Changes

Video game industry

893 bytes removed, 16:47, June 13, 2011
No evidence
====Examples====
*Overusing profanity (Many games rated "T" for "teen")
*Having [[Christianity]] used as a means to control the people (''Medieval: Total War and its sequel, Medieval II: Total War'')
*Meticulous designs of blood and gore (Virtually every game rated for 17+ players, but commonly sold to children younger than 13.)
*Regurgitating disproved liberal myths to the player (''Grand Theft Auto IV'')
*Fornication (''The Sims 3'')
*Typical Liberal use of [[deceit]] (''God of War'')
*Young characters exposed to violence, used to make young children think it is okay (''Red Dead Redemption'')
*Over reliance on violence than story (''Gears of War'')
*Unending waves of incompetent police forces (''Grand Theft Auto IV'')
*Subtle overtones of pro-Islamic messages (''Starcraft II'')
*Liberal [[bullying]] (''Bully'')
*Yiddish used as a "terrorist" language (''Mercenaries II'')
*Deceit is shown as a common and acceptable tactic (''Red Dead Redemption'')
*Overtones of [[Hollywood Values]] (''Grand Theft Auto: The Ballad of Gay Tony'')
*Godless protagonists, religious antagonists. (''Sins of a Solar Empire'')
*Young Earth Creationism mocked (''Starcraft II'')
*Sanctity of the human form violated (''Starcraft'')
*Overtones of [[Professor Values]] (''Bully'')
*Underwear worn as everyday clothing (''The Sims 3'')
*Unnecessarily violent torture being used by American soldiers (''Call of Duty: Black Ops'')
*Endorsement of multiculturalism (''Katamari Damacy'')
*Endorsement of casual drug use (''Bioshock'')
*Shows how to use common items as deadly weapons (''Dead Rising'')
*Encourages radical terrorism (''Red Faction: Guerrilla'')
*Promotes idolatry (''Black and White'')
6
edits