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==History and Development==
 
==History and Development==
To many Americans ''Dungeons & Dragons'' seemed to appear from nothingness as a wholly born concoction of occult elements and hypnotic game play. The truth is that the game evolved from mundane roots in a quite corner of Wisconsin outside Milwaukee. The origins of D&D are found in a prior generation of [[miniatures games]] such as [[H.G. Wells]]' [[Little Wars]]. ''Little Wars'' is a set of rules which describe how to play a game with toy soldiers.  
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The origins of D&D are found in a prior generation of [[miniatures games]] such as [[H.G. Wells]]' [[Little Wars]]. ''Little Wars'' is a set of rules which describe how to play a game with toy soldiers.  
    
Wells' rules were themselves were based upon a earlier games which were primarily played by nobility and royals to teach warfare strategy. <ref>http://www.gutenberg.org/catalog/world/readfile?fk_files=6040&pageno=2 Foreword to Little Wars by ''H.G. Wells''</ref>. With the publication of ''Little Wars'', H.G. Wells hoped to bring a game previously known only to kings to the common man. Because tin soldiers do not bleed and do not leave widows, it was Wells hope that men could settle differences by little wars rather than real wars.  
 
Wells' rules were themselves were based upon a earlier games which were primarily played by nobility and royals to teach warfare strategy. <ref>http://www.gutenberg.org/catalog/world/readfile?fk_files=6040&pageno=2 Foreword to Little Wars by ''H.G. Wells''</ref>. With the publication of ''Little Wars'', H.G. Wells hoped to bring a game previously known only to kings to the common man. Because tin soldiers do not bleed and do not leave widows, it was Wells hope that men could settle differences by little wars rather than real wars.  
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===Gygax & Arneson===
 
===Gygax & Arneson===
In the earliest days, the International Federation of Gamers was possessed of a grand name, but little more. Of course few records were kept at that time.  Thus, there is some dispute about who exactly invented what aspects of the game.  In 1969, Gary Gygax adapted rules meant to govern wooden ship combat into a medieval combat game which was published by Guidon Games under the name ''Chainmail''. The game was very popular locally and grew organically over the next few years.  At the same time, ''[[The Lord of the Rings]]'' was gaining mass appeal in the United States. This inspired players to incorporate elements of fantasy into their wargames.
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In 1969, Gary Gygax adapted rules meant to govern wooden ship combat into a medieval combat game which was published by Guidon Games under the name ''Chainmail''. The game was very popular locally and grew organically over the next few years.  At the same time, ''[[The Lord of the Rings]]'' was gaining mass appeal in the United States. This inspired players to incorporate elements of fantasy into their wargames.
    
By 1970, Dave Arneson adapted these and other club rules into something generally referred to as ''the fantasy game'' <ref>http://jovianclouds.com/blackmoor/</ref>. ''The fantasy game'' had several key innovations --- many of which were of Arneson's devising. In previous wargames, players generally led an army of toy soldiers. But in ''the fantasy game'', each player had only one soldier, described as a ''character'' or ''player character''.  
 
By 1970, Dave Arneson adapted these and other club rules into something generally referred to as ''the fantasy game'' <ref>http://jovianclouds.com/blackmoor/</ref>. ''The fantasy game'' had several key innovations --- many of which were of Arneson's devising. In previous wargames, players generally led an army of toy soldiers. But in ''the fantasy game'', each player had only one soldier, described as a ''character'' or ''player character''.  
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Further the game evolved to include the concept that at the next game session would pick up where the last game session ended.  Another evolutionary concept was the idea of a referee or game master. The referee, often played by Arneson or Gygax, had the job of making final judgments and augmenting the rules as necessary to keep the game going. <ref>http://jovianclouds.com/blackmoor/rpg2.html</ref>  
 
Further the game evolved to include the concept that at the next game session would pick up where the last game session ended.  Another evolutionary concept was the idea of a referee or game master. The referee, often played by Arneson or Gygax, had the job of making final judgments and augmenting the rules as necessary to keep the game going. <ref>http://jovianclouds.com/blackmoor/rpg2.html</ref>  
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There is some question as to who exactly designed what in ''the fantasy game'' with at times Gygax and Arneson jointly and severably claiming to have "invented the game". There is no doubt that both many, and many gamers, where involved in the evolution of the game.  Arneson's chief claims rest on his evolution of certain key concepts that would constitute all role-playing games to follow.  Gygax's claim rests upon the fact that most of the early reference works were authored by Gygax.
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As few records were kept at the time, there is some question as to who exactly designed what in ''the fantasy game'' with Gygax and Arneson at times jointly and separately claiming to have "invented the game". Arneson's chief claims rest on his evolution of certain key concepts that would constitute all role-playing games to follow.  Gygax's claim rests upon the fact that most of the early reference works were authored by Gygax.
    
===OD&D===
 
===OD&D===
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