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==History==
 
==History==
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[[File:286415-tombr3 super.png|left|200px|thumb|Lara Croft gets part of the Scion of Atlantis in ''Tomb Raider'']]
 
''Tomb Raider'' first began as a series of drawings and an idea by Toby Gard, a video game designer for Core Design, a small studio created in 1988 in Derby, England.  By 1989, the company had created and sold their first game, ''Rick Dangerous''[http://rickdangerousflash.free.fr/], a side-scrolling adventure in which the title character goes after hidden artifacts.  But the game was meant primarily for computers (the PC and Amiga), and a new game console was making its first appearence in stores: the Sony Playstation.  A meeting convened by company founder Jeremy Heath-Smith began with what Core Design could do to take advantage of the Playstation's features and graphics.  "Toby stood up and said I've got this idea about doing a game based on pyramids", Heath-Smith recalled.  "I've always wanted to do a game based around pyramids to.  For some reason I really fancied this idea about pyramids with a Pharaoh, and having to go tunnel under the pyramids.  It was just as silly as that.  It didn't have characters, it was more just conceptually let's do a game based on pyramids". [http://www.tombraideranniversary.com/throughtime_01.asp]
 
''Tomb Raider'' first began as a series of drawings and an idea by Toby Gard, a video game designer for Core Design, a small studio created in 1988 in Derby, England.  By 1989, the company had created and sold their first game, ''Rick Dangerous''[http://rickdangerousflash.free.fr/], a side-scrolling adventure in which the title character goes after hidden artifacts.  But the game was meant primarily for computers (the PC and Amiga), and a new game console was making its first appearence in stores: the Sony Playstation.  A meeting convened by company founder Jeremy Heath-Smith began with what Core Design could do to take advantage of the Playstation's features and graphics.  "Toby stood up and said I've got this idea about doing a game based on pyramids", Heath-Smith recalled.  "I've always wanted to do a game based around pyramids to.  For some reason I really fancied this idea about pyramids with a Pharaoh, and having to go tunnel under the pyramids.  It was just as silly as that.  It didn't have characters, it was more just conceptually let's do a game based on pyramids". [http://www.tombraideranniversary.com/throughtime_01.asp]
  
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