| − | 2.5D describes an aesthetic whereby [[three-dimensional]] objects are camera-locked (set) in a two-dimensional plane. Less commonly, two-dimensional objects are used in a three-dimensional plane.<ref>https://www.vfxapprentice.com/blog/what-is-2-5d-animation-games</ref><ref>A [https://store.steampowered.com/search/?sort_by=Reviews_DESC&tags=4975&untags=1667%2C44868%2C12095&category1=998&ndl=1 steam list] of 2.5D games by highest review score.</ref> | + | 2.5D describes an aesthetic whereby [[three-dimensional]] objects are camera-locked (set) in a two-dimensional plane. Less commonly, two-dimensional objects are used in a three-dimensional plane.<ref>https://www.vfxapprentice.com/blog/what-is-2-5d-animation-games</ref><ref>A [https://store.steampowered.com/search/?sort_by=Reviews_DESC&tags=4975&untags=1667%2C44868%2C12095&category1=998&ndl=1 steam list] of 2.5D games by highest review score.</ref> Texture may also be applied to paintings and other flat images to add depth (3rd dimensional aspect).<ref>https://www.sakawa.co.jp/info/2-5d</ref> |