Difference between revisions of "RAGE"
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| − | '''Rockstar Advanced Game Engine''' is a game engine developed almost entirely by [[Rockstar Games]]. It was used in the production of [[Grand Theft Auto IV]], [[Grand Theft Auto: The Lost & Damned]], [[Grand Theft Auto: The Ballad of Gay Tony]], and [[Grand Theft Auto V]], and many others dating back to 2006. | + | '''Rockstar Advanced Game Engine''' is a game engine developed almost entirely by [[Rockstar Games]]. It was used in the production of [[Grand Theft Auto IV]], [[Grand Theft Auto: The Lost & Damned]], [[Grand Theft Auto: The Ballad of Gay Tony]], and [[Grand Theft Auto V]], and many others dating back to 2006. |
| + | ==Predecessor== | ||
| + | It's predecessor was [[RenderWare]], a more primitive rendering engine used to develop games for the previous generation of consoles. It has since become obsolete and has been abandoned. | ||
== Aspects == | == Aspects == | ||
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== Games == | == Games == | ||
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!Title !! Release<br />year !! Platform | !Title !! Release<br />year !! Platform | ||
Revision as of 23:44, March 22, 2012
Rockstar Advanced Game Engine is a game engine developed almost entirely by Rockstar Games. It was used in the production of Grand Theft Auto IV, Grand Theft Auto: The Lost & Damned, Grand Theft Auto: The Ballad of Gay Tony, and Grand Theft Auto V, and many others dating back to 2006.
Predecessor
It's predecessor was RenderWare, a more primitive rendering engine used to develop games for the previous generation of consoles. It has since become obsolete and has been abandoned.
Aspects
- High definition polygon and texture rendering.
- Real life physics; being run over by a car and being tossed like a ragdoll, being ejected from a vehicle from a front end collision, bailing out of a moving vehicle and rolling around like a ragdoll, suffering injuries of all kinds.
- Real life-like vehicle physics. The player has the feeling of actually controlling a vehicle of a certain weight, unlike the train track like physics felt in previous GTA games.
- Pushing down a pedestrian and watching him or her fall to the ground, sometimes dropping various objects and shouting obscene insults.
- Life like skin and body textures in characters.
- More realistic fire and explosion effects.
Games
| Title | Release year |
Platform |
|---|---|---|
| Rockstar Games Presents Table Tennis[1] | 2006 | Xbox 360, Wii |
| Grand Theft Auto IV[1][2] | 2008 | PC, PS3, Xbox 360 |
| Midnight Club: Los Angeles[3] | 2008 | PS3, Xbox 360 |
| Grand Theft Auto: Episodes from Liberty City | 2009 | PC, PS3, Xbox 360 |
| Red Dead Redemption[4] | 2010 | PS3, Xbox 360 |
| Red Dead Redemption: Undead Nightmare | 2010 | PS3, Xbox 360 |
| Max Payne 3[5] | 2012 | PC, PS3, Xbox 360 |
- ↑ 1.0 1.1 Totilo, Stephen (2006-05-04). The First Rule Of Ping-Pong Club: Talk About Rockstar's Table Tennis Game. MTV News. Viacom. Retrieved on 2007-04-10. “The Rockstar reps explained that the game [Table Tennis] was running on RAGE, the Rockstar Advanced Game Engine. This is the graphics technology gamers are to expect from future Rockstar games, including the next "GTA."” GTA IV Release Date: December 11th
- ↑ Thorsen, Tor (2006-06-15). Grand Theft Auto IV powered by Table Tennis engine?. GameSpot. CNET. Retrieved on 2007-04-10.
- ↑ Midnight Club: Los Angeles Preview. IGN.
- ↑ Bramwell, Tom (February 4, 2009). Rockstar unveils Red Dead Redemption. Eurogamer. Retrieved on 2009-02-04.
- ↑ Bramwell, Tom (June 10, 2009). Balding Max Payne 3 sighted. Eurogamer. Retrieved on 2009-06-10.