Changes

6 bytes removed ,  22:54, November 6, 2020
Changed it to include that a game can be played with as little as four players. Also, the term "crewmate" in the first paragraph implies that Impostors cannot report dead bodies, which they can. Also, the body sequence only appears when a body is reported
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==Gameplay==
 
==Gameplay==
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8 players are crewmates. Their job is to find and eject the impostors from the ship. 2 players are impostors. Their role is to sabotage and kill everyone onboard. When the crewmates find a dead body, they can report it, and a meeting is called. The impostors must lie and blame others for the murder. If someone sees an impostor go into a vent or they have other reasons to believe a player is an impostor, they can call an emergency meeting, which triggers the body sequence.
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3 to 9 players are crewmates. Their job is to complete tasks and find and eject the impostors from the ship. 1 to 3 players are impostors. Their role is to sabotage and kill everyone onboard. When the players find a dead body, they can report it, and a meeting is called. The impostors must lie and blame others for the murder. If someone sees an impostor go into a vent or they have other reasons to believe a player is an impostor, they can call an emergency meeting.
    
The Crewmates win by completing all tasks before being killed or by finding and eliminating all the Impostors. For the Impostors to win, they must either have a sabotage countdown run out or kill enough Crewmates such that the number of Impostors is equal to the number of Crewmates. Ghosts help their living teammates by completing tasks (as a Crewmate) or performing sabotages (as an Impostor). When an Impostor performs a sabotage, either there is an immediate consequence (such as all the lights being turned off or doors being closed) or a countdown begins. In the latter case, if the sabotage is not resolved before the countdown finishes, the Impostors win. Sabotages can be resolved by living players in varying ways depending on which sabotage is performed.
 
The Crewmates win by completing all tasks before being killed or by finding and eliminating all the Impostors. For the Impostors to win, they must either have a sabotage countdown run out or kill enough Crewmates such that the number of Impostors is equal to the number of Crewmates. Ghosts help their living teammates by completing tasks (as a Crewmate) or performing sabotages (as an Impostor). When an Impostor performs a sabotage, either there is an immediate consequence (such as all the lights being turned off or doors being closed) or a countdown begins. In the latter case, if the sabotage is not resolved before the countdown finishes, the Impostors win. Sabotages can be resolved by living players in varying ways depending on which sabotage is performed.
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The Impostors must lie and deceive during meetings in order to not get caught. It is possible for Impostors to report their own kills (self-reporting). This can increase the Crewmates trust in the Impostor, or do the opposite. The Impostors can go into vents that take you to other locations in the ship to hide, run away, travel faster, or help with kills, but if the Crewmates see this, they know they are an Impostor and can call an emergency meeting to vote them off.
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The Impostors must lie and deceive during meetings in order to not get caught. It is possible for Impostors to report their own kills (self-reporting). This can increase the Crewmates trust in the Impostor, or do the opposite. The Impostors can go into vents that take them to other locations in the ship to hide, run away, travel faster, or help with kills, but if the Crewmates see this, they know they are an Impostor and can call an emergency meeting to vote them off.
    
While the host can choose to have up to 3 Impostors, the usual settings are 4-1 Crewmates to Impostor. The 2 most played setups are 5 players, 1 Impostor, and 10 players, 2 Impostors. As you can't have more than 10 players in a game, there is no way to play with 3 Impostors that is considered balanced.
 
While the host can choose to have up to 3 Impostors, the usual settings are 4-1 Crewmates to Impostor. The 2 most played setups are 5 players, 1 Impostor, and 10 players, 2 Impostors. As you can't have more than 10 players in a game, there is no way to play with 3 Impostors that is considered balanced.
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