Changes

32 bytes added ,  02:45, December 27, 2009
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First, you must find the vector normal to the plane. This is found by calculating the [[cross product]] of two vectors in the plane.
 
First, you must find the vector normal to the plane. This is found by calculating the [[cross product]] of two vectors in the plane.
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vector AB = <(x<sub>B</sub> - x<sub>A</sub>), (y<sub>B</sub> - y<sub>A</sub>), (z<sub>B</sub> - z<sub>A</sub>)>
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<br>vector AB = <(x<sub>B</sub> - x<sub>A</sub>), (y<sub>B</sub> - y<sub>A</sub>), (z<sub>B</sub> - z<sub>A</sub>)>
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vector BC = <(x<sub>C</sub> - x<sub>B</sub>), (y<sub>C</sub> - y<sub>B</sub>), (z<sub>C</sub> - z<sub>B</sub>)>
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<br>vector BC = <(x<sub>C</sub> - x<sub>B</sub>), (y<sub>C</sub> - y<sub>B</sub>), (z<sub>C</sub> - z<sub>B</sub>)>
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AB cross BC = <D, E, F>
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<br>AB cross BC = <D, E, F>
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(D, E, and F stand for the numbers found when the cross product is calculated.)
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<br>(D, E, and F stand for the numbers found when the cross product is calculated.)
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<br><br>
 
The equation of the plane is then D(x - x<sub>A</sub>) + E(y - y<sub>A</sub>) + F(z - z<sub>A</sub>) = 0
 
The equation of the plane is then D(x - x<sub>A</sub>) + E(y - y<sub>A</sub>) + F(z - z<sub>A</sub>) = 0
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(The coordinates of points B and C could have been used instead.)
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<br>(The coordinates of points B and C could have been used instead.)
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<br>
    
[[Category:Geometry]]
 
[[Category:Geometry]]