Difference between revisions of "Video game industry"

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(Undo revision 878789 by MHarris (talk) At least part of the added text is a thinly-veiled re-wording of the WP article)
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====Examples====
 
====Examples====
 
*Overusing profanity (Many games rated "T" for "teen")
 
*Overusing profanity (Many games rated "T" for "teen")
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*Meticulous designs of blood and gore (Virtually every game rated for 17+ players, but commonly sold to children younger than 13.)
+
*Meticulous designs of blood and gore (Virtually every game rated for 17+ players)
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*Regurgitating disproved liberal myths to the player (''Grand Theft Auto IV'')
 
 
*Presenting sanitized versions of other religions, but open hostility to Christianity (''God of War'')
 
*Presenting sanitized versions of other religions, but open hostility to Christianity (''God of War'')
 
*Letting players get to be terrorists and perform terrorism (''Call of Duty: Modern Warfare 2'')
 
*Letting players get to be terrorists and perform terrorism (''Call of Duty: Modern Warfare 2'')
 
*Allowing players to have fornication with prostitutes (All ''Grand Theft Auto'' video games)
 
*Allowing players to have fornication with prostitutes (All ''Grand Theft Auto'' video games)
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*Depicting graphic sexual acts in hidden modes that can be unlocked by downloadable mods (Hot Coffee Mod: ''Grand Theft Auto San Andreas'')
 
 
*Welcoming to more violence, such as providing bonus points for extra murders (''Grand Theft Auto IV'')
 
*Welcoming to more violence, such as providing bonus points for extra murders (''Grand Theft Auto IV'')
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*Fornication (''The Sims 3'')
 
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*Typical Liberal use of [[deceit]] (''God of War'')
 
 
*Over reliance on violence than story (''Gears of War'')
 
*Over reliance on violence than story (''Gears of War'')
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*Unending waves of incompetent police forces (''Grand Theft Auto IV'')
 
 
*Overtones of [[Hollywood Values]] (''Grand Theft Auto: The Ballad of Gay Tony'')
 
*Overtones of [[Hollywood Values]] (''Grand Theft Auto: The Ballad of Gay Tony'')
 
*Godless protagonists, religious antagonists. (''Sins of a Solar Empire'')
 
*Godless protagonists, religious antagonists. (''Sins of a Solar Empire'')

Revision as of 14:41, July 28, 2011

The video game industry is a major entertainment industry that has over $20 billion in annual sales.[1] Video game sales surpassed Hollywood revenue in the year 2007.[2]

The biggest one-day movie opening was New Moon, which grossed $72 million on its first day[3], while the biggest video game opening was Call of Duty: Black Ops, which grossed over $360 million its first day[4], more than most total revenue of most movies. However, it should be taken into consideration that the average video game can cost more than 7 times the average movie ticket (games can exceed $50, often reaching $60).

Video Games and the Spreading of Liberal Values

The video game industry has a long history of unintentionally spreading liberal values to children.

Examples

  • Overusing profanity (Many games rated "T" for "teen")
  • Meticulous designs of blood and gore (Virtually every game rated for 17+ players)
  • Presenting sanitized versions of other religions, but open hostility to Christianity (God of War)
  • Letting players get to be terrorists and perform terrorism (Call of Duty: Modern Warfare 2)
  • Allowing players to have fornication with prostitutes (All Grand Theft Auto video games)
  • Welcoming to more violence, such as providing bonus points for extra murders (Grand Theft Auto IV)
  • Over reliance on violence than story (Gears of War)
  • Overtones of Hollywood Values (Grand Theft Auto: The Ballad of Gay Tony)
  • Godless protagonists, religious antagonists. (Sins of a Solar Empire)
  • Overtones of Professor Values (Bully)
  • Encourages radical terrorism (Red Faction: Guerrilla)
  • Promotes idolatry (Black and White)
  • Communist themes (Red Alert)

References