Difference between revisions of "Betrayal at House on the Hill"

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(Created page with "Betrayal at House on the Hill is a 2004 American horror themed board game with exploration and cooperative elements, allowing up to six players. <ref>https://www.boardgamegeek...")
 
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Betrayal at House on the Hill is a 2004 American horror themed board game with exploration and cooperative elements, allowing up to six players. <ref>https://www.boardgamegeek.com/boardgame/10547</ref> It was designed by Bruce Glassco with assistance from Rob Daviu, Bill McQuillan, Mike Selinker, and Teeuwynn Woodruff. <ref>http://avalonhill.wizards.com/games/betrayal-at-house-on-the-hill</ref> The haunted house is constructed as the players explore it, with several scenarios, traps, and omens revealed as play progresses. After enough omen points are accumulated, the haunt begins, and a new objectives pits players against each other in some form.
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Betrayal at House on the Hill is a 2004 American horror-themed board game with exploration and cooperative elements, allowing up to six players. <ref>https://www.boardgamegeek.com/boardgame/10547</ref> It was designed by Bruce Glassco with assistance from Rob Daviu, Bill McQuillan, Mike Selinker, and Teeuwynn Woodruff. <ref>http://avalonhill.wizards.com/games/betrayal-at-house-on-the-hill</ref> The haunted house is constructed as the players explore it, with several scenarios, traps, and omens revealed as play progresses. After enough omen points are accumulated, the haunt begins, and a new objectives pits players against each other in some form.
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==References==
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{{reflist}}
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[[Category:Board Games]]
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[[Category:Horror]]

Revision as of 19:54, October 24, 2018

Betrayal at House on the Hill is a 2004 American horror-themed board game with exploration and cooperative elements, allowing up to six players. [1] It was designed by Bruce Glassco with assistance from Rob Daviu, Bill McQuillan, Mike Selinker, and Teeuwynn Woodruff. [2] The haunted house is constructed as the players explore it, with several scenarios, traps, and omens revealed as play progresses. After enough omen points are accumulated, the haunt begins, and a new objectives pits players against each other in some form.

References