Difference between revisions of "Simulation Argument"

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The paper then goes on to argue that as there is a significant chance that we will one day become posthumans who run ancestor-simulations, therefore it is almost certain that we are living in a computer simulation <ref> see [[Nick Bostrom]]'s website at http://www.simulation-argument.com/</ref> Since 2003 there has been a lot of interest in the idea, especially with the online community.<ref> see, for example the debates and material at: http://www.simulism.org</ref>
 
The paper then goes on to argue that as there is a significant chance that we will one day become posthumans who run ancestor-simulations, therefore it is almost certain that we are living in a computer simulation <ref> see [[Nick Bostrom]]'s website at http://www.simulation-argument.com/</ref> Since 2003 there has been a lot of interest in the idea, especially with the online community.<ref> see, for example the debates and material at: http://www.simulism.org</ref>
  
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==References==
 
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[[category:philosophy]]
 
[[category:philosophy]]

Revision as of 03:42, April 14, 2007

The Simulation Argument is a thesis set out in a 2003 paper [1] by Nick Bostrom, a Transhumanist philospher, in which he argues that the scenario depicted in the feasture film The Matrix is correct, and that the world that we see around us is merely a computer simulation.

This paper begins by arguing for the logic disjunction between the following three propositions propositions:

  1. the human species is very likely to go extinct before reaching a “posthuman” stage;
  2. any posthuman civilization is extremely unlikely to run a significant number of simulations of their evolutionary history (or variations thereof);
  3. we are almost certainly living in a computer simulation.

The paper then goes on to argue that as there is a significant chance that we will one day become posthumans who run ancestor-simulations, therefore it is almost certain that we are living in a computer simulation [2] Since 2003 there has been a lot of interest in the idea, especially with the online community.[3]

References

  1. Bostrom, N., (2003), Philosophical Quarterly , Vol. 53, No. 211, pp. 243-255. , available from: http://www.simulation-argument.com/simulation.html
  2. see Nick Bostrom's website at http://www.simulation-argument.com/
  3. see, for example the debates and material at: http://www.simulism.org