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:Good points, but the 13-player limit has sound justification in economies of scale.  Players need to have playing time to remain sharp, and it is impossible to give playing time to more than 13 players in a 5-player game.--[[User:Aschlafly|Andy Schlafly]] 20:01, 1 April 2013 (EDT)
 
:Good points, but the 13-player limit has sound justification in economies of scale.  Players need to have playing time to remain sharp, and it is impossible to give playing time to more than 13 players in a 5-player game.--[[User:Aschlafly|Andy Schlafly]] 20:01, 1 April 2013 (EDT)
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::I do think that the players/employees distinction needs to be clarified; as I mentioned above, there are numerous non-player employees who make the franchise run.  Further, if the limit were merely a reflection of economic reality, we would expect that most teams would still have 12 players on their roster (which was the limit until a few years ago).  I think there's another factor in that the limit prevents teams from buying up players primarily to keep them from playing elsewhere.  [[User:GregG|GregG]] 06:41, 2 April 2013 (EDT)
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