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The Landlord's Game was rooted in Georgist/anti-capitalist beliefs.
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==History==
 
==History==
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''Monopoly'''s development has its roots in the [[Great Depression]] and earlier, where it was first developed to understand the adversarial process of finance, and then as a means to make light of the financial problems posed by real monopolists. ''The Landlord's Game'' was an earlier board game that is very similar to ''Monopoly''.
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''Monopoly'''s development has its roots in the [[Great Depression]] and earlier, where it was first developed to understand the adversarial process of finance, and then as a means to make light of the financial problems posed by real monopolists. ''The Landlord's Game'' was an earlier board game that is very similar to ''Monopoly'', which was invented by an advocate of [[Henry George]] named Lizzie Magie to promote anti-capitalist notions<ref>{{cite web |url=http://nypost.com/2015/01/25/the-anti-capitalism-roots-of-monopoly-and-the-scandal-behind-it/ |title=The scandal behind the anti-capitalist roots of Monopoly |work=[[New York Post]] |date=January 25, 2015 }}</ref>.
    
The modern game of ''Monopoly'' was developed by Charles Darrow of Germantown, Pennsylvania, who had trouble supporting his family after the stock market crash of 1929 and during the Depression. He developed the game based on [[Atlantic City]], [[New Jersey]], where he spent summers.  He initially took the game to Parker Bros., who rejected it because of "fifty-two fundamental errors" such as game length and complicated rules. He and a printer friend produced it in a [[Philadelphia]] department store. When Darrow could no longer keep up with demand, Parker Bros. took over the game. Royalties made Darrow a millionaire.   
 
The modern game of ''Monopoly'' was developed by Charles Darrow of Germantown, Pennsylvania, who had trouble supporting his family after the stock market crash of 1929 and during the Depression. He developed the game based on [[Atlantic City]], [[New Jersey]], where he spent summers.  He initially took the game to Parker Bros., who rejected it because of "fifty-two fundamental errors" such as game length and complicated rules. He and a printer friend produced it in a [[Philadelphia]] department store. When Darrow could no longer keep up with demand, Parker Bros. took over the game. Royalties made Darrow a millionaire.   
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