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The term ''tomb raider'', although coined for the game, has since evolved into a mildy-derogatory title for a [[maverick]] archaeologist or as a term describing anyone who breaks into tombs or [[cemeteries]] for the primary purpose of looting and/or [[vandalism]].
 
The term ''tomb raider'', although coined for the game, has since evolved into a mildy-derogatory title for a [[maverick]] archaeologist or as a term describing anyone who breaks into tombs or [[cemeteries]] for the primary purpose of looting and/or [[vandalism]].
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==History==
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''Tomb Raider'' first began as a series of drawings and an idea by Toby Gard, a video game designer for Core Design, a small studio created in 1988 in Derby, England.  By 1989, the company had created and sold their first game, ''Rick Dangerous'', a side-scrolling adventure in which the title character goes after hidden artifacts.  But the game was meant primarily for computers (the PC and Amiga), and a new game console was making its first appearence in stores: the Sony Playstation.  A meeting convened by company founder Jeremy Heath-Smith began with what Core Design could do to take advantage of the Playstation's features and graphics.  "Toby stood up and said I've got this idea about doing a game based on pyramids", Heath-Smith recalled.  "I've always wanted to do a game based around pyramids to.  For some reason I really fancied this idea about pyramids with a Pharaoh, and having to go tunnel under the pyramids.  It was just as silly as that.  It didn't have characters, it was more just conceptually let's do a game based on pyramids". [http://www.tombraideranniversary.com/throughtime_01.asp]
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''Tomb Raider'' went to the layouts in 1993.  Side-scrolling was not considered; they wanted a 3-D perspective.  They considered, then tossed out, the first-person shooter concept that was a part of ''Doom'' and ''Wolfenstein 3-D''.  This meant a "third-person" perspective, allowing the player to see and interact with the character in a 3-D environment.  The project would not be with some hurdles.  "Although Jeremy liked the idea, there were no programmers that would touch it," Gard said.  "They all thought it was too difficult because at the time no one had done anything like it.  Nobody in the company had done anything 3D.  The whole idea was just terrifying to programmers"[http://www.tombraideranniversary.com/throughtime_01.asp].
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The designers called for a game with elements of puzzle-solving and exploration, fitting in with the "pyramid concept" - naturally, the lead character would be an archaeologist.  They also wanted plenty of action and an epic storyline to tie everything together.  And the lead character was changed to a woman, after the first initial drafts bore too much of a resemblence to Paramount's "Indiana Jones".
    
==Games==
 
==Games==
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