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→‎Common Characteristics: clean up & uniformity
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==Common Characteristics==
 
==Common Characteristics==
Often, sandbox games give the player an infinite amount of tries, and huge amounts of ways to complete a task, or create a task. Some games, do penalize too many tries, whether through setbacks, or with point deduction. Another characteristic of sandbox games is the shear size of the map.<ref> Skyrim, the elder scrolls has a map of 40 km<sup>2</sup>. Procedurally generated games can go on, in theory, forever, like in Minecraft. Software and hardware restrictions prevent that in real life.</ref> This can also be a problem for the player, as they navigate the map.
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Often, sandbox games give the player an infinite amount of tries, and huge amounts of ways to complete a task, or create a task. Some games, do penalize too many tries, whether through setbacks, or with point deduction. Another characteristic of sandbox games is the shear size of the map.<ref>Skyrim, the elder scrolls has a map of 40 km<sup>2</sup>. Procedurally generated games can go on, in theory, forever, like in [[Minecraft]]. Software and hardware restrictions prevent that in real life.</ref> This can also be a problem for the player, as they navigate the map.
    
==References==
 
==References==
 
<references />
 
<references />
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[[Category:Video Games]]
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