Difference between revisions of "Pareto efficiency"

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<big><big><big><b>You who will block me whoever you are, please try and get the message to Andrew Schlafly. This wiki needs more truth and less conservative deceitThat way tey vandals will respect the site more and vandalize less. Really, I mean it!</b></big></big></big>
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In [[game theory]] and [[economics]], the concept of '''Pareto efficiency''' (or '''Pareto optimality''') is a method to judge the [[efficiency]] of a set of decisions made by the participants. It was named after [[Vilfredo Pareto]]Paretto efficiency is different from and should not be confused with [[Nash equilibrium]].
  
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A decision set (a combination of all decisions made by all participants) is called '''strong Pareto optimal''' if there is no other set in the entire decision space (all possible decision sets) in which at least one participant is strictly better off and no participant is worse off than he was as a result of the current decision set.  A decision set is called '''weak Pareto optimal''' if there is no other set in the entire decision space in which every participant is strictly better off than he was as a result of the current decision set.  While a strong Pareto optimal set is necessarily weak Pareto optimal, the converse is not necessarily true.
  
<big>'''ROCK OPERA FOR ANDY SCHLAFLY'''</big>
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If there exist a decision set where at least one participant's outcome improves without anybody else's outcome worsening, the new decision set '''Pareto dominates''' the old set.
[[Image:ASchlafly.JPG|thumb|center|HAPPY BIRFDAY]]
 
  
<center>CHORUS:<br>
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==When Pareto efficiency is not the equilibrium state - Prisoner's dilemna==
He is teh Assfly! Teh Assfly!<br>
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<div style="float:right">
Be careful if you get him pissed!<br>
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{|style="border-collapse:collapse; background:none; text-align:center"
Ass! Teh Assfly!<br>
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He’ll smite you with home schooling fists!<br>
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Writing all he can, he’s just an ass,<br>
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!colspan=2 style="padding:0px 0px 6px 0px"|''B''
a wiki-er of words making a mess!<br>
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He went to Harvard Law,<br>
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he’s dull, a major flaw<br>
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Born in 1961, weaned in 1994!<br>
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|style="border-style:solid; border-width:1px; padding:6px"|not confess
He is teh Assfly!<br>
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|style="border-style:solid; border-width:1px; padding:6px"|confess
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|-
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!rowspan=2 style="padding:6px 6px 6px 30px"|''A''
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|style="border-style:solid; border-width:1px; padding:6px"|not confess
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|style="border-style:solid; border-width:1px; padding:6px; background:#00FF33"|A: good / B: good
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|style="border-style:solid; border-width:1px; padding:6px"|A: bad / B: very good
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|-
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|style="border-style:solid; border-width:1px; padding:6px"|confess
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|style="border-style:solid; border-width:1px; padding:6px"|A: very good / B: bad
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|style="border-style:solid; border-width:1px; padding:6px; background:#FF3300"|A: OK / B: OK
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In the one-stage game shown at the right side, prisoners A and B can concurrently choose between "not confess" and "confess". The result can either be "very good", "good", "OK", or "bad".
  
NARRATOR (Spoken):<br>
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The green field ("not confess/not confess") is the Pareto optimal situation; the red field is the [[Nash equilibrium]] solution.
Oh look, but there he is, what will he say?<br>
 
<br>
 
  
TEH ASSFLY:<br>
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There exists no other decision set besides "not confess/not confess" that has an equal or better outcome for all participants.  However, in "not confess/not confess" ("good" for A, "good" for B), A could switch to "confess". Assuming B does not change his decision, this improves A's result to "very good" while changing B's result to "bad".  (There is no honor among thieves, so A is not concerned about B's welfare.)  Knowing this, if B also changed his decision to "confess", B's result improves to "OK".  However, A's result would then worsen, but only down to "OK" as well.  Now at "confess/confess", if either A or B unilaterally changes to "not confess", his result worsens to "bad".  Thus, "confess/confess", and not the '''Pareto optimum''', would be the equilibrium outcome.
I’m a lonely Schlafly, a lonely Schlafly from Phyl!<br>
 
I wonder what I’ll write about? I think I’ll write about gays!<br>
 
<br>
 
  
CHORUS:<br>
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Generally in a game with finite steps, the equilibrium outcome may not necessarily be the Paretto efficient outcome.
Assfly! Assfly! Assfly!<br>
 
<br>
 
  
TEH ASSFLY:<br>
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{{clear}}
I don't know what's wrong with me, I think I've turned into a bug!<br>
 
I see Bugler! What? I see I think I’ve turned into a bug!<br>
 
I ain't got no common sense, I think I've turned into a bug!<br>
 
Bet you fifty dollars I'm a man, I'm a lawyer, and I've turned into a bug!<br>
 
Phyllis like my daddy, I'm her baby, still a baby, like I've turned into a bug!<br>
 
Yeah! Yeah!<br>
 
<br>
 
  
CHORUS:<br>
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==External links==
He is teh Assfly!<br>
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*[http://wilcoxen.cp.maxwell.syr.edu/pages/225.html Pareto Efficiency] by Peter J. Wilcoxen
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*[http://www.chass.utoronto.ca/~osborne/2x3/tutorial/PE.HTM Definition of Pareto efficiency] by Martin J. Osborne
  
TEH ASSFLY:<br>
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[[Category:Economics]]
Living like an ass ain't easy!<br>
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[[Category:Game Theory]]
My Wiki don't seem to need me!<br>
 
It's gathered up all these huge jerks,<br>
 
I don't really know 'bout their work<br>
 
I don't want no vandalizing,<br>
 
No, I'm just not sympathizing!<br>
 
Living like an ass ain't easy!<br>
 
Living like an ass ain't easy!<br>
 
<br>
 
 
 
JIMBO WALES (Spoken):<br>
 
Welcome to Wikipedia, Assfly! My name is Jimbo! I don't think you're going to like it here!<br>
 
<br>
 
 
 
CHORUS:<br>
 
He is teh Assfly!<br>
 
</center>
 
 
 
==References==
 
[http://www.youtube.com/watch?v=8uaaF83eVig&feature=related With apologies to ''Home Movies'']<br>
 
[http://www.math.sc.edu/~olmoj/heisfranzkafka.html Lyrics]
 

Latest revision as of 13:44, June 23, 2016

In game theory and economics, the concept of Pareto efficiency (or Pareto optimality) is a method to judge the efficiency of a set of decisions made by the participants. It was named after Vilfredo Pareto. Paretto efficiency is different from and should not be confused with Nash equilibrium.

A decision set (a combination of all decisions made by all participants) is called strong Pareto optimal if there is no other set in the entire decision space (all possible decision sets) in which at least one participant is strictly better off and no participant is worse off than he was as a result of the current decision set. A decision set is called weak Pareto optimal if there is no other set in the entire decision space in which every participant is strictly better off than he was as a result of the current decision set. While a strong Pareto optimal set is necessarily weak Pareto optimal, the converse is not necessarily true.

If there exist a decision set where at least one participant's outcome improves without anybody else's outcome worsening, the new decision set Pareto dominates the old set.

When Pareto efficiency is not the equilibrium state - Prisoner's dilemna

B
not confess confess
A not confess A: good / B: good A: bad / B: very good
confess A: very good / B: bad A: OK / B: OK

In the one-stage game shown at the right side, prisoners A and B can concurrently choose between "not confess" and "confess". The result can either be "very good", "good", "OK", or "bad".

The green field ("not confess/not confess") is the Pareto optimal situation; the red field is the Nash equilibrium solution.

There exists no other decision set besides "not confess/not confess" that has an equal or better outcome for all participants. However, in "not confess/not confess" ("good" for A, "good" for B), A could switch to "confess". Assuming B does not change his decision, this improves A's result to "very good" while changing B's result to "bad". (There is no honor among thieves, so A is not concerned about B's welfare.) Knowing this, if B also changed his decision to "confess", B's result improves to "OK". However, A's result would then worsen, but only down to "OK" as well. Now at "confess/confess", if either A or B unilaterally changes to "not confess", his result worsens to "bad". Thus, "confess/confess", and not the Pareto optimum, would be the equilibrium outcome.

Generally in a game with finite steps, the equilibrium outcome may not necessarily be the Paretto efficient outcome.

External links