Difference between revisions of "Fictional technology"

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Some examples of Fictional Technologies are:
 
Some examples of Fictional Technologies are:
* General Purpose Robots, such as in the 2004 film [[I, Robot]]
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* General Purpose [[Robot]]s, such as in the 2004 film [[I, Robot]]
 
* The [[Star Wars]] defense program promoted by [[Ronald Reagan]] in the 1980s
 
* The [[Star Wars]] defense program promoted by [[Ronald Reagan]] in the 1980s
 
* Transporter technology as used in the [[Star Trek]] series
 
* Transporter technology as used in the [[Star Trek]] series
* Time Travel, as use, for example in the [[Dr. Who]] series
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* [[Time Travel]], as use, for example in the [[Dr. Who]] series
* Simulated Reality, as seen in [[The Matrix]] films
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* [[Simulation Argument|Simulated Reality]], as seen in [[The Matrix]] films
 
* [[Nanotechnology]] which is illustrated by 'Seven of Nine' in the star trek Films
 
* [[Nanotechnology]] which is illustrated by 'Seven of Nine' in the star trek Films
  

Revision as of 13:32, May 29, 2007

A Fictional Technology is a technology which currently does not exist, but has been hypothesised or proposed either for entertainment purposes or in order to explore a philosphical or scientific issue.

Fictional Technologies arise in the following contexts:

  • Exploratory scientific work, in areas such as Weapons Research which seeks to harvest emerging technologies in order to score real or propoganda victories against an enemy.
  • Science Fiction, which embeds the technology within a fictional future setting.
  • Futures Studies which attempts to assess the impact of yet-to-be developed technologies on society and explores ethical and moral implications or objections.

It is sometimes the case that fictional technologies eventually develop into real technologies.


Some examples of Fictional Technologies are:


It is interesting to note that some fictional technologies from previous eras, such as powered flight and mobile communicators are now part of our accepted way of life.

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