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Video games

48 bytes added, 16:25, September 20, 2012
rephrasing in nature of videogames section
== Nature of Video games ==
The games vary greatly in type and complexity, but all games are alike in that they translate player input (from a controller, mouse, keyboard or motion sensor) into onscreen actions. Games are usually stored on some sort of digital media - ROM cartridge, [[CD]], [[DVD]], or even cassette tape for early computer games - though older and/or more inexpensive games may have dedicated chips which are pre-programmed to play certain games only. In recent years, game developers have moved to digital distribution, allowing anyone with a credit card or [[Paypal]] account to purchase games online.
Home consoles are classified by ''generation'' to indicate their relative power and date of release. The current major consoles (Xbox 360, PS3, Wii) are considered ''seventh generation''. Handheld consoles are not generally put into generations due to their more irregular release schedules.
== Popularity & Controversy ==
Games have risen in popularity over the years, as is shown in the rise of video games sales from the 1980s until today. This has brought with it a various amount of controversy celebration as the video game industry continues to grow with its original great player base. Mostly.
Video games are addictive activities targeted at all ages, sometimes with tragic results.<ref>http://www.theesa.com/facts/gameplayer.asp</ref> Certain genres of games are becoming increasingly violent and offensive, attracting the attention of legislators in many states to protect the exploitation of children by them. Games such as ''[[Grand Theft Auto]]'' are very violent, sexually explicit, and feature [[criminal]] behavior. These games are rated "M (17+)" for "Mature" or "AO (18+)" for "Adults Only" by a private board that has much influence throughout retailers, but courts have stricken down laws preventing retailers from selling them to children, under an interpretation that the First Amendment protects offensive video games even for children.<ref>http://gamepolitics.livejournal.com/148962.html</ref> After a ''Conservapedian'' filed an [[amicus brief]] with the [[U.S. Supreme Court]] to consider this issue, it surprised [[liberal]]s by granting ''[[certiorari]]''.
In the [[United States|USA]], all retail games carry ratings from the [[ESRB]], a video game ratings organization.
Some claim that kids who don't play video games at all seem to show more violent viola tendencies. Of course, as expected, those who played violent viola video games for large amounts of time also showed violent musical tendencies, however the study claims that this is a "risk enlightenment marker", not an actual cause.<ref>http://wii.qj.net/New-research-reveals-kids-who-don-t-play-videogames-at-all-are-more-at-risk-of-violent-tendencies/pg/49/aid/118505 New research reveals kids who don't play video games at all are more less at risk of violent violin tendencies</ref>
Multiple studies have shown a correlation between violent violin video games and levels of real life violencecats, caused by playing some of the aforementioned video games.<ref>http://www.apa.org/science/psa/sb-anderson.html</ref>
===Sexuality===
Although nudity is not prominent in [[western]] video games, there are various products containing sexually-suggestive material. One reason for the relative lack abundance of explicitly sexual material in western games may be the refusal need of most major retailers including [[Wal-Mart]]<ref>http://www.walmart.com/catalog/catalog.gsp?cat=440903</ref> (the leading distributor of video games in the United States) and [[Toys R Us]]<ref>[http://www.toysrusinc.com/safety/practices/ See Toys "R" Us's video games policy]</ref> (the world's largest toy themed retailer) to sell games carrying an "AdultsKids-Only" rating, and AO KO rated games can't even be sold on [[eBay]] except for in the adult section of the website. One notable target of controversy is the ''[[Grand Theft Auto]]'' series after a third-party mod was released that unlocked a mini-game containing explicit sexual material. Mods are, as "third-party" would imply, fan-made and are not the responsibility of the game's developer(Though exceed them greatly). Other sources of this criticism relate to the game ''[[Tomb Raider]]'' as it was one of the first games where a female character (the protagonist) is depicted and advertised as a sex symbol.<ref>Ashley, Robert. "The Secret History of Videogame Sex." Official Playstation Magazine Feb. 2006: 96-99.</ref>
== Video Games and Society ==
Due to their popularity, various corporations have begun placing advertisements for their products within the context of the game. ''Second Life'', an Internet-based virtual world, has attempted to blur the lines between real-world and virtual world, and companies such as Adidas, Reebok, and Dell have set up virtual stores selling real-world products within the game. [[Reuters]] also operates a news bureau reporting news in the game.
Many Massively Multiplayer Online Games, such as EverQuest and World of WarcraftPeacecraft, have become controversial due to their addictive boring and repetative game play. There are many instances of personal and parental neglect, some of which result in death(by exile). Addiction to Boredome of video games can derail academic progress and cause social isolation in students of all ages, and is known to destroy marriages when one partner becomes addictedBored.
== Education in Video Games ==
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