Difference between revisions of "Debate:Are video games getting better or worse as graphics, sound, and gameplay complexity improve?"
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| + | Pornographic images? Apparently someone has never played "Custer's Revenge."--[[User:Elamdri|Elamdri]] 12:26, 18 April 2007 (EDT) | ||
==Better== | ==Better== | ||
Revision as of 16:26, April 18, 2007
Worse
I personally think that games are getting worse as they improve. Enhanced graphics allow game makers to make suggestive, and even pornographic images. That's a moral argument, here's a differant side. I was playing Star Wars Republic Commando on my friend's Xbox. And that thing was so hard, it wasn't even like a fun challenge. You had to walk around as a clone trooper using one joystick and with the other you had to aim the clone troopers gun. This sort of gameplay coupled with a first person view of the game(rather than just a objective which I perfer most of the time) made the game nearly impossible. I found similar gameplay on Halo, although that seemed slightly easier.
Double Edge
Pornographic images? Apparently someone has never played "Custer's Revenge."--Elamdri 12:26, 18 April 2007 (EDT)
Better
Of course the learning edge is going to be hard to adjust to, but once you're up there playing with the big boys, a whole new level of play emerges. Double Edge, you seem not to be the biggest Halo player, so I'm guessing you can't tell me what "superjumps", "sweepsticking", and "track-shooting" are. Scratching the surface, of course there doesn't seem to be too much complexity. But by utilizing existing features, a whole new level of complexity emerges. --Hojimachongtalk 11:51, 18 April 2007 (EDT)
Reply I was not complaining about the lack of compexity in Halo. I was rather complaining about the incredibly hard and unnessiarily complecated gameplay.