| | There exists no other decision set besides "not confess/not confess" that has an equal or better outcome for all participants. However, in "not confess/not confess" ("good" for A, "good" for B), A could switch to "confess". Assuming B does not change his decision, this improves A's result to "very good" while changing B's result to "bad". (There is no honor among thieves, so A is not concerned about B's welfare.) However knowing this, if B also changed his decision to "confess", B's result improves to "OK" while A's result worsens to "OK". Now at "confess/confess", if either A or B unilaterally changes to "not confess", his result worsens to "bad". Thus, "confess/confess", and the '''Pareto optimum''' would be the equilibrium outcome. | | There exists no other decision set besides "not confess/not confess" that has an equal or better outcome for all participants. However, in "not confess/not confess" ("good" for A, "good" for B), A could switch to "confess". Assuming B does not change his decision, this improves A's result to "very good" while changing B's result to "bad". (There is no honor among thieves, so A is not concerned about B's welfare.) However knowing this, if B also changed his decision to "confess", B's result improves to "OK" while A's result worsens to "OK". Now at "confess/confess", if either A or B unilaterally changes to "not confess", his result worsens to "bad". Thus, "confess/confess", and the '''Pareto optimum''' would be the equilibrium outcome. |
| | Generally in a game with finite steps, the equilibrium outcome may not necessarily be the Paretto efficient outcome. | | Generally in a game with finite steps, the equilibrium outcome may not necessarily be the Paretto efficient outcome. |