Difference between revisions of "Debate:Are video games getting better or worse as graphics, sound, and gameplay complexity improve?"
Double Edge (talk | contribs) (→Better) |
Double Edge (talk | contribs) (→Better) |
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Of course the learning edge is going to be hard to adjust to, but once you're up there playing with the big boys, a whole new level of play emerges. Double Edge, you seem not to be the biggest Halo player, so I'm guessing you can't tell me what "superjumps", "sweepsticking", and "track-shooting" are. Scratching the surface, of course there doesn't seem to be too much complexity. But by utilizing existing features, a whole new level of complexity emerges. --<font color="#0000CC" face="Comic Sans MS">[[User:Hojimachong|'''Hojimachong''']]</font><sup><font color="00FFAA">[[User_Talk:Hojimachong|talk]]</font></sup> 11:51, 18 April 2007 (EDT) | Of course the learning edge is going to be hard to adjust to, but once you're up there playing with the big boys, a whole new level of play emerges. Double Edge, you seem not to be the biggest Halo player, so I'm guessing you can't tell me what "superjumps", "sweepsticking", and "track-shooting" are. Scratching the surface, of course there doesn't seem to be too much complexity. But by utilizing existing features, a whole new level of complexity emerges. --<font color="#0000CC" face="Comic Sans MS">[[User:Hojimachong|'''Hojimachong''']]</font><sup><font color="00FFAA">[[User_Talk:Hojimachong|talk]]</font></sup> 11:51, 18 April 2007 (EDT) | ||
| − | '''Reply'''I was not complaining about the lack of compexity in Halo. I was rather complaining about the incredibly hard and unnessiarily complecated gameplay | + | '''Reply'''I was not complaining about the lack of compexity in Halo. I was rather complaining about the incredibly hard and unnessiarily complecated gameplay. |
Revision as of 16:17, April 18, 2007
Worse
I personally think that games are getting worse as they improve. Enhanced graphics allow game makers to make suggestive, and even pornographic images. That's a moral argument, here's a differant side. I was playing Star Wars Republic Commando on my friend's Xbox. And that thing was so hard, it wasn't even like a fun challenge. You had to walk around as a clone trooper using one joystick and with the other you had to aim the clone troopers gun. This sort of gameplay coupled with a first person view of the game(rather than just a objective which I perfer most of the time) made the game nearly impossible. I found similar gameplay on Halo, although that seemed slightly easier.
Double Edge
Better
Of course the learning edge is going to be hard to adjust to, but once you're up there playing with the big boys, a whole new level of play emerges. Double Edge, you seem not to be the biggest Halo player, so I'm guessing you can't tell me what "superjumps", "sweepsticking", and "track-shooting" are. Scratching the surface, of course there doesn't seem to be too much complexity. But by utilizing existing features, a whole new level of complexity emerges. --Hojimachongtalk 11:51, 18 April 2007 (EDT)
ReplyI was not complaining about the lack of compexity in Halo. I was rather complaining about the incredibly hard and unnessiarily complecated gameplay.