Difference between revisions of "Plus/minus"

From Conservapedia
Jump to navigation Jump to search
m (Citing pages per Conservapedia:Commandments)
m (Reverted edits by CalebC (talk) to last revision by Karajou)
 
Line 1: Line 1:
{{Speedy}}
 
 
 
The '''plus/minus (+/-)''' stat is used to determine the goal differential when a certain player is on the ice.  If said player's team scores an [[even strength goal|even-strength]] or [[shorthanded goal]] while he is on the ice, he would be a +1.  If that same player's team is scored against while he is on the ice, he would be a -1.  The plus/minus is never affected when either team scores a [[power play goal]].  So, if a player enters a game with a rating of +3 and is scored against twice, he is then a +1.  If he enters with a +3 and his team scores even-strength twice, he is a +5.
 
The '''plus/minus (+/-)''' stat is used to determine the goal differential when a certain player is on the ice.  If said player's team scores an [[even strength goal|even-strength]] or [[shorthanded goal]] while he is on the ice, he would be a +1.  If that same player's team is scored against while he is on the ice, he would be a -1.  The plus/minus is never affected when either team scores a [[power play goal]].  So, if a player enters a game with a rating of +3 and is scored against twice, he is then a +1.  If he enters with a +3 and his team scores even-strength twice, he is a +5.
  

Latest revision as of 18:41, November 10, 2011

The plus/minus (+/-) stat is used to determine the goal differential when a certain player is on the ice. If said player's team scores an even-strength or shorthanded goal while he is on the ice, he would be a +1. If that same player's team is scored against while he is on the ice, he would be a -1. The plus/minus is never affected when either team scores a power play goal. So, if a player enters a game with a rating of +3 and is scored against twice, he is then a +1. If he enters with a +3 and his team scores even-strength twice, he is a +5.

The plus/minus stat is usually used to determine the effectiveness of a defender, though the stat is available for most hockey players.