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| − | The '''''Fallout'' Series''' is a series of four [[role playing game]]s (named Fallout 1,2, and 3 and New Vegas) and a series of more action oriented spin offs named Tactics and Brotherhood of Steel; both of which are considered non-canon by developters and generally ignored by the players. The first two were developed by Black Isle Studios, released in 1997 and 1998, the third was developed by Bethesda Softworks of ''Elder Scrolls 4: Oblivion'' fame and released in 2008; and New Vegas was developted by Obsidian Entertainment and prodeuced by Bethesda in 2010. | + | The '''''Fallout'' Series''' is a series of four [[role playing game]]s (named Fallout 1,2, and 3 and New Vegas) and a series of more action oriented spin offs named Tactics and Brotherhood of Steel; both of which are considered non-canon by developers and generally ignored by the players. The first two were developed by Black Isle Studios, released in 1997 and 1998, the third was developed by Bethesda Softworks of ''Elder Scrolls'' fame and released in 2008; and New Vegas was developed by Obsidian Entertainment and produced by Bethesda in 2010. |
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| − | The main series revolve around the player character interacting with a post-nuclear war america in the years 2161 (fallout 1), 2241 (fallout 2), 2277 (fallout 3) and 2281 (New Vegas). | + | The main series revolve around the player character interacting with a post-nuclear war America in the years 2161 (fallout 1), 2241 (fallout 2), 2277 (fallout 3) and 2281 (New Vegas). |
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| | ==setting== | | ==setting== |
| − | The setting of the fallout series, as stated above, is in a alternate timeline post nuclear war America; with the first two games taking place in the California region, the third in the immediate area of Washington DC and New Vegas in shocking the area of the Mojave Desert around Las Vegas. | + | The setting of the fallout series is in a alternate timeline post nuclear war America; with the first two games taking place in the California region, the third in the immediate area of Washington DC and New Vegas in the area of the Mojave Desert around Las Vegas. |
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| | ===background of the in game world=== | | ===background of the in game world=== |
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| − | The Games timeline split off from the real world shortly after [[WW2]] ended, with american culture staying at the 1950's while technology followed the path of the "World of the future; complete with fusion powered cars and robots, laser rifles and the world as seen in a leave it to beaver episode. Also kept from the 50's was the extreme (and in some/many cases justified) paranoia of communism. This state would last until the late 2040's, when oil supplies across the world began to run dry, and conflict broke out in the resource wars, seeing the united nations fighting between the European commonwealth (this worlds [[EU]]) and the Middle east until the oil fields ran out; and eventually, America VS China for control of the alaskan pipeline (which also caused the United states to annex Canada). | + | The Games timeline split off from the real world shortly after [[WW2]] ended, with american culture staying at the 1950's while technology followed the path of the "World of the future; complete with fusion powered cars and robots, laser rifles and the world as seen in a leave it to beaver episode. Also kept from the 50's was the extreme (and in some/many cases justified) paranoia of communism. This state would last until the late 2040's, when oil supplies across the world began to run dry, and conflict broke out in the resource wars, seeing the united nations disband, fighting between the European commonwealth (this worlds [[EU]]) and the Middle east until the oil fields ran out; and eventually, America VS China for control of the alaskan pipeline (which also caused the United states to annex Canada). |
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| | Fear of the imminent nuclear war would cause the United states to start the vault program, which was designed to build a number of underground fallout bunkers that could hold a thousand people until it was safe to recolonize the earth. However, through the machinations of the semi-shadow government Enclave, most became social experiments that were never designed to actually save it's inhabitants. At the same time the American culture was on rotten stands, soon to collapse as the strain of the world began to take it's toll. | | Fear of the imminent nuclear war would cause the United states to start the vault program, which was designed to build a number of underground fallout bunkers that could hold a thousand people until it was safe to recolonize the earth. However, through the machinations of the semi-shadow government Enclave, most became social experiments that were never designed to actually save it's inhabitants. At the same time the American culture was on rotten stands, soon to collapse as the strain of the world began to take it's toll. |
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| | ===World of Fallout=== | | ===World of Fallout=== |
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| | '''World of Tomorrow idealism''': The basis of the entire series, in the words of a fan, is "The American 1950's vision of the World of tomorrow, nuked to hell". The world of fallout contains the Radio still being a entertainment superpower, TV is cheap and still resembles the antenna sets, robots do the house keeping for mom who stays home to do what she has to; dad is king of the castle and the children are obedient to their elders. | | '''World of Tomorrow idealism''': The basis of the entire series, in the words of a fan, is "The American 1950's vision of the World of tomorrow, nuked to hell". The world of fallout contains the Radio still being a entertainment superpower, TV is cheap and still resembles the antenna sets, robots do the house keeping for mom who stays home to do what she has to; dad is king of the castle and the children are obedient to their elders. |
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| | + | '''Brotherhood of Steel''': The decedents of a group of soldiers and their families who, shortly before the war declared themselves in desertion from the U.S. Army. They more or less worship technology and seek to take all advanced technology from the hands of the wastelanders, although the reason varies from, "simple selfishness" to wanting to protect them from it. They are very secretive and xenophobic, and besides a few members and the detachment on the east coast could care less about what happens to the world unless it threatens them. By New Vegas, they have fought a costly war with the New California Republic and lost, at least on the west coast and are slowly dying because of their refusal to change their ways. |
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| − | | + | '''Enclave''':Like the brotherhood of steel, they have ties to pre-war america and also xenophobic, butto a much more extreme degree. |
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