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| − | A '''video game''' is any electronic game played on a computer or console. They vary greatly in type and complexity, but all games are alike in that they translate player input (from a controller, mouse, keyboard or motion sensor) into onscreen actions. Games are usually stored on some sort of digital media - ROM cartridge, [[CD]], [[DVD]], or even cassette tape for early computer games - though older or more inexpensive games may have dedicated chips which are pre-programmed to play certain games only. | + | A '''video game''' is any electronic game played on a computer or console. They vary greatly in type and complexity, but all games are alike in that they translate player input (from a controller, mouse, keyboard or motion sensor) into onscreen actions. Games are usually stored on some sort of digital media - ROM cartridge, [[CD]], [[DVD]], or even cassette tape for early computer games - though older or more inexpensive games may have dedicated chips which are pre-programmed to play certain games only. In recent years, game developers have moved to digital distribution, allowing anyone with a credit card or [[Paypal]] account to purchase games online. |
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| | Home consoles are classified by ''generation'' to indicate their relative power and date of release. The current major consoles (XBox360, PS3, Wii) are considered ''seventh generation''. Handheld consoles are not generally put into generations due to their more irregular release schedules. | | Home consoles are classified by ''generation'' to indicate their relative power and date of release. The current major consoles (XBox360, PS3, Wii) are considered ''seventh generation''. Handheld consoles are not generally put into generations due to their more irregular release schedules. |
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| − | Though a popular form of entertainment in America, video games (especially in modern years) tend to promote a [[liberal]] worldview, and can cause [[sexual immorality]], [[atheism]], [[obesity]], and [[violence]]. Many video games (such as video game versions of ''Dungeons and Dragons'') feature nudity and [[Satanic]] imagery.<ref>http://electexiles.wordpress.com/2009/12/03/4-reasons-video-games-are-not-worth-playing/</ref> Several prominent murderers in recent years were inspired by video games, for example<ref>http://www.dailymail.co.uk/news/article-316491/Teenager-gets-life-Manhunt-murder.html</ref>, while the popular online video game ''World of Warcraft'' has been shown to be as addictive as [[drug]]s, and has destroyed marriages and lead to obesity and and bad health (due to physical inactivity).<ref>http://wowdetox.com/</ref> | + | Though a popular form of entertainment in America, some video games (especially in modern years) may tend to promote a [[liberal]] worldview, and can cause [[sexual immorality]], [[atheism]], [[obesity]], and [[violence]]. Many video games (such as video game versions of ''Dungeons and Dragons'') feature nudity and [[Satanic]] imagery.<ref>http://electexiles.wordpress.com/2009/12/03/4-reasons-video-games-are-not-worth-playing/</ref> Several prominent murderers in recent years were inspired by video games, for example<ref>http://www.dailymail.co.uk/news/article-316491/Teenager-gets-life-Manhunt-murder.html</ref>, while the popular online video game ''World of Warcraft'' has been shown to be as addictive as [[drug]]s, and has destroyed marriages and lead to obesity and and bad health (due to physical inactivity).<ref>http://wowdetox.com/</ref> |
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| | + | Video games have also been shown to help people to become more attuned to their surroundings and increase coordination, and in the future may be used to treat people with visual problems and to train soldiers. <ref> http://news.nationalgeographic.com/news/2003/05/0528_030528_videogames.html </ref> |
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| | == Various genres == | | == Various genres == |
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| | Games have risen in popularity over the years, as is shown in the rise of video games sales from the 1980s until today. This has brought with it a various amount of controversy as the video game industry continues to grow with its original player base. | | Games have risen in popularity over the years, as is shown in the rise of video games sales from the 1980s until today. This has brought with it a various amount of controversy as the video game industry continues to grow with its original player base. |
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| − | Video games are addictive activities targeted at teenagers, sometimes with tragic results.<ref>Some claim that 2/3rds of videogamers are over 18 years old, but far more people are over that age and a much higher percentage of minors are videogamers.[http://www.pan-o-matic.com/blog/?p=45 Only a third of videogamers are under 18]</ref> Games are increasingly violent and offensive, attracting the attention of legislators in many states to protect the exploitation of children by them. Games such as ''[[Grand Theft Auto]]'' are very violent, sexually explicit, and feature [[criminal]] behavior. These games are rated "M 17+" for "Mature," but courts have stricken down laws preventing retailers from selling them to children, under an interpretation that the First Amendment protects offensive video games even for children.<ref>http://gamepolitics.livejournal.com/148962.html</ref> After a ''Conservapedian'' filed an [[amicus brief]] with the [[U.S. Supreme Court]] to consider this issue, it surprised [[liberal]]s by granting ''[[certiorari]]''. | + | Video games are addictive activities targeted at teenagers, sometimes with tragic results.<ref>Some claim that 2/3rds of videogamers are over 18 years old, but far more people are over that age and a much higher percentage of minors are videogamers.[http://www.pan-o-matic.com/blog/?p=45 Only a third of videogamers are under 18]</ref> Certain genres of games are becoming increasingly violent and offensive, attracting the attention of legislators in many states to protect the exploitation of children by them. Games such as ''[[Grand Theft Auto]]'' are very violent, sexually explicit, and feature [[criminal]] behavior. These games are rated "M 17+" for "Mature," but courts have stricken down laws preventing retailers from selling them to children, under an interpretation that the First Amendment protects offensive video games even for children.<ref>http://gamepolitics.livejournal.com/148962.html</ref> After a ''Conservapedian'' filed an [[amicus brief]] with the [[U.S. Supreme Court]] to consider this issue, it surprised [[liberal]]s by granting ''[[certiorari]]''. |
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| | ===Violence=== | | ===Violence=== |
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| | Due to their popularity, various corporations have begun placing advertisements for their products within the context of the game. [[Second Life]], an Internet-based virtual world, has blurred the lines between real-world and virtual world, and companies such as Adidas, Reebok, and Dell have set up virtual stores selling real-world products within the game. [[Reuters]] also operates a news bureau reporting news in the game. | | Due to their popularity, various corporations have begun placing advertisements for their products within the context of the game. [[Second Life]], an Internet-based virtual world, has blurred the lines between real-world and virtual world, and companies such as Adidas, Reebok, and Dell have set up virtual stores selling real-world products within the game. [[Reuters]] also operates a news bureau reporting news in the game. |
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| | + | == Education in Video Games == |
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| | + | While most popular video games are experiencing an increase in violence, language, and sexuality, other gamers and game developers are beginning to view video games as an educational opportunity. Firaxis Games, a noteworthy video game development company, has been creating a video game series called ''Civilization'' for nearly a decade. <ref> http://www.firaxis.com/company/ </ref> Civilization is a simulation game that allows the player to lead a nation from ancient times to modern day. It features a dynamic military system, politics, trading, and historical content. Educators have begun to recognize its educational potential. <ref> http://www.firaxis.com/community/teacher.php </ref> |
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| | + | Microsoft Flight Simulator is another example of a video game being recognized for its unique educational properties. <ref> http://www.microsoft.com/Products/Games/FSInsider/product/Pages/InfoEducators.aspx </ref> |
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| | == Faith in Video Games == | | == Faith in Video Games == |