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There are three broad disciplines of configuration [[management]]:
 
There are three broad disciplines of configuration [[management]]:
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* [[Software]] Configuration Management involves [[control]] of the source code [[file]]s used to generate software. This allows developers to retract changes that proved to be non-useful. Also, it allows the development of different versions of software. For instance, a company might develop a new game for both the PlayStation 3 and the [[XBox 360]]. Many files might be in common between the two, but others might be different. Software configuration management allows the developers to easily contribute to both.
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* [[Software]] Configuration Management involves [[control]] of the source code [[file]]s used to generate software. This allows developers to retract changes that proved to be non-useful. Also, it allows the development of different versions of software. For instance, a company might develop a new game for both the PlayStation 3 and the [[Xbox 360]]. Many files might be in common between the two, but others might be different. Software configuration management allows the developers to easily contribute to both.
 
* Hardware Configuration Management involves tracking of physical computing resources and detailed descriptions of them.
 
* Hardware Configuration Management involves tracking of physical computing resources and detailed descriptions of them.
 
* Document Management involves tracking of versions of [[documents]].  
 
* Document Management involves tracking of versions of [[documents]].  
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