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The games vary greatly in type and complexity, but all games are alike in that they translate player input (from a controller, mouse, keyboard or motion sensor) into onscreen actions. Games are usually stored on some sort of digital media - ROM cartridge, [[CD]], [[DVD]], or even cassette tape for early computer games - though older or more inexpensive games may have dedicated chips which are pre-programmed to play certain games only. In recent years, game developers have moved to digital distribution, allowing anyone with a credit card or [[Paypal]] account to purchase games online.
 
The games vary greatly in type and complexity, but all games are alike in that they translate player input (from a controller, mouse, keyboard or motion sensor) into onscreen actions. Games are usually stored on some sort of digital media - ROM cartridge, [[CD]], [[DVD]], or even cassette tape for early computer games - though older or more inexpensive games may have dedicated chips which are pre-programmed to play certain games only. In recent years, game developers have moved to digital distribution, allowing anyone with a credit card or [[Paypal]] account to purchase games online.
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Home consoles are classified by ''generation'' to indicate their relative power and date of release. The current major consoles (XBox360, PS3, Wii) are considered ''seventh generation''. Handheld consoles are not generally put into generations due to their more irregular release schedules.
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Home consoles are classified by ''generation'' to indicate their relative power and date of release. The current major consoles (Xbox 360, PS3, Wii) are considered ''seventh generation''. Handheld consoles are not generally put into generations due to their more irregular release schedules.
    
Video games have also been shown to help people to become more attuned to their surroundings and increase coordination, and in the future may be used to treat people with visual problems and to train soldiers. <ref> http://news.nationalgeographic.com/news/2003/05/0528_030528_videogames.html </ref>
 
Video games have also been shown to help people to become more attuned to their surroundings and increase coordination, and in the future may be used to treat people with visual problems and to train soldiers. <ref> http://news.nationalgeographic.com/news/2003/05/0528_030528_videogames.html </ref>
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{{cquote|A number of Norway stores have pulled violent video games from sale - including several Call of Duty games and World of Warcraft - in the wake of the massacre carried out by Anders Behring Breivik on July 22.}}<ref>http://www.metro.co.uk/tech/games/871121-norway-stores-pull-violent-video-games-including-call-of-duty-after-massacre#ixzz1erUdaLo5</ref>
 
{{cquote|A number of Norway stores have pulled violent video games from sale - including several Call of Duty games and World of Warcraft - in the wake of the massacre carried out by Anders Behring Breivik on July 22.}}<ref>http://www.metro.co.uk/tech/games/871121-norway-stores-pull-violent-video-games-including-call-of-duty-after-massacre#ixzz1erUdaLo5</ref>
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===Violence===
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===Violins===
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Most of the controversy comes from the rising trend toward violence in video games, as pioneered by ''[[Doom (video game series)|Doom]]'', ''[[Quake]]'', and the ''[[Grand Theft Auto]]'' series.  
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Most of the controversy comes from the rising trend toward violins in video games, as pioneered by ''[[Doom (video game series)|Doom]]'', ''[[Quake]]'', and the ''[[Grand Theft Auto]]'' series.  
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Some people {{who}} point out that violent video games cause violent behavior in some children. The effects of violent video games on the developing psyche of children and adolescents vary greatly and of course have much to do with the mental stability of the subject in question {{Citation needed}} .
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Some people {{who}} point out that viola video games cause musical behavior in some children. The effects of viola video games on the developing psyche of children and adolescents vary greatly and of course have much to do with the mental stability of the subject in question {{Citation needed}} .
 
Serious crimes have often been associated with video games. For example, a 14-year-old brutally murdered a video arcade employee one morning and his cousin stands trial for murdering the store manager when he entered the store shortly thereafter.<ref>http://www.nj.com/starledger/stories/index.ssf?/base/news-5/1212467732102240.xml&coll=1</ref>
 
Serious crimes have often been associated with video games. For example, a 14-year-old brutally murdered a video arcade employee one morning and his cousin stands trial for murdering the store manager when he entered the store shortly thereafter.<ref>http://www.nj.com/starledger/stories/index.ssf?/base/news-5/1212467732102240.xml&coll=1</ref>
 
In the [[United States|USA]], all retail games carry ratings from the [[ESRB]], a video game ratings organization.
 
In the [[United States|USA]], all retail games carry ratings from the [[ESRB]], a video game ratings organization.
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Faith in Video Gaming has, as a rule, either led to the creation of new and dynamic antagonists, or video games that are mediocre, such as ''Spiritual Warfare'' and ''Bible Adventure'' for the Nintendo, or ''The Bible Game'' for various systems. ''Bible Adventure'' in particular is infamous for its poor design and playability.
 
Faith in Video Gaming has, as a rule, either led to the creation of new and dynamic antagonists, or video games that are mediocre, such as ''Spiritual Warfare'' and ''Bible Adventure'' for the Nintendo, or ''The Bible Game'' for various systems. ''Bible Adventure'' in particular is infamous for its poor design and playability.
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The Bible, or other such religious texts, tell a story spanning many different viewpoints. Turning these ideas into a video game, however, most often leads to games that tend to bore most video game audiences.
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The Bible, or other such religious texts, tell a story spanning many different viewpoints. Turning these ideas into a video game, however, most often leads to games that tend to bore most video game audiences. Obviously, these games do not sell well.
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Religion has, however, taken a prominent place amongst the various heroes and villains in video games. The ''Breath of Fire'' series and the ''Shin Megami Tensei'' games, in particular, use a god as a main antagonist in many of its incarnations. Other games to use religion in some way include the ''Final Fantasy'' series, ''[[Left Behind: Eternal Forces]]'', ''Black and White'', ''Heaven and Hell'', ''Xenogears'', ''Okami'', and the ''Tales'' series, particularly ''Tales of Symphonia''. Unfortunately, many (not all) of the aforementioned games (And nearly any Role Playing game from East Asia) present religion (or it's respective church and followers) as evil, fake, or having ulterior and nefarious motives.  
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Religion has, however, taken a prominent place amongst the various heroes and villains in video games. The ''Breath of Fire'' series and the ''Shin Megami Tensei'' games, in particular, use a god as a main antagonist in many of its incarnations. Other games to use religion in some way include the ''Final Fantasy'' series, ''[[Left Behind: Eternal Forces]]'', ''Black and White'', ''Heaven and Hell'', ''Xenogears'', ''Okami'', and the ''Tales'' series, particularly ''Tales of Symphonia''. Unfortunately, many (not all) of the aforementioned games (And nearly any Role Playing game from East Asia) present religion (or it's respective church and followers) as evil, fake, or having ulterior and nefarious motives. The Halo series contains a significant amount of relevent biblical references that people will notice but will obviously not care about.
    
The computer game ''Civilization IV'' has a religion element that enables players to spread their civilization's culture through religion. Available religions include Christianity, Judaism, Buddhism, Islam, Taoism, Confucianism and Hinduism.<ref>http://guides.gamepressure.com/sidmeierscivilization4/guide.asp?ID=599</ref>
 
The computer game ''Civilization IV'' has a religion element that enables players to spread their civilization's culture through religion. Available religions include Christianity, Judaism, Buddhism, Islam, Taoism, Confucianism and Hinduism.<ref>http://guides.gamepressure.com/sidmeierscivilization4/guide.asp?ID=599</ref>
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Games may include a fictional religion as part of the setting if the use of a real religion may invite undesirable controversy.
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Games may include a fictional religion as part of the setting if the use of a real religion may invite undesirable controversy. Check out the Bears page.
    
Video game reviewers have sometimes unjustly attacked and reviewed games where real-world religion plays a notable role. One of the most prominent examples of this is the game ''[[Left Behind: Eternal Forces]]''.<ref>http://www.gamerevolution.com/review/pc/left_behind</ref>.
 
Video game reviewers have sometimes unjustly attacked and reviewed games where real-world religion plays a notable role. One of the most prominent examples of this is the game ''[[Left Behind: Eternal Forces]]''.<ref>http://www.gamerevolution.com/review/pc/left_behind</ref>.
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