Difference between revisions of "Video game industry"

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(Examples: From what I have heard, it is one of the most anti-academic games on the market...)
(That game is about Ancient Greeks, nothing to do with Christianity whatsoever)
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*Overusing profanity (Many games rated "T" for "teen")
 
*Overusing profanity (Many games rated "T" for "teen")
 
*Meticulous designs of blood and gore (Virtually every game rated for 17+ players)
 
*Meticulous designs of blood and gore (Virtually every game rated for 17+ players)
*Presenting sanitized versions of other religions, but open hostility to Christianity (''God of War'')
 
 
*Allowing players to be terrorists and perform terrorism (''Call of Duty: Modern Warfare 2'')
 
*Allowing players to be terrorists and perform terrorism (''Call of Duty: Modern Warfare 2'')
 
*Allowing players to have fornication with prostitutes (All ''Grand Theft Auto'' video games)
 
*Allowing players to have fornication with prostitutes (All ''Grand Theft Auto'' video games)

Revision as of 11:43, 29 September 2011

The video game industry is a major entertainment industry that has over $20 billion in annual sales.[1] Video game sales surpassed Hollywood revenue in the year 2007.[2]

Video Games and the Spreading of Liberal Values

The video game industry has a long history of unintentionally spreading liberal values and extremist ideals to children.

Examples

  • Overusing profanity (Many games rated "T" for "teen")
  • Meticulous designs of blood and gore (Virtually every game rated for 17+ players)
  • Allowing players to be terrorists and perform terrorism (Call of Duty: Modern Warfare 2)
  • Allowing players to have fornication with prostitutes (All Grand Theft Auto video games)
  • Welcoming to more violence, such as providing bonus points for extra murders (Grand Theft Auto IV)
  • Over reliance on violence than story (Gears of War)
  • Overtones of Hollywood Values (Grand Theft Auto: The Ballad of Gay Tony)
  • Godless protagonists, religious antagonists. (Sins of a Solar Empire)
  • Encourages radical terrorism (Red Faction: Guerrilla)
  • Promotes idolatry (Black and White)
  • Communist themes (Red Alert)

References

  1. http://www.npd.com/press/releases/press_100114.html
  2. http://seekingalpha.com/article/89124-the-video-game-industry-an-18-billion-entertainment-juggernaut