp;gt;http://www.tombraiderchronicles.com/tr5/editor/index.html&amp;lt;/ref&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;====Tomb Raider: Angel of Darkness (2003)====&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Lara is alive, and somehow made her way back into Paris; almost immediately she is suspected in the murder of Von Croy, as well as several other grisly murders.  The only one with the answers is a mysterious man known as the Alchemist, a man who is desperate to possess five paintings from the 14th century, and part of an alliance shrouded in mystery.&amp;lt;ref&amp;gt;http://tombraider.ugo.com/games/tomb_raider_angel_of_darkness/&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;http://www.tombraiderchronicles.com/tng/press.html&amp;lt;/ref&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Although the graphics were heavily-improved, ''Angel of Darkness'' suffered from bugs as well as poor game play; the control of the character on screen was radically changed from previous games and difficult to master.  Fans were also left with no explanation as to why and how Lara emerged from the pyramid accident which ended ''Last Revelation''.  This, as well as poor sales - timed to coincide with the release of ''The Cradle of Life'' into theaters - led Eidos to end its contract with Core Design.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;====Tomb Raider: Legend (2006)====&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Lara Croft returns, this time to battle an old friend believed lost in a Bolivian tomb as both search in various countries for the remnants of [[Excalibur]], the sword of legendary [[King Arthur]].  Her missing mother and a misplaced friendship served as plot devices connecting this game with the two games which followed.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt; &lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;The first game of the ''Tomb Raider'' franchise created and published by a new contract with the American company Crystal Dynamics, Lara Croft and her surroundings were given a seamless look and feel, with revamped controls providing fluid character movement and an animation system giving Lara the ability to handle obstacles easily.  &lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;====Tomb Raider: Anniversary (2007)====&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;The second entry by Crystal Dynamics, ''Anniversary'' is a recreation of the first ''Tomb Raider'' game, celebrating its tenth anniversary, yet done in a manner to tie-in with the plot established in ''Legend''.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;====Tomb Raider: Underworld (2008)====&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;In ''Underworld'' Lara deals with an investigation into Norse mythology, and in her quest to unlock some of the secrets of those myths, she discovers that a weapon powerful enough to level mountains may fall into the wrong hands: the Hammer of Thor.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;==Films==&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;File:TR Angelina Jolie 012.jpg|200px|right|thumb|Angelina Jolie in the 2001 film ''Lara Croft: Tomb Raider'']]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;With the success of the &lt;/ins&gt;games &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;and public exposure in the media, it was inevitable that a live-action film be made.  Paramount secured the rights to film ''Tomb Raider'' in the late-1990's, and eventually released two films, with a third film (by Warner Brothers) in pre-production now.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;====''Lara Croft: Tomb Raider'' (2001)====&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;A rare planetary alignment sets off an ancient clock hidden with Croft Manor, and Lara finds herself in a conflict against members of a powerful order - the Illuminati - who want the clock to locate and recover two pieces of a mysterious triangle which gives the bearer the power to control time itself.  Making over $200 million at the box office when released, ''Tomb Raider'' catapulted Angelina Jolie to stardom.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;====''Tomb Raider: The Cradle of Life'' (2003)====&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Jolie returns in this second installment, as Lara is sent by the British MI-6 to find the ''Cradle of Life'', a legendary place said to contain the [[Pandora's Box]] of Greek mythology; in the hunt as well is a ruthless weapons manufacturer who also wants the Box for himself&amp;lt;ref&amp;gt;http://www.imdb.com/title/tt0325703/&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;http://www.tombraidermovie.com/&amp;lt;/ref&amp;gt;.  ''Cradle of Life'' did not fare as well at the box office as the first film; it suffered from a weak plot, dialogue, and character development&amp;lt;ref&amp;gt;http://www.deseretnews.com/article/700003280/Lara-Croft-Tomb-Raider-The-Cradle-of-Life.html&amp;lt;/ref&amp;gt;; additionally, in the opening scenes movie-goers were shown what was essentially a remake of the first twenty minutes of 1981's ''[[Raiders of the Lost Ark]]''&amp;lt;ref&amp;gt;http://www.theraider.net/information/influences/tomb_raider.php&amp;lt;/ref&amp;gt;.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;==Links==&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;*[http://www.tombraider.com/server.php?change=LandingPage Eidos' official website]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;==References==&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;{{Reflist}}&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[Category:Crimes]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[Category:Pop Culture]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[Category:Video Games&lt;/ins&gt;]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>FrederickT3</name></author>
	</entry>
	<entry>
		<id>https://www.conservapedia.com/index.php?title=Tomb_Raider&amp;diff=950250&amp;oldid=prev</id>
		<title>SchIafIyStatistics: Redirected page to Evil video games</title>
		<link rel="alternate" type="text/html" href="https://www.conservapedia.com/index.php?title=Tomb_Raider&amp;diff=950250&amp;oldid=prev"/>
		<updated>2012-01-01T13:21:47Z</updated>

		<summary type="html">&lt;p&gt;Redirected page to &lt;a href=&quot;/index.php?title=Evil_video_games&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;Evil video games (page does not exist)&quot;&gt;Evil video games&lt;/a&gt;&lt;/p&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 13:21, January 1, 2012&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;File:Tomb raider 3.jpg|right|300px|thumb|Lara Croft, star of the ''Tomb Raider'' video game series]]&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;#REDIRECT &lt;/ins&gt;[[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Evil &lt;/ins&gt;video games]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;'''Tomb Raider''' is a series of [[video game]]s based around a fictional British adventurer named [[Lara Croft]].  First published in 1996 by Eidos, the game became a phenomenal world-wide hit and resulted in ten [[sequel]]s, as well as a crossover into books, comics, two major motion pictures, and an entry in the Guiness Book of Records for most real-life stand-ins of a video game character &amp;lt;ref&amp;gt;http://www.tombraiderchronicles.com/headlines3672.html&amp;lt;/ref&amp;gt;.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;The term ''tomb raider'', although coined for the game, has since evolved into a mildy-derogatory title for a [[maverick]] archaeologist or as a term describing anyone who breaks into tombs or [[cemeteries]] for the primary purpose of looting and/or [[vandalism]].&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;==History==&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[File:286415-tombr3 super.png|left|200px|thumb|Lara Croft gets part of the Scion of Atlantis in ''Tomb Raider'']]&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;''Tomb Raider'' first began as a series of drawings and an idea by Toby Gard, a &lt;/del&gt;video &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;game designer for Core Design, a small studio created in 1988 in Derby, England.  By 1989, the company had created and sold their first game, ''Rick Dangerous''&amp;lt;ref&amp;gt;http://rickdangerousflash.free.fr/&amp;lt;/ref&amp;gt;, a side-scrolling adventure in which the title character goes after hidden artifacts.  But the game was meant primarily for computers (the PC and Amiga), and a new game console was making its first appearence in stores: the Sony Playstation.  A meeting convened by company founder Jeremy Heath-Smith began with what Core Design could do to take advantage of the Playstation's features and graphics.  &amp;quot;Toby stood up and said I've got this idea about doing a game based on pyramids&amp;quot;, Heath-Smith recalled.  &amp;quot;I've always wanted to do a game based around pyramids to.  For some reason I really fancied this idea about pyramids with a Pharaoh, and having to go tunnel under the pyramids.  It was just as silly as that.  It didn't have characters, it was more just conceptually let's do a game based on pyramids&amp;quot;&amp;lt;ref&amp;gt;http://www.tombraideranniversary.com/throughtime_01.asp&amp;lt;/ref&amp;gt;.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;''Tomb Raider'' went to the layouts in 1993.  Side-scrolling was not considered; they wanted a 3-D perspective.  They considered, then tossed out, the first-person shooter concept that was a part of ''Doom'' and ''Wolfenstein 3-D''.  This meant a &amp;quot;third-person&amp;quot; perspective, allowing the player to see and interact with the character in a 3-D environment.  The project would not be with some hurdles.  &amp;quot;Although Jeremy liked the idea, there were no programmers that would touch it,&amp;quot; Gard said.  &amp;quot;They all thought it was too difficult because at the time no one had done anything like it.  Nobody in the company had done anything 3D.  The whole idea was just terrifying to programmers&amp;quot;&amp;lt;ref&amp;gt;[http://www.tombraideranniversary.com/throughtime_01.asp&amp;lt;/ref&amp;gt;.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;The designers called for a game with elements of puzzle-solving and exploration, fitting in with the &amp;quot;pyramid concept&amp;quot; - naturally, the lead character would be an archaeologist.  They also wanted plenty of action and an epic storyline to tie everything together.  And the lead character was changed to a woman, after the first initial drafts bore too much of a resemblance to Paramount's &amp;quot;Indiana Jones&amp;quot;.  At first rejecting &amp;quot;muscle women&amp;quot; and militants with a blond, &amp;quot;Nazi&amp;quot; look, Gard settled upon a tough South American with a long braid he initially named &amp;quot;Laura Cruz&amp;quot;.  Hitting resistance from Eidos, Core Design's parent company, Gard went with their request that the character be British, and soon, &amp;quot;Lara Croft&amp;quot; - with the riches and pedigree of an English lordship - was created&amp;lt;ref&amp;gt;http://retro.ign.com/articles/856/856183p1.html#&amp;lt;/ref&amp;gt;.  The addition of in-game cinematics tied to the storyline was another first, and in November 1996 ''Tomb Raider'' was released, becoming a number 1 hit within hours and staying in that position for months&amp;lt;ref&amp;gt;http://retro.ign.com/articles/856/856183p2.html&amp;lt;/ref&amp;gt;.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[File:Rhona mitra 01.jpg|right|200px|thumb|Actress Rhona Mitra was the first model hired by Eidos to promote the ''Tomb Raider'' franchise.]]&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;As ''Tomb Raider'' became a phenomenon, critics of the game clamored for attention.  Feminists and  scientists were critical over her physique: a large-breasted, well-proportioned woman who seemed too perfect making seemingly impossible moves within the game, never mind the fact that her chest size was the result of an accidental mouse click which was ordered to stay before creator Toby Gard could revert it.  Animal rights activists also had their say, complaining of too-much animal-involved killing, despite the fact that some of the animals gunned down by Lara were represented by the mythological (mummified cats, [[centaur]]s, and [[dragon]]s), or the extinct (''[[Tyrannosaurus rex]]''), or the impossible (monstrosities of human experiments).  Eidos easily ignored the criticisms as their profit margin jumped to over $14 million in less than a year as a result of ''Tomb Raider''; prior to that, they were looking at over $2 million in deficits and possible bankruptcy&amp;lt;ref&amp;gt;http://retro.ign.com/articles/856/856183p2.html&amp;lt;/ref&amp;gt;.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;====Protecting the brand====&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Hackers were also attracted to the game, but in a more sinister fashion.  About 1998 a &amp;quot;nude raider&amp;quot; patch was released which allowed to gamer to install and play an undressed version of Lara Croft for several levels in the first three games of the series.  In a move to protect the integrity of their character, Eidos had initiated a crackdown against websites which had hosted the patch, threatening or actually bringing legal action.&amp;lt;ref&amp;gt;http://www.woa.tv/articles/ae_croftl.html&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;http://pc.ign.com/articles/067/067427p1.html&amp;lt;/ref&amp;gt;  In a similar move, Eidos successfully demanded the removal of the ''Tomb Raider'' logo and the name of Lara Croft from the cover of a 1999 edition of ''Playboy'' after that magazine published a photo featuring the third model of the franchise, Nell McAndrew, whose contract with Eidos was promptly terminated.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;====The Croft &amp;quot;biography&amp;quot;====&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Keen interest in the game by fans resulted in a &amp;quot;biography&amp;quot; of Lara Croft, of which small elements made it into the games.  Officially, she is the Duchess of Abbington, the daughter of aristocratic archaeologist Lord Henshingly-Croft and Lady Angeline Croft; an 11th-generation countess born on February 14, 1968 to a family that was granted the title and rights to Abbingdon, Surrey by King Edward VI in 1547.  She was privately-tutored before graduating Wimbelton High School for Girls at the age of 16.  She was then sent to Scotland for Gordonstoun Boarding School for two years, taking up activities not related to a girl's finishing school (such as rock-climbing and mountaineering); she was expelled from it after showing &amp;quot;too keen an interest&amp;quot; in shooting.  She went to a Swiss finishing school at 18, but a school-sponsored trip to the Himalayas ended in a tragic plane crash deep in the mountains.  The only survivor was Lara, who walked into a village some two weeks later.  She afterwards realized that she was only alive when she was adventuring and away from the confining lifestyle of upper-British society.&amp;lt;ref&amp;gt;http://www.internationalhero.co.uk/l/lara.htm&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;http://www.tombraiderchronicles.com/lara/info.html&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;http://www.google.com/search?q=lara+croft+history&amp;amp;hl=en&amp;amp;tbs=tl:1&amp;amp;tbo=u&amp;amp;ei=wVXOSvO-NYTM8Qb3y-SFBA&amp;amp;sa=X&amp;amp;oi=timeline_result&amp;amp;ct=title&amp;amp;resnum=11&amp;lt;/ref&amp;gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Her father's untimely death left Lara in possession of Abbington, and from there she devotes time - officially - to archaeological pursuits, and she is credited with at least fifteen major discoveries.  However, she has been criticized by other archaeologists and government officials for what they call her irresponsibility on the sites, such as destructive methodology or neglecting the documentation of her findings; some have suggested that she is a &amp;quot;glorified treasure hunter&amp;quot; who has removed potentially-valuable artifacts before informing officials of the locations they have come from.&amp;lt;ref&amp;gt;http://www.tombraiderchronicles.com/tr7/lara_croft_bio.html&amp;lt;/ref&amp;gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Her income from writing supplements her lifestyle, and her books on travel include ''A Tyrannosaurus Is Jawing at My Head'' and ''Slaying Bigfoot''.&amp;lt;ref&amp;gt;http://www.woa.tv/articles/ae_croftl.html&amp;lt;/ref&amp;gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;==Games==&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;====Tomb Raider (1996)====&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[File:Lara and TRex.jpg|right|200px|thumb|Lara facing a ''T-rex'' in ''Tomb Raider''.  Her trademark flowing braid - kept in a bun for much of this game to save polygon space - would make its first appearance in the next game.]]&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;''Tomb Raider'' opened with Lara Croft receiving an offer from Jacqueline Natla, head of Natla Industries, about searching a Peruvian tomb for an artifact known as the Scion.  While in the act of recovering it, she not only discovers that it's in three pieces in different parts of the globe, but realizes that Natla and her henchmen will stop at nothing to get it, and with it re-create Atlantis.&amp;lt;ref&amp;gt;http://tombraider.ugo.com/games/tomb_raider/&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;http://www.tombraiderchronicles.com/tr1/index.html&amp;lt;/ref&amp;gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Subtitled ''The Scion of Atlantis'', the game was soon followed by a gold edition that contained a pair of sequels: &amp;quot;Unfinished Business&amp;quot;, where Lara returns to Atlantis to stop alien invaders; and &amp;quot;Shadow of the Cat&amp;quot;, in which she has to return to Egypt to retrieve a statue in the city of Khamoon.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;====Tomb Raider II: The Dagger of Xian (1997)====&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Marco Bartoli is the megalomaniac leader of Fiamma Nera, and Lara discovers in Venice that among the objects he desires is the Dagger of Xian, rumored to be hidden within the Great Wall of China, and rumored as well to give its bearer the power of a dragon.  ''The Dagger of Xian'' immediately became a best-seller upon its release, surpassing the first game in sales, and it still remains the largest-selling game of the franchise.&amp;lt;ref&amp;gt;http://tombraider.ugo.com/games/tomb_raider_2_dagger_of_xian/&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;http://www.tombraiderchronicles.com/tr2/info.html&amp;lt;/ref&amp;gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;====Tomb Raider III: The Adventures of Lara Croft (1998)====&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;While in India searching for the Infada Stone, Lara learns through meeting Dr. Willard that it's one of four artifacts that were crafted from an ancient meteorite (Element 115, The Ora Dagger and The Eye of Isis are the others), and Willard needs them all to do research concerning evolution.  Lara discovers in her quest, especially at Area 51, that these experiments may have disastrous consequences, which only heighten when Willard steals what she has.&amp;lt;ref&amp;gt;http://tombraider.ugo.com/games/tomb_raider_3_adventures_of_lara_croft/&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;http://www.tombraiderchronicles.com/tr3/info.html&amp;lt;/ref&amp;gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;====Tomb Raider: The Last Revelation (1999)====&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[File:TR4screen12.jpg|right|200px|thumb|Screen shot of ''Tomb Raider: The Last Revelation'', in which Lara Croft battles the Guardian of the tomb of Semarket.  Part of the appeal fans have with the series is the puzzles which are sometimes set in with the action; in this case, Lara has to get the Guardian to collide with three eye panels (one is in the background) in order to escape the tomb.]]&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;The fourth entry in the series takes place in Egypt with Lara opening the tomb of Set and taking a valuable ankh from the sarcophagus.  Discovering too late that she released Set himself - an evil god in the Egyptian pantheon - she learns from a friend that the only way to make it right is to return to the tomb with the recovered armor of Horus and reseal it before an apocalypse takes place.  Unfortunately, her former archaeological mentor, Werner Von Croy, stands in the way, and he wants the power of Seth for himself.&amp;lt;ref&amp;gt;http://tombraider.ugo.com/games/tomb_raider_4_last_revelation/&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;http://www.tombraiderchronicles.com/tr4/info.html&amp;lt;/ref&amp;gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;The only one of the games to take place within a single country, ''The Last Revelation'' also shocked fans with its cliff-hanger ending, leaving them wondering for at least a year whether or not Lara Croft died inside the Great Pyramid.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;====Tomb Raider Chronicles (2000)====&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;''Chronicles'' is actually four separate stories, involving an artifact in Rome; one that must be recovered via a Soviet submarine; the story of a search when she was a teen; and an artifact placed within a well-protected high-rise.  Connecting the four is a story involving those that knew her best, remembering her from Croft Manor (assuming she had died).&amp;lt;ref&amp;gt;http://tombraider.ugo.com/games/tomb_raider_5_chronicles/&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;http://www.tombraiderchronicles.com/tr5/info.html&amp;lt;/ref&amp;gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;''Chronicles'' was not well-received by gamers, due to bugs within the game itself, as well as the ending in the previous game left unresolved.  The PC version of the game had a level editor, allowing fans to create their own environments and situations, many of which are available for download.&amp;lt;ref&amp;gt;http://www.tombraiderchronicles.com/tr5/editor/index.html&amp;lt;/ref&amp;gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;====Tomb Raider: Angel of Darkness (2003)====&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Lara is alive, and somehow made her way back into Paris; almost immediately she is suspected in the murder of Von Croy, as well as several other grisly murders.  The only one with the answers is a mysterious man known as the Alchemist, a man who is desperate to possess five paintings from the 14th century, and part of an alliance shrouded in mystery.&amp;lt;ref&amp;gt;http://tombraider.ugo.com/games/tomb_raider_angel_of_darkness/&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;http://www.tombraiderchronicles.com/tng/press.html&amp;lt;/ref&amp;gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Although the graphics were heavily-improved, ''Angel of Darkness'' suffered from bugs as well as poor game play; the control of the character on screen was radically changed from previous games and difficult to master.  Fans were also left with no explanation as to why and how Lara emerged from the pyramid accident which ended ''Last Revelation''.  This, as well as poor sales - timed to coincide with the release of ''The Cradle of Life'' into theaters - led Eidos to end its contract with Core Design.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;====Tomb Raider: Legend (2006)====&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Lara Croft returns, this time to battle an old friend believed lost in a Bolivian tomb as both search in various countries for the remnants of [[Excalibur]], the sword of legendary [[King Arthur]].  Her missing mother and a misplaced friendship served as plot devices connecting this game with the two games which followed.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt; &lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;The first game of the ''Tomb Raider'' franchise created and published by a new contract with the American company Crystal Dynamics, Lara Croft and her surroundings were given a seamless look and feel, with revamped controls providing fluid character movement and an animation system giving Lara the ability to handle obstacles easily.  &lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;====Tomb Raider: Anniversary (2007)====&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;The second entry by Crystal Dynamics, ''Anniversary'' is a recreation of the first ''Tomb Raider'' game, celebrating its tenth anniversary, yet done in a manner to tie-in with the plot established in ''Legend''.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;====Tomb Raider: Underworld (2008)====&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;In ''Underworld'' Lara deals with an investigation into Norse mythology, and in her quest to unlock some of the secrets of those myths, she discovers that a weapon powerful enough to level mountains may fall into the wrong hands: the Hammer of Thor.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;==Films==&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[File:TR Angelina Jolie 012.jpg|200px|right|thumb|Angelina Jolie in the 2001 film ''Lara Croft: Tomb Raider'']]&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;With the success of the &lt;/del&gt;games &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;and public exposure in the media, it was inevitable that a live-action film be made.  Paramount secured the rights to film ''Tomb Raider'' in the late-1990's, and eventually released two films, with a third film (by Warner Brothers) in pre-production now.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;====''Lara Croft: Tomb Raider'' (2001)====&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;A rare planetary alignment sets off an ancient clock hidden with Croft Manor, and Lara finds herself in a conflict against members of a powerful order - the Illuminati - who want the clock to locate and recover two pieces of a mysterious triangle which gives the bearer the power to control time itself.  Making over $200 million at the box office when released, ''Tomb Raider'' catapulted Angelina Jolie to stardom.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;====''Tomb Raider: The Cradle of Life'' (2003)====&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Jolie returns in this second installment, as Lara is sent by the British MI-6 to find the ''Cradle of Life'', a legendary place said to contain the [[Pandora's Box]] of Greek mythology; in the hunt as well is a ruthless weapons manufacturer who also wants the Box for himself&amp;lt;ref&amp;gt;http://www.imdb.com/title/tt0325703/&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;http://www.tombraidermovie.com/&amp;lt;/ref&amp;gt;.  ''Cradle of Life'' did not fare as well at the box office as the first film; it suffered from a weak plot, dialogue, and character development&amp;lt;ref&amp;gt;http://www.deseretnews.com/article/700003280/Lara-Croft-Tomb-Raider-The-Cradle-of-Life.html&amp;lt;/ref&amp;gt;; additionally, in the opening scenes movie-goers were shown what was essentially a remake of the first twenty minutes of 1981's ''[[Raiders of the Lost Ark]]''&amp;lt;ref&amp;gt;http://www.theraider.net/information/influences/tomb_raider.php&amp;lt;/ref&amp;gt;.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;==Links==&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;*[http://www.tombraider.com/server.php?change=LandingPage Eidos' official website]&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;==References==&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;{{Reflist}}&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[Category:Crimes]]&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[Category:Pop Culture]]&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[Category:Video Games&lt;/del&gt;]]&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>SchIafIyStatistics</name></author>
	</entry>
	<entry>
		<id>https://www.conservapedia.com/index.php?title=Tomb_Raider&amp;diff=950230&amp;oldid=prev</id>
		<title>Karajou: /* History */</title>
		<link rel="alternate" type="text/html" href="https://www.conservapedia.com/index.php?title=Tomb_Raider&amp;diff=950230&amp;oldid=prev"/>
		<updated>2012-01-01T08:33:17Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;History&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left diff-editfont-monospace&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 08:33, January 1, 2012&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l12&quot; &gt;Line 12:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 12:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The designers called for a game with elements of puzzle-solving and exploration, fitting in with the &amp;quot;pyramid concept&amp;quot; - naturally, the lead character would be an archaeologist.  They also wanted plenty of action and an epic storyline to tie everything together.  And the lead character was changed to a woman, after the first initial drafts bore too much of a resemblance to Paramount's &amp;quot;Indiana Jones&amp;quot;.  At first rejecting &amp;quot;muscle women&amp;quot; and militants with a blond, &amp;quot;Nazi&amp;quot; look, Gard settled upon a tough South American with a long braid he initially named &amp;quot;Laura Cruz&amp;quot;.  Hitting resistance from Eidos, Core Design's parent company, Gard went with their request that the character be British, and soon, &amp;quot;Lara Croft&amp;quot; - with the riches and pedigree of an English lordship - was created&amp;lt;ref&amp;gt;http://retro.ign.com/articles/856/856183p1.html#&amp;lt;/ref&amp;gt;.  The addition of in-game cinematics tied to the storyline was another first, and in November 1996 ''Tomb Raider'' was released, becoming a number 1 hit within hours and staying in that position for months&amp;lt;ref&amp;gt;http://retro.ign.com/articles/856/856183p2.html&amp;lt;/ref&amp;gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The designers called for a game with elements of puzzle-solving and exploration, fitting in with the &amp;quot;pyramid concept&amp;quot; - naturally, the lead character would be an archaeologist.  They also wanted plenty of action and an epic storyline to tie everything together.  And the lead character was changed to a woman, after the first initial drafts bore too much of a resemblance to Paramount's &amp;quot;Indiana Jones&amp;quot;.  At first rejecting &amp;quot;muscle women&amp;quot; and militants with a blond, &amp;quot;Nazi&amp;quot; look, Gard settled upon a tough South American with a long braid he initially named &amp;quot;Laura Cruz&amp;quot;.  Hitting resistance from Eidos, Core Design's parent company, Gard went with their request that the character be British, and soon, &amp;quot;Lara Croft&amp;quot; - with the riches and pedigree of an English lordship - was created&amp;lt;ref&amp;gt;http://retro.ign.com/articles/856/856183p1.html#&amp;lt;/ref&amp;gt;.  The addition of in-game cinematics tied to the storyline was another first, and in November 1996 ''Tomb Raider'' was released, becoming a number 1 hit within hours and staying in that position for months&amp;lt;ref&amp;gt;http://retro.ign.com/articles/856/856183p2.html&amp;lt;/ref&amp;gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:Rhona mitra 01.jpg|right|200px|thumb|Actress Rhona Mitra was the first model hired by Eidos to promote the ''Tomb Raider'' franchise.]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:Rhona mitra 01.jpg|right|200px|thumb|Actress Rhona Mitra was the first model hired by Eidos to promote the ''Tomb Raider'' franchise.]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;As ''Tomb Raider'' became a phenomenon, critics of the game clamored for attention.  Feminists were critical over her physique: a large-breasted, well-proportioned woman who seemed too perfect, never mind the fact that her chest size was the result of an accidental mouse click which was ordered to stay before creator Toby Gard could revert it&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;.  The scientists claimed that such a woman just couldn't move around as was done within the game&lt;/del&gt;.  Animal rights activists had &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;to have &lt;/del&gt;their say, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;as there was just &lt;/del&gt;too-much animal-involved killing, despite the fact that some of the animals gunned down by Lara were represented by the mythological (mummified cats and [[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;centaur&lt;/del&gt;]]s), or the extinct (''[[Tyrannosaurus rex]]'').  Eidos ignored &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;all of it, &lt;/del&gt;as their profit margin jumped to over $14 million in less than a year as a result of ''Tomb Raider''; prior to that, they were looking at over $2 million in deficits and possible bankruptcy&amp;lt;ref&amp;gt;http://retro.ign.com/articles/856/856183p2.html&amp;lt;/ref&amp;gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;As ''Tomb Raider'' became a phenomenon, critics of the game clamored for attention.  Feminists &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;and  scientists &lt;/ins&gt;were critical over her physique: a large-breasted, well-proportioned woman who seemed too perfect &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;making seemingly impossible moves within the game&lt;/ins&gt;, never mind the fact that her chest size was the result of an accidental mouse click which was ordered to stay before creator Toby Gard could revert it.  Animal rights activists &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;also &lt;/ins&gt;had their say, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;complaining of &lt;/ins&gt;too-much animal-involved killing, despite the fact that some of the animals gunned down by Lara were represented by the mythological (mummified cats&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, [[centaur]]s, &lt;/ins&gt;and [[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;dragon&lt;/ins&gt;]]s), or the extinct (''[[Tyrannosaurus rex]]''&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;), or the impossible (monstrosities of human experiments&lt;/ins&gt;).  Eidos &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;easily &lt;/ins&gt;ignored &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the criticisms &lt;/ins&gt;as their profit margin jumped to over $14 million in less than a year as a result of ''Tomb Raider''; prior to that, they were looking at over $2 million in deficits and possible bankruptcy&amp;lt;ref&amp;gt;http://retro.ign.com/articles/856/856183p2.html&amp;lt;/ref&amp;gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;====Protecting &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Lara Croft's image&lt;/del&gt;====&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;====Protecting &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the brand&lt;/ins&gt;====&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Hackers were also attracted to the game, but in a more sinister fashion.  About 1998 a &amp;quot;nude raider&amp;quot; patch was released which allowed to gamer to install and play an undressed version of Lara Croft for several levels in the first three games of the series.  In a move to protect the integrity of their character, Eidos had initiated a crackdown against websites which had hosted the patch, threatening&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, &lt;/del&gt;or actually bringing&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, &lt;/del&gt;legal action.&amp;lt;ref&amp;gt;http://www.woa.tv/articles/ae_croftl.html&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;http://pc.ign.com/articles/067/067427p1.html&amp;lt;/ref&amp;gt;  In a similar move, Eidos successfully demanded the removal of the ''Tomb Raider'' logo and the name of Lara Croft from the cover of a 1999 edition of ''Playboy'' after that magazine published a photo featuring the third model of the franchise, Nell McAndrew, whose contract with Eidos was promptly terminated.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Hackers were also attracted to the game, but in a more sinister fashion.  About 1998 a &amp;quot;nude raider&amp;quot; patch was released which allowed to gamer to install and play an undressed version of Lara Croft for several levels in the first three games of the series.  In a move to protect the integrity of their character, Eidos had initiated a crackdown against websites which had hosted the patch, threatening or actually bringing legal action.&amp;lt;ref&amp;gt;http://www.woa.tv/articles/ae_croftl.html&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;http://pc.ign.com/articles/067/067427p1.html&amp;lt;/ref&amp;gt;  In a similar move, Eidos successfully demanded the removal of the ''Tomb Raider'' logo and the name of Lara Croft from the cover of a 1999 edition of ''Playboy'' after that magazine published a photo featuring the third model of the franchise, Nell McAndrew, whose contract with Eidos was promptly terminated.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;====The Croft &amp;quot;biography&amp;quot;====&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;====The Croft &amp;quot;biography&amp;quot;====&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Keen interest in the game by fans resulted in a &amp;quot;biography&amp;quot; of Lara Croft, of which small elements made it into the games.  Officially, she is the Duchess of Abbington, the daughter of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;an &lt;/del&gt;aristocratic archaeologist Lord Henshingly-Croft and Lady Angeline Croft; an 11th-generation countess born on February 14, 1968 to a family that was granted the title and rights to Abbingdon, Surrey by King Edward VI in 1547.  She was privately-tutored before graduating Wimbelton High School for Girls at the age of 16&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;; she &lt;/del&gt;was then sent to Scotland for Gordonstoun Boarding School for two years, taking up activities not related to a girl's finishing school (such as rock-climbing and mountaineering); she was expelled from it after showing &amp;quot;too keen an interest&amp;quot; in shooting.  She went to a Swiss finishing school at 18, but a school-sponsored trip to the Himalayas ended in a tragic plane crash deep in the mountains.  The only survivor was Lara, who walked into a village some two weeks later.  She afterwards realized that she was only alive when she was adventuring and away from the confining lifestyle of upper-British society.&amp;lt;ref&amp;gt;http://www.internationalhero.co.uk/l/lara.htm&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;http://www.tombraiderchronicles.com/lara/info.html&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;http://www.google.com/search?q=lara+croft+history&amp;amp;hl=en&amp;amp;tbs=tl:1&amp;amp;tbo=u&amp;amp;ei=wVXOSvO-NYTM8Qb3y-SFBA&amp;amp;sa=X&amp;amp;oi=timeline_result&amp;amp;ct=title&amp;amp;resnum=11&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Keen interest in the game by fans resulted in a &amp;quot;biography&amp;quot; of Lara Croft, of which small elements made it into the games.  Officially, she is the Duchess of Abbington, the daughter of aristocratic archaeologist Lord Henshingly-Croft and Lady Angeline Croft; an 11th-generation countess born on February 14, 1968 to a family that was granted the title and rights to Abbingdon, Surrey by King Edward VI in 1547.  She was privately-tutored before graduating Wimbelton High School for Girls at the age of 16&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;.  She &lt;/ins&gt;was then sent to Scotland for Gordonstoun Boarding School for two years, taking up activities not related to a girl's finishing school (such as rock-climbing and mountaineering); she was expelled from it after showing &amp;quot;too keen an interest&amp;quot; in shooting.  She went to a Swiss finishing school at 18, but a school-sponsored trip to the Himalayas ended in a tragic plane crash deep in the mountains.  The only survivor was Lara, who walked into a village some two weeks later.  She afterwards realized that she was only alive when she was adventuring and away from the confining lifestyle of upper-British society.&amp;lt;ref&amp;gt;http://www.internationalhero.co.uk/l/lara.htm&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;http://www.tombraiderchronicles.com/lara/info.html&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;http://www.google.com/search?q=lara+croft+history&amp;amp;hl=en&amp;amp;tbs=tl:1&amp;amp;tbo=u&amp;amp;ei=wVXOSvO-NYTM8Qb3y-SFBA&amp;amp;sa=X&amp;amp;oi=timeline_result&amp;amp;ct=title&amp;amp;resnum=11&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Her father's untimely death left Lara in possession of Abbington, and from there she devotes time - officially - to archaeological pursuits, and she is credited with at least fifteen major discoveries.  However, she has been criticized by other archaeologists and government officials for what they call her irresponsibility on the sites, such as destructive methodology or neglecting the documentation of her findings; some have suggested that she is a &amp;quot;glorified treasure hunter&amp;quot; who has removed potentially-valuable artifacts before informing officials of the locations they have come from.&amp;lt;ref&amp;gt;http://www.tombraiderchronicles.com/tr7/lara_croft_bio.html&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Her father's untimely death left Lara in possession of Abbington, and from there she devotes time - officially - to archaeological pursuits, and she is credited with at least fifteen major discoveries.  However, she has been criticized by other archaeologists and government officials for what they call her irresponsibility on the sites, such as destructive methodology or neglecting the documentation of her findings; some have suggested that she is a &amp;quot;glorified treasure hunter&amp;quot; who has removed potentially-valuable artifacts before informing officials of the locations they have come from.&amp;lt;ref&amp;gt;http://www.tombraiderchronicles.com/tr7/lara_croft_bio.html&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Karajou</name></author>
	</entry>
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