Difference between revisions of "Calc3.2/Cross Product Proof"

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==Theorem==
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#REDIRECT [[Calc3.2.Cross Product Proof]]
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In Cartesian coordinates, the cross product, defined as having length equal to the area of the parallelogram bordered on two sides by <math>\vec{u} \ </math> and <math>\vec{w} \ </math>, and direction perpendicular to either vector, with a right handed orientation, is given by
 
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<math>\vec{u}\times\vec{w}= \begin{pmatrix}u_1\\u_2\\u_3\end{pmatrix} \times\begin{pmatrix}w_1\\w_2\\w_3\end{pmatrix} =\begin{pmatrix}u_2 w_3 - u_3 w_2\\u_3w_1-u_1w_3\\u_1w_2-u_2w_1\end{pmatrix}</math>
 
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==Proof==
 
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To prove this theorem, we will need several identities about the cross product:
 
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<math>(c\vec{u})\times\vec{w}=c(\vec{u}\times\vec{w})</math>
 
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<math>\vec{u} \times \vec{w} = -(\vec{w} \times \vec{u}) \ </math>
 
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<math>\vec{p}\times(\vec{q}+\vec{r})=(\vec{p}\times\vec{q})+(\vec{p}\times\vec{r})</math>
 
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Let's set out to prove these three.
 
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The area of a a parallelogram with sides <math>x,y \ </math> and interior acute<ref>The acute descriptor is unnecessary, since the obtuse angle will then be <math>\pi-\theta \ </math>, and hence the sine will be equal.</ref> angle <math>\theta \ </math> is <math>xy\sin(\theta) \ </math>.  Therefore, by definition, we have
 
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<math>\left\|{\vec{u} \times \vec{w}}\right\| = \left\|{\vec{u}}\right\| \left\|{\vec{w}}\right\| \sin(\theta)</math>
 
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where <math>\theta \ </math> is the angle between the two vectors.
 
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===First Identity===
 
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This definitional equation for the magnitude of the cross product immediately gives us an identity - for scalar (ie, non-vector) value ''c'', we have:
 
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<math>(c\vec{u})\times\vec{w}=c(\vec{u}\times\vec{w})</math>
 
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===Second Identity===
 
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Since our definitional equation for the magnitude of the cross product also has the property that <math>\left\|{\vec{u} \times \vec{w}}\right\| = \left\|{\vec{w} \times \vec{u}}\right\|</math>, we can combine this fact with the "right-handed orientation" part of the definition to get another identity:
 
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<math>\vec{u} \times \vec{w} = -(\vec{w} \times \vec{u}) \ </math>
 
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===Third Identity===
 
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The final identity we will require takes a little bit more finesse.  Suppose we have three vectors, <math>\vec{p},\vec{q},\vec{r} \ </math>.  Suppose <math>\vec{p}\neq\vec{0} \ </math>.
 
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==Notes==
 
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{{reflist}}
 

Revision as of 04:52, February 28, 2010