Changes

245 bytes added ,  22:56, May 3, 2019
→‎Gameplay: add rules for bonus squares
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==Gameplay==
 
==Gameplay==
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The game consists of a bag, a set of tiles, and a board divided into a 15x15 grid.  The tiles are each marked with one letter and a point value (except for two blank 'wildcard' tiles).  The tiles are placed in the bag; each player removes 7 of them; the first player uses his or her tiles to form a word and places it on the board, either horizontally or vertically, intersecting the middle square.  The player then draws more tiles from the bag, replacing the ones just played.  The points on the tiles are totalled up and any (because the middle square is a 'double word score' square) doubled; that's the player's score for this turn.  Play then rotates around the board with each player attempting to play his or her tiles to form words; after the first play, each word must use at least one tile already on the board.
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The game consists of a bag, a set of tiles, and a board divided into a 15x15 grid.  The tiles are each marked with one letter and a point value (except for two blank 'wildcard' tiles).  The tiles are placed in the bag; each player removes 7 of them; the first player uses his or her tiles to form a word and places it on the board, either horizontally or vertically, intersecting the middle square.  The player then draws more tiles from the bag, replacing the ones just played.  The points on the tiles are totalled up and any (because the middle square is a 'double word score' square) doubled; that's the player's score for this turn.  Play then rotates around the board with each player attempting to play his or her tiles to form words; after the first play, each word must use at least one tile already on the board.  
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The bonuses for the various special squares (double letter score, triple letter score, double word score, and triple word score) are used only once during play; if a letter used in a word is already on the square the bonus is not awarded again.
    
Any tiles in direct contact with each other, either horizontally or vertically, must form valid words.  If a single play forms multiple words (one horizontally and one or more vertically, or vice versa), points for all the formed words are awarded.   
 
Any tiles in direct contact with each other, either horizontally or vertically, must form valid words.  If a single play forms multiple words (one horizontally and one or more vertically, or vice versa), points for all the formed words are awarded.   
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