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:::Paladins are not permitted to kill anyone who is not evil, or committing evil acts.  The goods he takes are spoils of war or his own hard work.  Why would Christianity exist in a fantasy world?  My reference would be the D&D Players Handbook.  The Paladin Alohandra has the mark of her patron branded on her arm.  Your references are all to traditional religion sites.  I have played it, it is not bad.  Don't try to make me sound like a whiner.  Call it "original research" if you will but no one that I have played it with has denied Christ, turned Satanic, or eaten puppies.
 
:::Paladins are not permitted to kill anyone who is not evil, or committing evil acts.  The goods he takes are spoils of war or his own hard work.  Why would Christianity exist in a fantasy world?  My reference would be the D&D Players Handbook.  The Paladin Alohandra has the mark of her patron branded on her arm.  Your references are all to traditional religion sites.  I have played it, it is not bad.  Don't try to make me sound like a whiner.  Call it "original research" if you will but no one that I have played it with has denied Christ, turned Satanic, or eaten puppies.
 
This is not a video game.  There are no graphic images.  It's all imaginary.  Nothing in the game says, "go forth and kill your family." Furthermore, games do not cause aggression.  Aggressive kids seek aggressive games.  You are blaming the weapon, not the wielder.[[User:TheHeroExcelsior|TheHeroExcelsior]] 10:34, 11 August 2009 (EDT)
 
This is not a video game.  There are no graphic images.  It's all imaginary.  Nothing in the game says, "go forth and kill your family." Furthermore, games do not cause aggression.  Aggressive kids seek aggressive games.  You are blaming the weapon, not the wielder.[[User:TheHeroExcelsior|TheHeroExcelsior]] 10:34, 11 August 2009 (EDT)
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:::...and the article doesn't claim that every single person who plays will do so.  Nor do the sources I cited.  Rather, they point out the ''potential'' for such games to teach the wrong lessons--particularly to young, impressionable children. 
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:::So Paladins are not permitted to kill anyone who is not evil.  Again, you can provide a reference for that?  I don't recall ever seeing that rule in the books when I read them. (I'm not arguing totally from ignorance here, you see; I DO try to examine things before I object to them.) For example, you mention that the Paladin Alohandra has "the mark of her patron" branded on her arm.  I also notice that you are no longer using the term "patron saint."  Could this be because this Paladin's patron is NOT a saint (which you claimed was a requirement for Paladins?)  Who is this "patron," exactly? 
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:::What we're dealing with here is a situation where you want to claim that your personal experience is universal, and that these games cannot possibly have ANY potential for teaching the wrong lessons to children because you yourself haven't experienced it.  Therefore, you want to make the article an absolute, removing any mention of even the possibility.  As it is, the article is balanced--it doesn't claim that these games are inherently liberal or evil or immoral, but it DOES acknowledge the possibility that such games can be used to instill such beliefs in children.  Why would you want to censor legitimate concerns?  --[[User:Benp|Benp]] 10:46, 11 August 2009 (EDT)
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