Difference between revisions of "Tarot"

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(The tarot card game is NOT occult! occult use of tarot is based on myths)
(counting cards)
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'''Tarot''' is a type of trick taking card game using a fixed trump suit. The use of Tarot cards in connection with the occult is based on 18th century myths concerning the decks supposed Egyptian origin.
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'''Tarot''' is a type of trick taking card game using a fixed trump suit. Although seen by many as an occult tool, the use of Tarot cards in connection with the occult is based on 18th century myths concerning the decks supposed Egyptian origin and on spurious connections with Kabbalah.
  
 
The 78-card deck contains:  
 
The 78-card deck contains:  
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Play is typically counter-clockwise; the player to the right of the dealer plays to the first trick. If possible players must follow suit. If following suit is not possible a trump card must be played. The winner of each trick leads the next.
 
Play is typically counter-clockwise; the player to the right of the dealer plays to the first trick. If possible players must follow suit. If following suit is not possible a trump card must be played. The winner of each trick leads the next.
  
After the hand has been played, a score is taken based on the point values of the cards in the tricks each player has managed to capture.[http://pagat.com/tarot/counting.html counting cards]
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After the hand has been played, a score is taken based on the point values of the cards in the tricks each player has managed to capture.
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The values of the cards where "n" is often equal to 1, 2, 3, or 4 depending on the type of game one is playing are given as follows:
  
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Trump XXI (21), Trump I (1), the Excuse or Fool, and the 4 kings are worth 4 + 1/n each
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The 4 queens are worth 3 + 1/n each
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The 4 knights are worth 2 + 1/n each
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The 4 jacks are worth 1 + 1/n each
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All other cards are worth 1/n each
 
For the purpose of the rules, the numbering of the trumps are the only thing that matters.  The four Latin suits are replaced in many regions with the [[suit (cards)|French suits]] of hearts, diamonds, clubs, and spades.  Some variations of the game are played with a 54-card deck (5, 6, 7, 8, 9 and 10 of hearts and diamonds and 1, 2, 3, 4, 5, 6 of spades and clubs are discarded).
 
For the purpose of the rules, the numbering of the trumps are the only thing that matters.  The four Latin suits are replaced in many regions with the [[suit (cards)|French suits]] of hearts, diamonds, clubs, and spades.  Some variations of the game are played with a 54-card deck (5, 6, 7, 8, 9 and 10 of hearts and diamonds and 1, 2, 3, 4, 5, 6 of spades and clubs are discarded).
  
 
Variations of the game are still played in [[France]], [[Germany]], [[Italy]], [[Switzerland]], [[Denmark]], and especially in the countries on the area of the former [[Austria-Hungary|Austro-Hungarian]] monarchy.
 
Variations of the game are still played in [[France]], [[Germany]], [[Italy]], [[Switzerland]], [[Denmark]], and especially in the countries on the area of the former [[Austria-Hungary|Austro-Hungarian]] monarchy.

Revision as of 22:07, April 4, 2007

Tarot is a type of trick taking card game using a fixed trump suit. Although seen by many as an occult tool, the use of Tarot cards in connection with the occult is based on 18th century myths concerning the decks supposed Egyptian origin and on spurious connections with Kabbalah.

The 78-card deck contains:

  • four suits: depending on the region, either the Anglo-French hearts, diamonds, spades and clubs or the original Latin suits of swords, batons, cups, and coins; numbered one through ten, plus four court cards—a jack, a knight, a queen, and a king;
  • the twenty-one tarots, known in divination as the Major Arcana, which function in the game as a permanent suit of trumps;
  • the Fool, also known as the Excuse, an un-numbered card that in some variations excuses the player from following suit or playing a trump, and in others acts as the strongest trump.

Typical rules of play:

Play is typically counter-clockwise; the player to the right of the dealer plays to the first trick. If possible players must follow suit. If following suit is not possible a trump card must be played. The winner of each trick leads the next.

After the hand has been played, a score is taken based on the point values of the cards in the tricks each player has managed to capture. The values of the cards where "n" is often equal to 1, 2, 3, or 4 depending on the type of game one is playing are given as follows:

Trump XXI (21), Trump I (1), the Excuse or Fool, and the 4 kings are worth 4 + 1/n each

The 4 queens are worth 3 + 1/n each

The 4 knights are worth 2 + 1/n each

The 4 jacks are worth 1 + 1/n each

All other cards are worth 1/n each For the purpose of the rules, the numbering of the trumps are the only thing that matters. The four Latin suits are replaced in many regions with the French suits of hearts, diamonds, clubs, and spades. Some variations of the game are played with a 54-card deck (5, 6, 7, 8, 9 and 10 of hearts and diamonds and 1, 2, 3, 4, 5, 6 of spades and clubs are discarded).

Variations of the game are still played in France, Germany, Italy, Switzerland, Denmark, and especially in the countries on the area of the former Austro-Hungarian monarchy.