Difference between revisions of "Video game industry"

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(Added some history and divided the page a bit. Will be back to cover the controversy and the development of the ESRB in due time.)
(Undo revision 878789 by MHarris (talk) At least part of the added text is a thinly-veiled re-wording of the WP article)
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The '''video game industry''' is a major entertainment industry that has over $20 billion in annual sales.<ref>http://www.npd.com/press/releases/press_100114.html</ref>  Video game sales surpassed [[Hollywood]] revenue in the year 2007.<ref name="Video">http://seekingalpha.com/article/89124-the-video-game-industry-an-18-billion-entertainment-juggernaut</ref>
 
The '''video game industry''' is a major entertainment industry that has over $20 billion in annual sales.<ref>http://www.npd.com/press/releases/press_100114.html</ref>  Video game sales surpassed [[Hollywood]] revenue in the year 2007.<ref name="Video">http://seekingalpha.com/article/89124-the-video-game-industry-an-18-billion-entertainment-juggernaut</ref>
 
==History==
 
 
The first 'Video Game' that most people can think of is the game [[Pong]] made in 1972. A simple game were a player verses a computer or a second player, move two large blocks up and down on the screen. The goal of the game is to keep a small block from getting past the large block or 'paddle' and send it past the opposite's screen. But like most history, it is clouded and foggy with others pointing to a game called 'NIM' supposedly created by Raymond Redheffer of M.I.T. He  had an article published in 1948 about how to play a NIM device he allegedly created through 1941 to 1942. But some doubt this. Nether the less, this is not the best age for Video Games, for in 1977 the first [[Video Game Crash]] occurred.
 
 
===The first Revival===
 
 
After the crash of 1977, most video game console makers had sold their products and stocks for a loss and attempted to get out of what they believed to be a falling fad. Only [[Atari]] and [[Magnavox]] remained in the home console market, despite suffering losses in 1977 and 1978. The main cause for the crash was a lack of originality. With so many pong clones, or copies, the market was lacking in titles that would bring in sales and interest fell.
 
 
What brought back the video game and lead it into the new age was an original idea by the [[Taito Corperation]] known as [[Space Invaders]]. The original idea and, at the time, advanced graphics sparked new ideas in developers.  bringing forth the [[golden age of video arcade games]]. Soon after, Space Invaders was licensed for the Atari VCS (later known as Atari 2600), becoming the first "killer app" and quadrupling the console's sales. This helped Atari recover from their earlier losses. The success of the Atari 2600 in turn revived the home video game market, up until the North American video game crash of 1983.
 
 
===The Second Generation (1977–1983)===
 
 
Prior to the mid 1970's, most video games were hard coded into the consoles using discrete logic, meaning that no new games could be added afterwards. With the Second Generation, came the invention of cartridges, starting in 1976 with the release of the Fairchild 'Video Entertainment System (VES). In these cartridges, were rom chips surrounded by plastic. This allowed developers to take out the hard coded chips that had the games and easily replace them with new games. Although consumers could now amass libraries of game cartridges, video game production was still a niche skill.
 
 
During this tame, [[Arcade Games]] and the first [[Online Games]] were taking root though none of them were ready for second, and what is known as the greatest, video game crash.
 
 
===THE Video Game Crash of 1983===
 
 
In 1983, the major video game producing companies were hit hard with a sudden loss of sales and drove most of them into bankruptcy. The cause of the crash is often pointed to by production of what are considered to be the worst video games in history. Custer's Revenge, E.T. the Extra-Terrestrial, and Pac-Man for the Atari 2600. These games suffered due to tight deadlines and producers who put more hope on the games than they could ever achieve.  It was discovered that more Pac-Man cartridges were manufactured than there were systems sold. In addition, so many E.T. the Extra-Terrestrial cartridges were left unsold that Atari allegedly buried thousands of cartridges in a landfill in New Mexico.
 
 
===The Great Revival and the Third Generation===
 
 
Gaming was becoming a passing fad once again. With no one even giving a passing glance at the game companies that survived, almost all hope was lost. Until a young Japanese company named [[Nintendo]] with developer [[Shigeru Miyamoto]] changed everything. Their 8-bit system called the Nintendo Entertainment System (NES) and their bundled game [[Super Mario Brothers]] changed the industry. For the entire generation, Nintendo ruled the industry with additional and original games like [[Legend of Zelda]], [[Metroid]] (The first game to have a female lead), and [[Dragon Quest]]. It was during this generation that controllers made the old joysticks, paddles and keypads a thing of the past.
 
 
It was also during this generation that the Japanese company [[Square]] was struggling and [[Hironobu Sakaguchi]] decided to make his final game—a [[role-playing game]] (RPG) modeled after [[Dragon Quest]] and titled [[Final Fantasy]]. Bringing forth one of the most profitable series in Video Game history.
 
 
===The Current Age and the Future===
 
 
Gaming is now in it's seventh generation with Nintendo, Sony and Microsoft fighting to be the most innovative, most appealing and most successful console of their age. Taken as a fad in it's youth, Gaming, as it is called now, is growing to be an industry to rivial Television and Movies. With the games growing larger and some looking more like Feature Productions than games, that future may not be so far off.
 
 
==Success==
 
  
 
The biggest one-day movie opening was ''New Moon'', which grossed $72 million on its first day<ref>http://boxofficemojo.com/alltime/days/?page=open&p=.htm</ref>, while the biggest video game opening was ''Call of Duty: Black Ops'', which grossed over $360 million its first day<ref>http://www.gamershell.com/companies/activision/792760.html</ref>, more than most total revenue of most movies. However, it should be taken into consideration that the average video game can cost more than 7 times the average movie ticket (games can exceed $50, often reaching $60).
 
The biggest one-day movie opening was ''New Moon'', which grossed $72 million on its first day<ref>http://boxofficemojo.com/alltime/days/?page=open&p=.htm</ref>, while the biggest video game opening was ''Call of Duty: Black Ops'', which grossed over $360 million its first day<ref>http://www.gamershell.com/companies/activision/792760.html</ref>, more than most total revenue of most movies. However, it should be taken into consideration that the average video game can cost more than 7 times the average movie ticket (games can exceed $50, often reaching $60).
  
==Video Games and suspected Spreading of Liberal Values==
+
==Video Games and the Spreading of Liberal Values==
 
The video game industry has a long history of unintentionally spreading liberal values to children.
 
The video game industry has a long history of unintentionally spreading liberal values to children.
  

Revision as of 18:05, June 13, 2011

The video game industry is a major entertainment industry that has over $20 billion in annual sales.[1] Video game sales surpassed Hollywood revenue in the year 2007.[2]

The biggest one-day movie opening was New Moon, which grossed $72 million on its first day[3], while the biggest video game opening was Call of Duty: Black Ops, which grossed over $360 million its first day[4], more than most total revenue of most movies. However, it should be taken into consideration that the average video game can cost more than 7 times the average movie ticket (games can exceed $50, often reaching $60).

Video Games and the Spreading of Liberal Values

The video game industry has a long history of unintentionally spreading liberal values to children.

Examples

  • Overusing profanity (Many games rated "T" for "teen")
  • Meticulous designs of blood and gore (Virtually every game rated for 17+ players, but commonly sold to children younger than 13.)
  • Regurgitating disproved liberal myths to the player (Grand Theft Auto IV)
  • Presenting sanitized versions of other religions, but open hostility to Christianity (God of War)
  • Letting players get to be terrorists and perform terrorism (Call of Duty: Modern Warfare 2)
  • Allowing players to have fornication with prostitutes (All Grand Theft Auto video games)
  • Depicting graphic sexual acts in hidden modes that can be unlocked by downloadable mods (Hot Coffee Mod: Grand Theft Auto San Andreas)
  • Welcoming to more violence, such as providing bonus points for extra murders (Grand Theft Auto IV)
  • Fornication (The Sims 3)
  • Typical Liberal use of deceit (God of War)
  • Over reliance on violence than story (Gears of War)
  • Unending waves of incompetent police forces (Grand Theft Auto IV)
  • Overtones of Hollywood Values (Grand Theft Auto: The Ballad of Gay Tony)
  • Godless protagonists, religious antagonists. (Sins of a Solar Empire)
  • Overtones of Professor Values (Bully)
  • Encourages radical terrorism (Red Faction: Guerrilla)
  • Promotes idolatry (Black and White)
  • Communist themes (Red Alert)

References

  1. http://www.npd.com/press/releases/press_100114.html
  2. http://seekingalpha.com/article/89124-the-video-game-industry-an-18-billion-entertainment-juggernaut
  3. http://boxofficemojo.com/alltime/days/?page=open&p=.htm
  4. http://www.gamershell.com/companies/activision/792760.html