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The origins of D&D are found in a prior generation of [[miniatures games]] such as [[H.G. Wells]]' [[Little Wars]]. ''Little Wars'' is a set of rules which describe how to play a game with toy soldiers.  
 
The origins of D&D are found in a prior generation of [[miniatures games]] such as [[H.G. Wells]]' [[Little Wars]]. ''Little Wars'' is a set of rules which describe how to play a game with toy soldiers.  
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Wells' rules were themselves were based upon a earlier games which were primarily played by nobility and royals to teach warfare strategy.<ref>http://www.gutenberg.org/catalog/world/readfile?fk_files=6040&pageno=2 Foreword to Little Wars by ''H.G. Wells''</ref> With the publication of ''Little Wars'', H.G. Wells hoped to bring a game previously known only to kings to the common man. Because tin soldiers do not bleed and do not leave widows, it was Wells hope that men could settle differences by little wars rather than real wars.  
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Wells' rules were themselves based upon earlier games which were primarily played by nobility and royals to teach warfare strategy.<ref>http://www.gutenberg.org/catalog/world/readfile?fk_files=6040&pageno=2 Foreword to Little Wars by ''H.G. Wells''</ref> With the publication of ''Little Wars'', H.G. Wells hoped to bring a game previously known only to kings to the common man. Because tin soldiers do not bleed and do not leave widows, it was Wells hope that men could settle differences by little wars rather than real wars.  
    
Miniature gaming such as ''Little Wars'' was nearly unknown in America, although there were pockets of hobbyists such as "International Federation of Gamers", a tiny group near Milwaukee Wisconsin.<ref>http://www.wizards.com/dnd/DnDArchives_History.asp</ref> [[Gary Gygax]] and [[Dave Arneson]] were members of that gaming group. It can rightly be said that Gygax and Arneson are the fathers of modern role-playing games, but the contributions of other local gamers are muddied into this mix as well.   
 
Miniature gaming such as ''Little Wars'' was nearly unknown in America, although there were pockets of hobbyists such as "International Federation of Gamers", a tiny group near Milwaukee Wisconsin.<ref>http://www.wizards.com/dnd/DnDArchives_History.asp</ref> [[Gary Gygax]] and [[Dave Arneson]] were members of that gaming group. It can rightly be said that Gygax and Arneson are the fathers of modern role-playing games, but the contributions of other local gamers are muddied into this mix as well.   
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Another criticism is that illustrations in the rule books for ''Dungeons & Dragons'' often contain images of immodestly dressed women. For example, in the First Edition ''Monster Manual'' a number of drawings depicted topless creatures of fantasy such as the harpy (half-vulture half-woman) or the succubus (a demoness). The OD&D reference ''Eldritch Wizardry'' featured the profile of a nude woman. Most of these images are fairly crudely rendered and are not particularly racy by today's standards, but they did exceed the limitations of the [[Comics Code]] of the time.<ref>http://www.geocities.com/Athens/8580/cca3.html</ref>
 
Another criticism is that illustrations in the rule books for ''Dungeons & Dragons'' often contain images of immodestly dressed women. For example, in the First Edition ''Monster Manual'' a number of drawings depicted topless creatures of fantasy such as the harpy (half-vulture half-woman) or the succubus (a demoness). The OD&D reference ''Eldritch Wizardry'' featured the profile of a nude woman. Most of these images are fairly crudely rendered and are not particularly racy by today's standards, but they did exceed the limitations of the [[Comics Code]] of the time.<ref>http://www.geocities.com/Athens/8580/cca3.html</ref>
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By the publication of Second Edition, the art and layout of the D&D game was managed by professionals. As a result the quality of the art increased significantly and anything racy was eliminated from the art work. There was some minor controversy with the revised Third Edition ''Monster Manual'''s artwork of the succubus and nymph (a water spirit in the form of a beautiful woman), but aside from these there is nothing particularly shocking in the art for a child or adult of any age.
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By the publication of Second Edition, the art and layout of the D&D game was managed by professionals. As a result, the quality of the art increased significantly and anything racy was eliminated from the art work. There was some minor controversy with the revised Third Edition ''Monster Manual'''s artwork of the succubus and nymph (a water spirit in the form of a beautiful woman), but aside from these there is nothing particularly shocking in the art for a child or adult of any age.
    
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