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|quote= }}</ref>  
 
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Take a [[point source]] that is propagating something ([[light]], [[sound]], [[gravity]], [[electric field]], etc..) out.   
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Take a point source that is propagating something ([[light]], [[sound]], [[gravity]], [[electric field]], etc..) out.   
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The inverse square law can be derived by looking at the surface area of a [[sphere]] of radius ''r''.  The surface area of a sphere is 4&pi;r<sup>2</sup>.  As the radius increases, the surface area of the sphere goes up with the square of the radius and the intensity of the phenomena will be inversely proportional to the [[surface area]].   
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The inverse square law can be derived by looking at the surface area of a [[sphere]] of radius <math>r</math>.  The surface area of a sphere is <math>4 \pi r^2</math> As the radius increases, the surface area of the sphere goes up with the square of the radius and the intensity of the phenomena will be inversely proportional to the [[surface area]].   
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With gravity, the inverse square law can be seen in Gm<sub>1</sub>m<sub>2</sub> / r<sup>2</sup>.
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With gravity, the inverse square law can be seen as:
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<math>
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F= \frac{Gm_1m_2}{r^2}
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</math>
    
== Applications ==
 
== Applications ==
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