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Video games

177 bytes removed, 04:33, August 6, 2013
Reverted edits by [[Special:Contributions/RobGart|RobGart]] ([[User talk:RobGart|talk]]) to last revision by [[User:Anthalion|Anthalion]]
A '''video game''' is any electronic game, typically addictive and violent, which is played on a computer or console. As some wake up to how harmful violent video games are, the video game industry declined in 2012,<ref>http://www.nbc12.com/story/20289219/us-video-game-sales-drop-11-pct-in-november</ref> most likely due to the ending of this generation of consoles, though it remains much bigger than Hollywood. '''''Video games may be one of are likely the single biggest causes cause of bright young men dropping out of college, and also committing heinous acts of violence and ending their own precious lifes!'''''.
USA is likely to follow footsteps of Greece, a country that banned ALL computer games, effectively putting them in same basket with [[heroin]], [[opium]], and [[nicotine]].
 Video games have been linked to [[Young Mass Murderers|murders by young people]] and other [[violence]], stress-induced health problems (including unexpected heart attacks), [[atheism]], [[obesity]],<ref>[http://aspe.hhs.gov/health/reports/child_obesity/ Childhood Obesity] Department of Health and Human Services, retrieved Sept 18th 2011</ref> and [[sexual immorality]]. Several prominent murderers in recent years were inspired by video games.<ref>http://www.dailymail.co.uk/news/article-316491/Teenager-gets-life-Manhunt-murder.html</ref> [[Young mass murderer]] [[Adam Lanza]] was "immersed in a perverse video game world" and "killed himself to prevent law enforcement from taking his 'points.'" He plotted his rampage far in advance and "learned the principles of ... the tactical reload" from his [[video games]].
Video games has also been used as "murder simulators" by American army, in order to desensitize young man, into triggering the gun better, and with less doubt, thus killing enemies more efficiently.
<ref>http://www.nydailynews.com/news/national/lupica-lanza-plotted-massacre-years-article-1.1291408#ixzz2NuWeFMNO]</ref>
In the [[United States|USA]], all retail games carry ratings from the [[ESRB]], a video game ratings organization.
Some claim that kids who don't play video games at all seem to show more violent tendencies. Of course, as expected, those who played violent video games for large amounts of time also showed violent tendencies, however the study claims that this is a "risk marker", not an actual cause.<ref>http://wii.qj.net/New-research-reveals-kids-who-don-t-play-videogames-at-all-are-more-at-risk-of-violent-tendencies/pg/49/aid/118505 New research reveals kids who don't play video games at all are more at risk of violent tendencies</ref> The so-called "violent tendencies" could also be linked to the frustration that comes with failing at a video game, violent or not. After all, several major sporting events have caused riots, due to the emotional investment of the audience and their frustration at the result which may also be associated.
Multiple studies have shown a correlation between violent video games and levels of real life violence, caused by playing some of the aforementioned video games.<ref>http://www.apa.org/science/psa/sb-anderson.html</ref>
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