| | Of course the learning edge is going to be hard to adjust to, but once you're up there playing with the big boys, a whole new level of play emerges. Double Edge, you seem not to be the biggest Halo player, so I'm guessing you can't tell me what "superjumps", "sweepsticking", and "track-shooting" are. Scratching the surface, of course there doesn't seem to be too much complexity. But by utilizing existing features, a whole new level of complexity emerges. --<font color="#0000CC" face="Comic Sans MS">[[User:Hojimachong|'''Hojimachong''']]</font><sup><font color="00FFAA">[[User_Talk:Hojimachong|talk]]</font></sup> 11:51, 18 April 2007 (EDT) | | Of course the learning edge is going to be hard to adjust to, but once you're up there playing with the big boys, a whole new level of play emerges. Double Edge, you seem not to be the biggest Halo player, so I'm guessing you can't tell me what "superjumps", "sweepsticking", and "track-shooting" are. Scratching the surface, of course there doesn't seem to be too much complexity. But by utilizing existing features, a whole new level of complexity emerges. --<font color="#0000CC" face="Comic Sans MS">[[User:Hojimachong|'''Hojimachong''']]</font><sup><font color="00FFAA">[[User_Talk:Hojimachong|talk]]</font></sup> 11:51, 18 April 2007 (EDT) |
| − | '''Reply'''I was not complaining about the lack of compexity in Halo. I was rather complaining about the incredibly hard and unnessiarily complecated gameplay. | + | '''Reply '''I was not complaining about the lack of compexity in Halo. I was rather complaining about the incredibly hard and unnessiarily complecated gameplay. |