| | ''Tomb Raider'' first began as a series of drawings and an idea by Toby Gard, a video game designer for Core Design, a small studio created in 1988 in Derby, England. By 1989, the company had created and sold their first game, ''Rick Dangerous''[http://rickdangerousflash.free.fr/], a side-scrolling adventure in which the title character goes after hidden artifacts. But the game was meant primarily for computers (the PC and Amiga), and a new game console was making its first appearence in stores: the Sony Playstation. A meeting convened by company founder Jeremy Heath-Smith began with what Core Design could do to take advantage of the Playstation's features and graphics. "Toby stood up and said I've got this idea about doing a game based on pyramids", Heath-Smith recalled. "I've always wanted to do a game based around pyramids to. For some reason I really fancied this idea about pyramids with a Pharaoh, and having to go tunnel under the pyramids. It was just as silly as that. It didn't have characters, it was more just conceptually let's do a game based on pyramids". [http://www.tombraideranniversary.com/throughtime_01.asp] | | ''Tomb Raider'' first began as a series of drawings and an idea by Toby Gard, a video game designer for Core Design, a small studio created in 1988 in Derby, England. By 1989, the company had created and sold their first game, ''Rick Dangerous''[http://rickdangerousflash.free.fr/], a side-scrolling adventure in which the title character goes after hidden artifacts. But the game was meant primarily for computers (the PC and Amiga), and a new game console was making its first appearence in stores: the Sony Playstation. A meeting convened by company founder Jeremy Heath-Smith began with what Core Design could do to take advantage of the Playstation's features and graphics. "Toby stood up and said I've got this idea about doing a game based on pyramids", Heath-Smith recalled. "I've always wanted to do a game based around pyramids to. For some reason I really fancied this idea about pyramids with a Pharaoh, and having to go tunnel under the pyramids. It was just as silly as that. It didn't have characters, it was more just conceptually let's do a game based on pyramids". [http://www.tombraideranniversary.com/throughtime_01.asp] |