Fire Emblem

From Conservapedia
This is an old revision of this page, as edited by Weaver (Talk | contribs) at 18:40, January 21, 2008. It may differ significantly from current revision.

Jump to: navigation, search

Fire Emblem is a series of video games released by Nintendo. Although most of the games have been released in Japan three games have been released in America. It used a combat system where the player had could give a set of commands to units on a battle field. It was turn based, similar to Lord of the Rings: The Third Age in combat.


Common Elements

Plot: The stories are usually based around the quest of a group of nobles called lords. They go through a number of chapters which include an introduction to the chapter, an initial dialogue, a battle (which can also include dialogue), and an ending dialogue. The lords can recruit other people (through various means) to fight with them. In combat these people were expendable while the lords had to survive. These lords usually had two specialty weapons a piece that only they could use.


Gameplay: The game had several unigue aspects that are not seen in any other games. First there was a weapons triangle. This meant that axes were strong against lances, lances were strong against swords, and swords were strong against axes. Bows were a weapon that was neutral in the triangle but had special characteristics that the others didn't have. In a similar way there was a magic triangle where anima (nature) magic was stronger than light magic, light magic was stronger than dark (or ancient) magic, and dark magic was stronger than anima magic. Magical staves were used to heal people or confer a status ailment but were not usable in conventional combat.

The player could recruit people by talking to an enemy and convincing them to switch sides, or meeting an ally and convincing them to fight under your command. Some new units could be found in villages that were on the battlefield. Often times these units would have their own personal stories that could effect the game in some way. These new units would stay with the party until the end of the story or they were defeated in combat, in which case they would either be too heavily wounded to fight anymore or they would be dead. This was another unique feature of the game.


List of American titles in chronological order

Fire Emblem: Sword of Seals was the first title released in America. It's initial story was about a power struggle between an heir apparent (Lyndis called Lyn, she was also a lord) and her corrupt uncle. The second story was about a lord's (Eliwood) search for his father. After his father dies the story evolves into a struggle to stop a war between Humans and Dragons. This story is also played through the perspective of another lord (Hector) who helps in Eliwood's quest, and the story is seen through his perspective. It was released for the Gameboy Advance.

Fire Emblem: Sacred Stones was about twin lords (Erika and Ephraiem) who (among others) fight to defeat the Empire which invaded their home nation. This evolves into a war to keep the Demon king from coming to life and ruling over humanity. It was released for the Gameboy Advance

Fire Emblem: Path of Radience was about a lord named Ike. Unlike the other lords he is not of noble blood. It was released for the Gamecube.

Super Smash Brothers

Marth and Roy (Eliwood's son) are playable characters in the popular game Super Smash Brothers: Melee.