Changes

1 byte removed ,  00:11, September 9, 2007
→‎Advancing the Ball: spikes don't cost yardage
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*The quarterback may hand the ball off to a rusher (usually a [[fullback]], [[halfback]], or [[runningback]]), who will attempt to run the ball down the field as far as they can before being stopped by the defense.
 
*The quarterback may hand the ball off to a rusher (usually a [[fullback]], [[halfback]], or [[runningback]]), who will attempt to run the ball down the field as far as they can before being stopped by the defense.
 
*The quarterback may opt to throw the ball to a receiver (usually a [[wide receiver]] or [[tight end]]) who is already several yards down the field. Once the receiver catches the ball, he may continue to run until brought down by a defensive player. If the receiver does not catch the ball, it is called an ''incomplete pass''.
 
*The quarterback may opt to throw the ball to a receiver (usually a [[wide receiver]] or [[tight end]]) who is already several yards down the field. Once the receiver catches the ball, he may continue to run until brought down by a defensive player. If the receiver does not catch the ball, it is called an ''incomplete pass''.
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*The quarterback may spike the ball at the ground to stop the game clock, at the expense of a loss of yardage.
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*The quarterback may spike the ball at the ground to stop the game clock, at the expense of a loss of a down.
 
*The quarterback may run the ball down the field himself; this option is usually unwise, as an injury to the quarterback can be destructive to an entire team for the whole season.  
 
*The quarterback may run the ball down the field himself; this option is usually unwise, as an injury to the quarterback can be destructive to an entire team for the whole season.  
  
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