''Tomb Raider'' went to the layouts in 1993. Side-scrolling was not considered; they wanted a 3-D perspective. They considered, then tossed out, the first-person shooter concept that was a part of ''Doom'' and ''Wolfenstein 3-D''. This meant a "third-person" perspective, allowing the player to see and interact with the character in a 3-D environment. The project would not be with some hurdles. "Although Jeremy liked the idea, there were no programmers that would touch it," Gard said. "They all thought it was too difficult because at the time no one had done anything like it. Nobody in the company had done anything 3D. The whole idea was just terrifying to programmers"[http://www.tombraideranniversary.com/throughtime_01.asp]. | ''Tomb Raider'' went to the layouts in 1993. Side-scrolling was not considered; they wanted a 3-D perspective. They considered, then tossed out, the first-person shooter concept that was a part of ''Doom'' and ''Wolfenstein 3-D''. This meant a "third-person" perspective, allowing the player to see and interact with the character in a 3-D environment. The project would not be with some hurdles. "Although Jeremy liked the idea, there were no programmers that would touch it," Gard said. "They all thought it was too difficult because at the time no one had done anything like it. Nobody in the company had done anything 3D. The whole idea was just terrifying to programmers"[http://www.tombraideranniversary.com/throughtime_01.asp]. |