Dungeons and Dragons

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Dungeons and Dragons(D&D or DnD) is a tabletop fantasy roleplaying game. Originally published in 1974 Gary Gygax and Dave Arneson and now published by Wizards of the Coast. The game takes place in a pre-modern alternate world where magic is commonplace with mythical creatures such as elves or and dwarves. The main game mechanics involve the use of dice of various types to determine outcomes. As players' characters accomplish more, they gain "experience points" which allows their characters to gain levels which make them more powerful and have more abilities. The game has been steadily modified and expanded since the original first edition and is now in edition 3.5.

Magical System

The magical system used in Dungeons and Dragons was adopted very roughly from the writing of fantasy and science fiction author Jack Vance. In the Vancian system, magic-users such as wizards must prepare all of their spells in advance for that day by memorizing them and a spell leaves the wizard's memory upon being cast. To cast the spell again, the magic-user must once again memorize the spell. The Vancian system was choosen for a variety of reasons such as its originality compared to pre-existing magical systems, its avoidance any connection with systems of magic described in any religion or occult theory, and it being the creation of one Gygax's favorite authors.[1] [2]

Controversy

Although the original game deliberately used a system of magic that was not found in any actual occult or religious system, the game came under attack mainly from some conservative Christian as promoting witchcraft, satanism and murder. These attacks came in the form of calls for censorship as well as boycots and lawsuits. These worries have not been taken very seriously outside certain conservative Christian groups although the IDF has expressed concern that players may be "detached from reality".[3] [4]. Tracy Hickman, one of the main authors of Dungeons and Dragons, and a Christian with conservative politics and theology, has written a number of articles defending and discussing D&D from a Christian perspective.[5] Others within the Dungeons and Dragons community responded by writing other defenses from rationalist perspectives or other perspectives or by writing parodies such as ""Chess: The Subtle Sin: Should Christians play chess?". In response to the perceived Christian persecution of the Dungeons and Dragons, darker themed, deliberately counter-cultural games appeared in reaction such as Call of Cthluhu based on the horror writing of H.P. Lovecraft and set in the Chthulhu Mythos.[6]