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| − | A '''video game''' is any electronic game, typically addictive and violent, which is played on a computer or console. As some wake up to how harmful violent video games are, the video game industry declined in 2012,<ref>http://www.nbc12.com/story/20289219/us-video-game-sales-drop-11-pct-in-november</ref> though it remains much bigger than Hollywood. '''''Video games are likely the single biggest cause of bright young men dropping out of college.''''' While video games were originally designed for children and adolescent males, video games have become all too popular with adult males who will often neglect family and work to spend a copious number of hours playing video games including online games as World of Warcraft in a video game addiction. | + | A video game is an electronic game that involves human interaction with a user interface to generate visual feedback on a video device. The word video in video game traditionally referred to a raster display device but it now implies any type of display device that can produce two or three dimensional images. The electronic systems used to play video games are known as platforms; examples of these are personal computers and video game consoles. These platforms range from large mainframe computers to small handheld devices. Specialized video games such as arcade games, while previously common, have gradually declined in use. Video games have gone on to become an art form and industry. |
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| − | Video games have been linked to [[Young Mass Murderers|murders by young people]] and other [[violence]], stress-induced health problems (including unexpected heart attacks), [[atheism]], [[obesity]],<ref>[http://aspe.hhs.gov/health/reports/child_obesity/ Childhood Obesity] Department of Health and Human Services, retrieved Sept 18th 2011</ref> and [[sexual immorality]]. Several prominent murderers in recent years were inspired by video games.<ref>http://www.dailymail.co.uk/news/article-316491/Teenager-gets-life-Manhunt-murder.html</ref> [[Young mass murderer]] [[Adam Lanza]] was "immersed in a perverse video game world" and "killed himself to prevent law enforcement from taking his 'points.'" He plotted his rampage far in advance and "learned the principles of ... the tactical reload" from his [[video games]].
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| − | Video games has also been used as "murder simulators" by American army, in order to desensitize young man, into triggering the gun better, and with less doubt, thus killing enemies more efficiently. | |
| − | <ref>http://www.nydailynews.com/news/national/lupica-lanza-plotted-massacre-years-article-1.1291408#ixzz2NuWeFMNO]</ref>
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| − | After a murderous rampage by another video game user in Norway:
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| − | {{cquote|A number of Norway stores have pulled violent video games from sale - including several Call of Duty games and World of Warcraft - in the wake of the massacre carried out by Anders Behring Breivik on July 22.}}<ref>http://www.metro.co.uk/tech/games/871121-norway-stores-pull-violent-video-games-including-call-of-duty-after-massacre#ixzz1erUdaLo5</ref>
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| | == Nature of Video games == | | == Nature of Video games == |
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| | Home consoles are classified by ''generation'' to indicate their relative power and date of release. The current major consoles (XBox360, PS3, Wii) are considered ''seventh generation''. Handheld consoles are not generally put into generations due to their more irregular release schedules. | | Home consoles are classified by ''generation'' to indicate their relative power and date of release. The current major consoles (XBox360, PS3, Wii) are considered ''seventh generation''. Handheld consoles are not generally put into generations due to their more irregular release schedules. |
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| − | Video games have also been shown to help people to become more attuned to their surroundings and increase coordination, and in the future may be used to treat people with visual problems and to train soldiers. <ref> http://news.nationalgeographic.com/news/2003/05/0528_030528_videogames.html </ref> | + | Video games have also been shown to help people to become more attuned to their surroundings and increase coordination, and in the future may be used to treat people with visual problems and to train soldiers. <ref> http://anype.com/SURF/http://news.nationalgeographic.com/news/2003/05/0528_030528_videogames.html </ref> |
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| | == Various genres == | | == Various genres == |
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| | However, in 2011, the Supreme Court denied a ban on the sale of violent video games in California, claiming they were protected as they "qualify for First Amendment Protection" and pointing out that there has historically been no shortage of violent imagery in children's fairytales, classical literature, and comics. Writing for the majority, Justice Scalia pointed out that "disgust is not a valid basis for restricting expression", and continued that any effects of violent video games on children "are both small and indistinguishable from effects produced by other media".<ref>[http://www.supremecourt.gov/opinions/10pdf/08-1448.pdf BROWN, GOVERNOR OF CALIFORNIA, ET AL. v. ENTERTAINMENT MERCHANTS ASSOCIATION ET AL.]</ref> | | However, in 2011, the Supreme Court denied a ban on the sale of violent video games in California, claiming they were protected as they "qualify for First Amendment Protection" and pointing out that there has historically been no shortage of violent imagery in children's fairytales, classical literature, and comics. Writing for the majority, Justice Scalia pointed out that "disgust is not a valid basis for restricting expression", and continued that any effects of violent video games on children "are both small and indistinguishable from effects produced by other media".<ref>[http://www.supremecourt.gov/opinions/10pdf/08-1448.pdf BROWN, GOVERNOR OF CALIFORNIA, ET AL. v. ENTERTAINMENT MERCHANTS ASSOCIATION ET AL.]</ref> |
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| − | It has also been suggested that it is the role of parents to regulate what their children play, and that laws restricting video game vendors are an effort to replace parents' decisions with the government's decisions.<ref> http://www.theepochtimes.com/n2/content/view/45083/ </ref> <ref> http://www.gameculture.com/2010/11/10/editorial-parental-responsibility-and-today039s-media </ref> <ref> http://www.latimes.com/news/printedition/opinion/la-ed-games28-2009feb28,0,1556900.story </ref> | + | It has also been suggested that it is the role of parents to regulate what their children play, and that laws restricting video game vendors are an effort to replace parents' decisions with the government's decisions.<ref> http://anype.com/SURF/http://www.theepochtimes.com/n2/content/view/45083/ </ref> <ref> http://anype.com/SURF/http://www.gameculture.com/2010/11/10/editorial-parental-responsibility-and-today039s-media </ref> <ref> http://anype.com/SURF/http://www.latimes.com/news/printedition/opinion/la-ed-games28-2009feb28,0,1556900.story </ref> |
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| | ===Violence=== | | ===Violence=== |
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| | Some claim that kids who don't play video games at all seem to show more violent tendencies. Of course, as expected, those who played violent video games for large amounts of time also showed violent tendencies, however the study claims that this is a "risk marker", not an actual cause.<ref>http://wii.qj.net/New-research-reveals-kids-who-don-t-play-videogames-at-all-are-more-at-risk-of-violent-tendencies/pg/49/aid/118505 New research reveals kids who don't play video games at all are more at risk of violent tendencies</ref> | | Some claim that kids who don't play video games at all seem to show more violent tendencies. Of course, as expected, those who played violent video games for large amounts of time also showed violent tendencies, however the study claims that this is a "risk marker", not an actual cause.<ref>http://wii.qj.net/New-research-reveals-kids-who-don-t-play-videogames-at-all-are-more-at-risk-of-violent-tendencies/pg/49/aid/118505 New research reveals kids who don't play video games at all are more at risk of violent tendencies</ref> |
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| − | Multiple studies have shown a correlation between violent video games and levels of real life violence, caused by playing some of the aforementioned video games.<ref>http://www.apa.org/science/psa/sb-anderson.html</ref> | + | Multiple studies have not found a link between violent video games and levels of real life violence. |
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| | ===Sexuality=== | | ===Sexuality=== |
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| | == Education in Video Games == | | == Education in Video Games == |
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| − | While most popular video games are experiencing an increase in violence, language, and sexuality, other gamers and game developers are beginning to view video games as an educational opportunity. Firaxis Games, a noteworthy video game development company, has been creating a video game series called ''Civilization'' for nearly a decade. <ref> http://www.firaxis.com/company/ </ref> Civilization is a simulation game that allows the player to lead a nation from ancient times to modern day. It features a dynamic military system, politics, trading, and historical content. It has been recognized for its unintentional educational properties. <ref> http://www.firaxis.com/community/teacher.php </ref> | + | While most popular video games are experiencing an increase in violence, language, and sexuality, other gamers and game developers are beginning to view video games as an educational opportunity. Firaxis Games, a noteworthy video game development company, has been creating a video game series called ''Civilization'' for nearly a decade. <ref> http://anype.com/SURF/http://www.firaxis.com/company/ </ref> Civilization is a simulation game that allows the player to lead a nation from ancient times to modern day. It features a dynamic military system, politics, trading, and historical content. It has been recognized for its unintentional educational properties. <ref> http://anype.com/SURF/http://www.firaxis.com/community/teacher.php </ref> |
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| − | Microsoft Flight Simulator is another example of a video game being recognized for its unique educational properties. <ref> http://www.microsoft.com/Products/Games/FSInsider/product/Pages/InfoEducators.aspx </ref> | + | Microsoft Flight Simulator is another example of a video game being recognized for its unique educational properties. <ref> http://anype.com/SURF/http://www.microsoft.com/Products/Games/FSInsider/product/Pages/InfoEducators.aspx </ref> |
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| | The popularity of several of the favourite sports video games has led to an uptake in children wishing to take part in them. If an adult plays video games with their children, they can learn about their child's personality and interests. | | The popularity of several of the favourite sports video games has led to an uptake in children wishing to take part in them. If an adult plays video games with their children, they can learn about their child's personality and interests. |