| − | Often, sandbox games give the player an infinite amount of tries, and huge amounts of ways to complete a task, or create a task. Some games, do penalize too many tries, whether through setbacks, or with point deduction. Another characteristic of sandbox games is the shear size of the map.<ref> Skyrim, the elder scrolls has a map of 40 km<sup>2</sup>. Procedurally generated games can go on, in theory, forever, like in [[Minecraft]]. Software and hardware restrictions prevent that in real life.</ref> This can also be a problem for the player, as they navigate the map. | + | Often, sandbox games give the player an infinite amount of tries, and huge amounts of ways to complete a task, or create a task. Some games, do penalize too many tries, whether through setbacks, or with point deduction. Another characteristic of sandbox games is the shear size of the map.<ref>Skyrim, the elder scrolls has a map of 40 km<sup>2</sup>. Procedurally generated games can go on, in theory, forever, like in [[Minecraft]]. Software and hardware restrictions prevent that in real life.</ref> This can also be a problem for the player, as they navigate the map. |