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Video games

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A '''video game''' is any electronic game , typically addictive and violent, which is played on a computer or console. The As some wake up to how harmful violent video games are, the video game industry declined in 2012,<ref>http://www.nbc12.com/story/20289219/us-video-game-sales-drop-11-pct-in-november</ref> though it remains much bigger than Hollywood. '''''Video games have been criticized for being addictive, and causing school performance to sufferare likely the single biggest cause of bright young men dropping out of college.'''''
Video games have been linked to [[Young Mass Murderers|murders by young people]] and other [[violence]], stress-induced health problems (including unexpected heart attacks), [[atheism]], [[obesity]],<ref>[http://aspe.hhs.gov/health/reports/child_obesity/ Childhood Obesity] Department of Health and Human Services, retrieved Sept 18th 2011</ref> and [[sexual immorality]]. Several prominent murderers in recent years were inspired by video games.<ref>http://www.dailymail.co.uk/news/article-316491/Teenager-gets-life-Manhunt-murder.html</ref> [[Young mass murderer]] [[Adam Lanza]] was "immersed in a perverse video game world" and "killed himself to prevent law enforcement from taking his 'points.'" He plotted his rampage far in advance and "learned the principles of ... the tactical reload" from his [[video games]].
Games have risen in popularity over the years, as is shown in the rise of video games sales from the 1980s until today. This has brought with it a various amount of controversy as the video game industry continues to grow with its original player base.
Video games are thought by many as addictive activities targeted at teenagers , sometimes with tragic results.<ref>Some claim that makes them more aggressive in real life2/3rds of videogamers are over 18 years old, but there is no solid evidence far more people are over that this is trueage and a much higher percentage of minors are videogamers.<ref>[http://www.minnpostpan-o-matic.com/second-opinionblog/2013/09/no-clear-link-has-been-found-between-video-games-and-violence?p=45 Only a third of videogamers are under 18]</ref> Certain genres of games are becoming increasingly violent and offensive, attracting the attention of legislators in many states to protect the exploitation of children by them. Games such as ''[[Grand Theft Auto]]'' are criticized for being very violent, sexually explicit, and featuring feature [[criminal]] behavior. These games are rated "M17+" for "Mature", " but courts have stricken down laws preventing retailers from selling them to children, saying under an interpretation that the First Amendment protects offensive video games even for children.<ref>http://gamepolitics.livejournal.com/148962.html</ref> After a ''Conservapedian'' filed an [[amicus brief]] with the [[U.S. Supreme Court]] to consider this issue, it surprised [[liberal]]s by granting ''[[certiorari]]''.
However, in 2011, the Supreme Court denied a ban on the sale of violent video games in California, claiming they were protected as they "qualify for First Amendment Protection" and pointing out that there has historically been no shortage of violent imagery in children's fairytales, classical literature, and comics. Writing for the majority, Justice Scalia pointed out that "disgust is not a valid basis for restricting expression", and continued that any effects of violent video games on children "are both small and indistinguishable from effects produced by other media".<ref>[http://www.supremecourt.gov/opinions/10pdf/08-1448.pdf BROWN, GOVERNOR OF CALIFORNIA, ET AL. v. ENTERTAINMENT MERCHANTS ASSOCIATION ET AL.]</ref>
It is has also a belief been suggested that it is the role of parents to regulate what their children play, and that laws restricting video game vendors are an effort to replace parents' decisions with the government's decisions.<ref> http://www.theepochtimes.com/n2/content/view/45083/ </ref> <ref> http://www.gameculture.com/2010/11/10/editorial-parental-responsibility-and-today039s-media </ref> <ref> http://www.latimes.com/news/printedition/opinion/la-ed-games28-2009feb28,0,1556900.story </ref>
===Violence===
Most of the controversy comes from the rising trend toward violence in video games, as pioneered by ''[[Doom (video game series)|Doom]]'', ''[[Quake]]'', and the ''[[Grand Theft Auto]]'' series.
Some people claim point out that violent video games cause violent behavior in some children. The effects of violent video games on the developing psyche of children and adolescents vary greatly and of course have much to do with the mental stability of the subject in question.
Serious crimes have often been associated with video games. For example, a 14-year-old brutally murdered a video arcade employee one morning and his cousin stands trial for murdering the store manager when he entered the store shortly thereafter.<ref>http://www.nj.com/starledger/stories/index.ssf?/base/news-5/1212467732102240.xml&coll=1</ref>
In the [[United States|USA]], all retail games carry ratings from the [[ESRB]], a video game ratings organization.
Research has shown Some claim that kids who don't play video games at all seem to show more violent tendencies. Of course, as expected, those who played violent video games for large amounts of time also showed violent tendencies, however the study claims that this does is a "risk marker", not mean that violent video games an actual cause violent behavior.<ref>http://wii.qj.net/New-resarchresearch-reveals-kids-who-don-t-play-videogames-at-all-are-more-at-risk-of-violent-tendencies/pg/49/aid/118505 New research reveals kids who don't play video games at all are more at risk of violent tendencies</ref>
Multiple studies have shown a correlation between violent video games and levels of real life violence, caused by playing some of the aforementioned video games.<ref>http://www.apa.org/science/psa/sb-anderson.html</ref>
The Bible, or other such religious texts, tell a story spanning many different viewpoints. Turning these ideas into a video game, however, most often leads to games that tend to bore most video game audiences.
Religion has, however, taken a prominent place amongst the various heroes and villains in video games. The ''Breath of Fire'' series and the ''Shin Megami Tensei'' games, in particular, use a god as a main antagonist in many of its incarnations. Other games to use religion in some way include the ''Final Fantasy'' series, ''[[Left Behind: Eternal Forces]]'', ''Black and White'', ''Heaven and Hell'', ''Xenogears'', ''Okami'', and the ''Tales'' series, particularly ''Tales of Symphonia''. HoweverUnfortunately, many (not all) of the aforementioned games (And nearly any Role Playing game from East Asia) present religion (or it's respective church and followers) as evil, fake, or having ulterior and nefarious motives.
Games may include a fictional religion as part of the setting if the use of a real religion may invite undesirable controversy.
Video game reviewers have sometimes unjustly attacked and reviewed games where real-world religion plays a notable role. One of the most prominent examples of this is the game ''[[Left Behind: Eternal Forces]]''.<ref>http://www.gamerevolution.com/review/pc/left_behind</ref>.
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