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''Tomb Raider'' went to the layouts in 1993.  Side-scrolling was not considered; they wanted a 3-D perspective.  They considered, then tossed out, the first-person shooter concept that was a part of ''Doom'' and ''Wolfenstein 3-D''.  This meant a "third-person" perspective, allowing the player to see and interact with the character in a 3-D environment.  The project would not be with some hurdles.  "Although Jeremy liked the idea, there were no programmers that would touch it," Gard said.  "They all thought it was too difficult because at the time no one had done anything like it.  Nobody in the company had done anything 3D.  The whole idea was just terrifying to programmers"[http://www.tombraideranniversary.com/throughtime_01.asp].
 
''Tomb Raider'' went to the layouts in 1993.  Side-scrolling was not considered; they wanted a 3-D perspective.  They considered, then tossed out, the first-person shooter concept that was a part of ''Doom'' and ''Wolfenstein 3-D''.  This meant a "third-person" perspective, allowing the player to see and interact with the character in a 3-D environment.  The project would not be with some hurdles.  "Although Jeremy liked the idea, there were no programmers that would touch it," Gard said.  "They all thought it was too difficult because at the time no one had done anything like it.  Nobody in the company had done anything 3D.  The whole idea was just terrifying to programmers"[http://www.tombraideranniversary.com/throughtime_01.asp].
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The designers called for a game with elements of puzzle-solving and exploration, fitting in with the "pyramid concept" - naturally, the lead character would be an archaeologist.  They also wanted plenty of action and an epic storyline to tie everything together.  And the lead character was changed to a woman, after the first initial drafts bore too much of a resemblence to Paramount's "Indiana Jones".
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The designers called for a game with elements of puzzle-solving and exploration, fitting in with the "pyramid concept" - naturally, the lead character would be an archaeologist.  They also wanted plenty of action and an epic storyline to tie everything together.  And the lead character was changed to a woman, after the first initial drafts bore too much of a resemblence to Paramount's "Indiana Jones".  At first rejecting "muscle women" and militants with a blond, "Nazi" look, Gard settled upon a tough South American with a long braid he initially named "Laura Cruz".  Hitting resistance from Eidos, Core Design's parent company, Gard went with their request that the character be British, and soon, "Lara Croft" - with the riches and pedigree of an English lordship - was created[http://retro.ign.com/articles/856/856183p1.html#].  The addition of in-game cinematics tied to the storyline was another first, and in November 1996 ''Tomb Raider'' was released, becoming a number 1 hit within hours and staying in that position for months [http://retro.ign.com/articles/856/856183p2.html].
    
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